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Ammo Explosion With Guass Rounds.

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#1 Baltasar

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Posted 05 February 2013 - 02:04 PM

On my after death screen it shows ammo explosion as one of the events that happens. I am assuming that this is the guass cannon exploding.

#2 Gremlich Johns

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Posted 05 February 2013 - 03:07 PM

It's not the cannon itself, it's the capacitors. However, I do not program the game and the Devs know nothing about such things as Gauss rifles.cannons.

#3 Dimento Graven

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Posted 05 February 2013 - 11:42 PM

I was playing in my Muromets variant, which is a gauss riflex2, and medium laserx3 mech. No AMS, and no other weapons. When I died the game reported I died due to "ammo explosion".

So, either I didn't really die, and there's a serious bug (which would mollify my ego a bit), or MORE PROBABLY, my gauss rifle exploded, and the game is using the wrong text to describe the actual cause.

Either way, something to go look into.

Edited by Niko Snow, 07 February 2013 - 05:18 PM.


#4 Arcturious

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Posted 06 February 2013 - 02:37 AM

Now that we can see what killed us, we can finally report on some of those strange deaths that seem to strike out of the blue.

I just came out of a match where it reported "Arcturious has killed Arcturious". The report showed the following:

Posted Image

If I was only around 50% heat, even if I had shot everything I couldn't have overheated. So how did I destroy my own engine?

Or did I shoot myself? I was in water (conquest game, River City night) - is it possible for SRM's to explode on contact with the water? If this is the case I guess I could have killed myself by firing my chest mounted SRM's, which exploded in front of me and killed me.

If anyone else has something interesting to add, would be interesting to see some of those weird deaths out there.

Edited by Niko Snow, 06 February 2013 - 01:46 PM.


#5 Aym

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Posted 06 February 2013 - 04:59 AM

Where was your ammo stored?

#6 ArchMage Sparrowhawk

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Posted 06 February 2013 - 05:05 AM

Yeah this happened to me. I was in my Cataphract, and hadn't even overheated, and suddenly I had killed myself. Here's the rub, my weapon loadout was a UAC5, an and LB10x, a Mlas and a LLas, and the heat was maybe midrange, certainly not critical. I run mechs hot sometimes, so I'm used to the 10 shutdown shuffle, but my mech wasn't even hot.

I was in the thick of a fire fight, and was taking hits, and was dishing it out too. So when I died, It surprised me to see it was due to an overheat, without warning.

Edited by ArchMage Sparrowhawk, 06 February 2013 - 05:07 AM.


#7 Konner Duko

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Posted 06 February 2013 - 09:35 AM

don't think it is centered on ammo same issue on a awesome 8q with no ams runnign 4 LL. was testing heat spike on caustic and well i killed myself. but heat only got up to 46% when i popped

#8 Al Bert

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Posted 06 February 2013 - 09:57 AM

View PostKonner Duko, on 06 February 2013 - 09:35 AM, said:

don't think it is centered on ammo same issue on a awesome 8q with no ams runnign 4 LL. was testing heat spike on caustic and well i killed myself. but heat only got up to 46% when i popped


I experienced the same with an Atlas: the heat scale showed 56% when i died and it said "Al Bert has killed Al Bert"...

#9 Arcturious

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Posted 06 February 2013 - 03:08 PM

Should mention that in a Com-1D, your left arm is a shield, no hard points. So it is almost always destroyed. Everything else still had a bit of armour I'm pretty sure. Although my side torsos might have been open, not 100% sure. Either way though, if it was an ammo explosion I would expect to see that in the death instead of engine. Also it would report someone else as the killer who set off the ammo.

So the bug is either an ammo explosion didn't award kill to the correct person and the game fell back on a self engine kill, or the bug was a mysterious engine self explosion w/o heat.

#10 Watchit

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Posted 06 February 2013 - 04:13 PM

Edit: Thread merging whoa! Anyway yeah, Gauss Rifle explosions are recording as Ammo Explosions.

Nothing to big but it worried me the first time this happened to me since I had gauss ammo in my side torso I thought that perhaps gauss ammo was exploding. So I moved the ammo to my legs and died again to my gauss rifle exploding and it was once again recorded as an "ammo explosion" I can only assume this has something to do with the similar mechanics of ammo and gauss rifle detonation, but it can cause some confusion.

Evidence:
Posted Image

Posted Image

Edited by Watchit, 08 February 2013 - 04:23 AM.


#11 Reggimus

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Posted 06 February 2013 - 08:57 PM

Gauss ammo is not explosive, but the rifle is, and when it goes it is treated as an ammo explosion.

Sarna (cause i can't be bothered finindg my rule book) "Since the Gauss Rifle fires solid metal slugs, with neither propellant nor explosive, Gauss Rifle magazines are not susceptible to ammunition explosions. However, if the weapon itself is struck by enemy fire, the capacitors that power the electromagnets will release their stored energy, with an effect similar to an ammo explosion. (In game terms, a critical hit on a Gauss Rifle is equivalent to a 20-point ammo explosion.) Some 'Mechs employ CASE in the section containing the Gauss Rifle to protect internal components in the event the weapon explodes."

#12 Polojilarious

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Posted 07 February 2013 - 03:18 AM

So, recently, I've been getting more ammo kills and more ammo deaths than usual. And that's fine, but I've run into something that cannot possibly be right.

As far as I can tell, losing an arm that contains ammo pretty much outright destroys your mech.

I've had it happen to me a few times in my SRM kitty, with two tons of srm ammo in each arm (and some in ct/head). Most notable are the two deaths where I lost an arm to a PPC sniper, and then promptly lost a side torso to ammo explosions and died, despite not having any ammo in the side torso and being otherwise unharmed.

I've also had it happen to enemies. One game, I stripped the arm off of a centurion as literally the first shot of the game (quad ppcs are great). The cent was running a fairly normal build, uac5, srms and mlas. Anyways, the shot took off his gun arm, then a moment later I received a component destroyed for his right torso, then another and a kill for his CT.

Now, it could have just been super terrible ammo placement, but I'm pretty sure you'd need to purposely misplace your ammo to get that kind of effect.

And I mean, ammo is supposed to do basically one shot's worth of damage when it explodes, right? 2.5 for srm ammo, 5 for uac5 ammo, etc?

And mechs have a reasonable amount of internal hp? Like, more than the minor amount you'd lose to one or two tons of weak ammo exploding?

So, am I just seeing a lot of flukey super-crits, or is this a bug?

Is anyone else running into this kind of thing?

#13 Jape

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Posted 07 February 2013 - 03:35 AM

Ammo explosion damages are much higher than one shot damage. It even makes sense, if you have more ammo exploding than one shot's worth...

#14 Polojilarious

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Posted 07 February 2013 - 04:00 AM

Well, it would certainly makes sense that they'd do more than one shot's worth of damage, but everywhere I've read says it's just one shot.

Notably, http://mwo.smurfy-net.de/ , where everything is pulled directly from the game files. Explosion damage is under ammo types.

#15 Flapdrol

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Posted 07 February 2013 - 04:16 AM

I've had the same, had ams ammo in my arm, when I died it said killed by: ammo explosion.

I had a standard engine, I thought an ammo explosion in the arm would only damage the side torso??

#16 Cest7

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Posted 07 February 2013 - 05:56 AM

Ammo without Case will damage the surrounding sections.

Eg. Ammo in right arm detonates, critting the XL engine in the RT resulting in complete destruction.

Just blew off a Raven's leg which apparently had ammo in it, killed him outright.

Edited by Cest7, 07 February 2013 - 05:56 AM.


#17 Fooooo

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Posted 07 February 2013 - 05:56 AM

I don't put ammo in the arms, however I have noticed an increase in the speed of death when in my dragon.

Not sure if they adjusted the hitboxes or whatnot but I seem to be getting cored through the RT or LT a lot faster than before the patch.

The other thing is with the combat log, its saying it was from an ammo explosion......yet my ammo is in my legs which weren't even hurt at all.

Does a gauss rifle explosion get called an ammo explosion in the combat log ???

#18 twibs

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Posted 07 February 2013 - 06:10 AM

Afaik ammo explosion does damage equal to the REMAINDER of the ammo that exploded.

So let's take a full stack of 100 SRM missiles, that's 250 damage to your arm, (20-ish at most internal structure, so that's still leaves over 200 to be transferred to your left torso.

#19 Flapdrol

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Posted 07 February 2013 - 06:44 AM

View PostCest7, on 07 February 2013 - 05:56 AM, said:

Ammo without Case will damage the surrounding sections.

Eg. Ammo in right arm detonates, critting the XL engine in the RT resulting in complete destruction.

Just blew off a Raven's leg which apparently had ammo in it, killed him outright.


Ammo in the arm also damages the center torso. Not sure if this is a bug.

Edited by Flapdrol, 07 February 2013 - 06:44 AM.


#20 Cest7

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Posted 07 February 2013 - 06:57 AM

Yeah... my atlas' gauss rifle detonated and I died from the LRM ammo in my arm :S





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