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New Match Score Punishing Accuracy?


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#1 Serapth

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Posted 05 February 2013 - 03:13 PM

It certainly seems like damage is the only real factor in match score, at least on the losing side.

This is the results from a recent match, we lost in a face of a recruiting premade ( Skye Rangers if anyone cares ), but that's aside from the point, its the way the score was broken down.

Posted Image

Match score simply seems to be damage done.

I really hope this isn't the case, especially if that value is used for ELO, as it really discourages the use of precision weapons like the Gauss. The Stalker at the top was a missile boat with no kills to his credit. The score basically just seems to be damage done. While in the same fight, I put in a killshot on a light running around, and I know I took a few limbs off during the fight, but component damage doesn't seem to be a factor anymore.


Anyone else noticing this?


EDIT: Oops, noticed the headings are above the winning teams scores, here it is labeled...

Posted Image

Edited by Serapth, 05 February 2013 - 03:18 PM.


#2 Khobai

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Posted 05 February 2013 - 03:16 PM

I agree. Damage needs to be weighted by location hit. For example:

Head: x7
Center Torso: x5
Side Torso: x3
Arms/Legs: x1

#3 Bguk

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Posted 05 February 2013 - 03:16 PM

Check the other tab. Forget the name off hand, Player Stats I think it is. That's just the default screen.

#4 Havelock Vetinari

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Posted 05 February 2013 - 03:18 PM

It is more of a problem that the capping work of lights counts for nothing regarding the score.

That should be changed. You shouldn't get too much for capping, but some points to reward capping effort.

#5 Joe Mallad

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Posted 05 February 2013 - 03:19 PM

yeah there is a second tab at the top of the screen that give you a breakdown of what Xp you got from damage done, spotting, Assisting in kills, kills and so on.

#6 Joe Mallad

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Posted 05 February 2013 - 03:22 PM

View PostHavelock Vetinari, on 05 February 2013 - 03:18 PM, said:

It is more of a problem that the capping work of lights counts for nothing regarding the score.

That should be changed. You shouldn't get too much for capping, but some points to reward capping effort.
the capping work by ALL mechs counts for nothing on Assault... not just lights. And the reason for that is they are trying to discourage whole teams from just base capping to get XP and money and an easy game win. If you want to cap that bad... play Conquest. You can still cap in Assault for a win but thats about it.

#7 Xanadar

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Posted 05 February 2013 - 03:28 PM

View PostYoseful Mallad, on 05 February 2013 - 03:19 PM, said:

yeah there is a second tab at the top of the screen that give you a breakdown of what Xp you got from damage done, spotting, Assisting in kills, kills and so on.


The OP isn't commenting on the exp he earns from the fight. He's pointing out that the combatscore (which is basically ELO mk1) doesn't reward you for accuracy or any other aspect they may be attributed to pilot skill.

The point here being rankings will be screwed towards whoever is running the high damage assaults and heavies, not the precision piloted lights and mediums.

#8 Joe Mallad

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Posted 05 February 2013 - 03:34 PM

View PostXanadar, on 05 February 2013 - 03:28 PM, said:

The OP isn't commenting on the exp he earns from the fight. He's pointing out that the combatscore (which is basically ELO mk1) doesn't reward you for accuracy or any other aspect they may be attributed to pilot skill.

The point here being rankings will be screwed towards whoever is running the high damage assaults and heavies, not the precision piloted lights and mediums.
i got you. I understand now. We dont know for sure that ELO is going to be judged off of damage output either do we? It may give you a few extra points toward your ELO (individual) score for your damage output but for the most part, I thought your ELO ranking was going to go up or down depending on win or lose and even then from what the devs said, it sould not be all that dramatic either.

Edited by Yoseful Mallad, 05 February 2013 - 03:35 PM.


#9 Rofl

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Posted 05 February 2013 - 03:35 PM

Hmm interesting find.

I notice I tend to do more damage but get less kills on my LRM boat.
My AC-5 laden phract can core out mechs quickly but the overall damage is low.
Am I to understand the LRM boat would be 'rated' higher than the AC-5 killing machine? Haven't played it myself, stuck at work.

#10 Serapth

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Posted 05 February 2013 - 03:38 PM

View PostXanadar, on 05 February 2013 - 03:28 PM, said:

The OP isn't commenting on the exp he earns from the fight. He's pointing out that the combatscore (which is basically ELO mk1) doesn't reward you for accuracy or any other aspect they may be attributed to pilot skill.

The point here being rankings will be screwed towards whoever is running the high damage assaults and heavies, not the precision piloted lights and mediums.



This, nicely said.

View PostKhobai, on 05 February 2013 - 03:16 PM, said:

I agree. Damage needs to be weighted by location hit. For example:

Head: x7
Center Torso: x5
Side Torso: x3
Arms/Legs: x1


I should also think the tonnage should be taken into account too. I mean, doing 300 damage in an Atlas is trivial compared to doing 300 damage in a Cicada.

If this is supposed to be a measure of pilots skill, it should actually reflect skill, not just the mech they rolled in.

#11 Xanadar

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Posted 05 February 2013 - 03:41 PM

View PostYoseful Mallad, on 05 February 2013 - 03:34 PM, said:

i got you. I understand now. We dont know for sure that ELO is going to be judged off of damage output either do we? It may give you a few extra points toward your ELO (individual) score for your damage output but for the most part, I thought your ELO ranking was going to go up or down depending on win or lose and even then from what the devs said, it sould not be all that dramatic either.


My understanding was that they would be using the combatscore 'in the background' to seed players and use that data to create the brackets for the new matchmaking system that is getting implemented on the 19th. I may have got that totally wrong but if it is the case then I'm concerned that the biggest measurement of skill is your damage output.

Lights will get the short end of the stick and people will just end up running cheese builds to fudge their rankings....

#12 Zylo

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Posted 05 February 2013 - 03:41 PM

View PostSerapth, on 05 February 2013 - 03:38 PM, said:



This, nicely said.



I should also think the tonnage should be taken into account too. I mean, doing 300 damage in an Atlas is trivial compared to doing 300 damage in a Cicada.

If this is supposed to be a measure of pilots skill, it should actually reflect skill, not just the mech they rolled in.

There is a problem with this too though.

If the Atlas is getting mostly headshot kills with that 300 damage and the cicada pilot is just spraying lasers while running by with 0 kills scored, which pilot is really more skilled?

#13 Joe Mallad

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Posted 05 February 2013 - 03:41 PM

View PostSerapth, on 05 February 2013 - 03:38 PM, said:



This, nicely said.



I should also think the tonnage should be taken into account too. I mean, doing 300 damage in an Atlas is trivial compared to doing 300 damage in a Cicada.

If this is supposed to be a measure of pilots skill, it should actually reflect skill, not just the mech they rolled in.
i apologize for the misunderstanding bud.

#14 Zylo

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Posted 05 February 2013 - 03:42 PM

View PostXanadar, on 05 February 2013 - 03:41 PM, said:

My understanding was that they would be using the combatscore 'in the background' to seed players and use that data to create the brackets for the new matchmaking system that is getting implemented on the 19th. I may have got that totally wrong but if it is the case then I'm concerned that the biggest measurement of skill is your damage output.

Lights will get the short end of the stick and people will just end up running cheese builds to fudge their rankings....

Lights have it too easy without collision knockdowns anyway.

#15 Joe Mallad

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Posted 05 February 2013 - 03:43 PM

looks like someone should ask the Devs to better clarify this for us lol

#16 Serapth

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Posted 05 February 2013 - 03:46 PM

View PostZylo, on 05 February 2013 - 03:41 PM, said:


There is a problem with this too though.

If the Atlas is getting mostly headshot kills with that 300 damage and the cicada pilot is just spraying lasers while running by with 0 kills scored, which pilot is really more skilled?


Thats why I quoted Khobai's post, where score should be factored by hit location. That combined with a mech size factor should balance it out pretty well.

View PostYoseful Mallad, on 05 February 2013 - 03:41 PM, said:

i apologize for the misunderstanding bud.


No need to apologize, it was a misunderstanding only.

Now had you jumped down my throat with a L2P u fing newb comment, that might merit an apology. :P

#17 Xanadar

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Posted 05 February 2013 - 03:48 PM

View PostZylo, on 05 February 2013 - 03:42 PM, said:

Lights have it too easy without collision knockdowns anyway.


Easy in what way? Easy that they don't get knocked over and shot into oblivion? That doesn't really have an impact on combatscore unless they give you points based on your mechs condition at the end of the fight.

I usually run with some very skilled light pilots who will spend ages whittling down mechs with head shots and I get a lucky ac20 or ppc/gauss shot off and get the kill. Who should be awarded more? Him for being able to precisely strike a mech or me for being a lucky git?

#18 Zylo

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Posted 05 February 2013 - 03:53 PM

View PostSerapth, on 05 February 2013 - 03:45 PM, said:

Thats why I quoted Khobai's post, where score should be factored by hit location. That combined with a mech size factor should balance it out pretty well.

Hit location bonus could help but wouldn't this just encourage players to hit as many high value locations as possible before scoring the kill?

I'm not sure mech size factor would do much, it might make problems worse by encouraging players to run only the most powerful mechs of a specific weight class (as if that wasn't already a problem).

#19 HiplyRustic

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Posted 05 February 2013 - 03:54 PM

View PostXanadar, on 05 February 2013 - 03:48 PM, said:

Easy in what way? Easy that they don't get knocked over and shot into oblivion? That doesn't really have an impact on combatscore unless they give you points based on your mechs condition at the end of the fight.

I usually run with some very skilled light pilots who will spend ages whittling down mechs with head shots and I get a lucky ac20 or ppc/gauss shot off and get the kill. Who should be awarded more? Him for being able to precisely strike a mech or me for being a lucky git?



You, of course. Why else carry those killshot cannons? :P

#20 Heeden

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Posted 05 February 2013 - 03:55 PM

From the patch notes;

- Match Score is an early ranking system for the End of Round screen only. This number will be later worked into or made part of Combat Score which will be your global ranking. For now it's just a handy way to rank players in a match. It is subject to tuning in the near future.





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