3
152 replies to this topic
#141
Posted 08 February 2013 - 12:29 PM
Getting the same thing here.
#142
Posted 08 February 2013 - 12:30 PM
I am getting this issue too. Not game-breaking but annoying.
#143
Posted 08 February 2013 - 02:30 PM
A couple times last night...
...there was always an enemy off in the distance, slightly to the right...
...there was always an enemy off in the distance, slightly to the right...
#144
Posted 08 February 2013 - 04:44 PM
Add me to the list.
#145
Posted 08 February 2013 - 04:51 PM
same. silly red box floating around...confused me for a second, i just ignored it til it went away.
#146
Posted 09 February 2013 - 06:47 AM
Redstone, on 08 February 2013 - 11:37 AM, said:
Location: All Maps
Problem: enemy icons that are even sometimes targetable are locked on my screen even if I am facing away from the target. This pops up multiple times during each match on ever map.
Steps to repeat: Log into match.
Play in match.
Out of nowhere, a distracting enemy icon appears.
It stays in place on screen no matter which direction you are facing.
Goes away in time. Not sure why.
Problem: enemy icons that are even sometimes targetable are locked on my screen even if I am facing away from the target. This pops up multiple times during each match on ever map.
Steps to repeat: Log into match.
Play in match.
Out of nowhere, a distracting enemy icon appears.
It stays in place on screen no matter which direction you are facing.
Goes away in time. Not sure why.
#147
Posted 10 February 2013 - 09:43 AM
I have been experiencing an inability to target mechs at close and long range. While some mechs appear as targets others do not (no ECM involved).
#148
Posted 11 February 2013 - 08:52 AM
Also experiencing 'swimming' of the red target reticle in whole and part (red triangle too). It seems to lose sync with enemy targets through zoom levels/modes, while team mates are locking targets. I have two videos published of this 'Canon ECM' feature so far. lol.
- Caustic, 3:45 an Atlas target on right, 5:50 blue and red swimming targets in Adv. zoom mode.
- ForCol, 3:13 an ECM Hunchback target dead center.
All 3 instances occur with: ECM, adv/reg zoom, and friendlies targeting enemies. Hope this helps Niko!
- Caustic, 3:45 an Atlas target on right, 5:50 blue and red swimming targets in Adv. zoom mode.
- ForCol, 3:13 an ECM Hunchback target dead center.
All 3 instances occur with: ECM, adv/reg zoom, and friendlies targeting enemies. Hope this helps Niko!
#149
Posted 11 February 2013 - 09:17 AM
kiltymonroe, on 08 February 2013 - 11:11 AM, said:
This isn't a bug. They've finally implemented the much-needed "ghost target" generating feature of the Guardian ECM from the table-top rules. Don't complain, it's canon.
Nope, it IS a Bug !
Specially in Advanced Zoom (totally broken now) the Targets "jump" or "shake" around, totally anoying !
#150
Posted 12 February 2013 - 06:32 AM
Add me to the list of folks that have had the strange stuck targeting bracket and iff triangle bug.
#151
Posted 14 February 2013 - 10:22 PM
I get the same issue , almost on every match.
When you face the wrong direction the lock on goes crazy.
When you face the wrong direction the lock on goes crazy.
#152
Posted 15 February 2013 - 05:28 AM
It seems to be only newly acquired targets, they do not follow compass facing or camera orientation
#153
Posted 17 February 2013 - 05:22 AM
Getting the same almost every match. No ECM involved.
Sometimes my friendly blue triangles are also glued to the glass of my mech.
However when I lock another enemy some of the triangles and boxes will map correctly. It is not an all-or-nothing problem (making targeting even more confusing).
Sometimes my friendly blue triangles are also glued to the glass of my mech.
However when I lock another enemy some of the triangles and boxes will map correctly. It is not an all-or-nothing problem (making targeting even more confusing).
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