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Respect...for The Dev's

v1.2.182

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#1 SodaFizz

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Posted 05 February 2013 - 03:42 PM

Wow, Clap Clap,

Can we just get this thread going to show PGI and crew how much we appreciate their effort. A lot of us have been behaving like spoiled brats, whinging, pining, and badgering about everything broken with the game. I think its high time we as a community take a good long look at what PGI has delivered. For the first time we have a visually beautiful and immersive Mechwarrior. It has the steep learning curve and pseudo science that tabletop gamers thrive on, testing loadouts and combinations to propel them into the upper echelons of battlemech warfare. This is it, this is the Mechwarrior we have all been waiting for, and many of us are just missing it and behaving very callous and unsupportive to the PGI crew, they are a little shop and have limited resources that are obviously stretched very thin, and they have accomplished something that is nothing short of remarkable.

I am asking, lets get back together as a community and give balanced and constructive criticism in areas we perceive are lacking, and praise and positive feedback in areas that are working. They are obviously listening.......and we are going to need each other when the glimmer on the horizon of clan dropships hove into view

Raise a glass to Bryan Eckman, and Niko Snow, and Garth Erlam and the rest of the noble PGI crew and wholeheartedly say, Thank you, this is what gaming is all about.

For the rest of you drecks....See you on the field.

Love

Soda

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#2 Chou Senwan

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Posted 05 February 2013 - 03:49 PM

I like what has been changed this patch. So that's a positive.

I'm still irked that things which used to work aren't as fun as they were before. I haven't had a chance to try out this patch to see how Jump Jets are, so perhaps those are back to useful. But ECM is still the worst part of this game, and so we'll continue to complain about it, even while we acknowledge that the PGI folks are in general pretty groovy.

#3 Sparks Murphey

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Posted 05 February 2013 - 03:50 PM

Here, here. I was a little disappointed to find the Trebuchet had been delayed, but having played this patch, I don't care if our next 'Mech isn't until April with these sorts of changes. The camospec system is nicely improved, performance is up, lagshield is down and I've had some of my most fun games since closed beta. Good work, PGI!

#4 Oy of MidWorld

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Posted 05 February 2013 - 03:52 PM

View PostSparks Murphey, on 05 February 2013 - 03:50 PM, said:

Here, here. I was a little disappointed to find the Trebuchet had been delayed, but having played this patch, I don't care if our next 'Mech isn't until April with these sorts of changes. The camospec system is nicely improved, performance is up, lagshield is down and I've had some of my most fun games since closed beta. Good work, PGI!


+1 this

#5 M3atloaf

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Posted 05 February 2013 - 03:53 PM

They are listening, they are making the necessary changes, they are making progress. It takes time. They are adapting to what the community wants, it just takes lots of time. They had priorities set one way and were knee deep into coding DX11 and many other features then the community spoke and wanted matchmaking and a few others things over what they were currently doing. It took them time to switch gears but now they are rocking and rolling.

<S> PGI. Keep up the specf*ckingtacular job you guys are doing.

#6 Krellek

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Posted 05 February 2013 - 03:53 PM

They did a good job with this last patch.

Things are getting polished and the work behind the scenes is really starting to show.

Thank You

#7 Xendojo

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Posted 05 February 2013 - 04:03 PM

Indeed!


Well done PGI!!


Keep it up!!


And know that no matter how much we fuss or yell at you, we still love you for making this game!!

#8 SodaFizz

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Posted 05 February 2013 - 04:12 PM

View PostChou Senwan, on 05 February 2013 - 03:49 PM, said:

I like what has been changed this patch. So that's a positive.

I'm still irked that things which used to work aren't as fun as they were before. I haven't had a chance to try out this patch to see how Jump Jets are, so perhaps those are back to useful. But ECM is still the worst part of this game, and so we'll continue to complain about it, even while we acknowledge that the PGI folks are in general pretty groovy.

With the netcode fix and performance tweak a gauss or PPC to the face is the best way to make ECM completely irrelevant. Stop bitching about it and boat some med pulses, I eat ECM spiders, ravens and cicada's for breakfast. And if you cannot hit an ECM atlas from 700 meters....donate your mc to charity you have no place in this game.

#9 Lorio

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Posted 05 February 2013 - 04:27 PM

Keep up the good work PGI!
You guys have done a great job so far.

greetings from austria :P

#10 Chou Senwan

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Posted 05 February 2013 - 04:45 PM

View PostSodaFizz, on 05 February 2013 - 04:12 PM, said:

With the netcode fix and performance tweak a gauss or PPC to the face is the best way to make ECM completely irrelevant. Stop bitching about it and boat some med pulses, I eat ECM spiders, ravens and cicada's for breakfast. And if you cannot hit an ECM atlas from 700 meters....donate your mc to charity you have no place in this game.


Indeed my friend! Yep, I recall all those hours playing previous Mechwarrior titles, and Battletech, and reading novels, where the famous mechwarriors of the day would always remind you, "Bring some TAG along so your LRMs can target the enemy team." And oh, I so fondly remember that famous battle where Kai Allard-Liao had to rock out his 6 PPC Stalker so he could shut down all the ECMs on the enemy team one-by-one, cycling through six targets every five seconds.

My concern is not that ECM is unbeatable. It's just that it skews the metagame drastically, and in a way that isn't in keeping with PGI's general trend of valuing the lore and history of Mechwarrior and Battletech. It'd be like if you could equip Halo shields in Call of Duty. Sure, there might be solutions and ways to mitigate those shields, but the shields would be so powerful compared to other options that everyone would either be using them, or designing ways to counter them.

Like, did you ever play Magic? I love Magic: the Gathering, and I love the team that creates the game. They do a great job most of the time, combining exciting flavor and well-balanced but still varied gameplay. But occasionally they f*** up, and you end up with Mirrodin-Kamigawa Standard, where everyone was either playing Ravager-Affinity, or playing decks specifically designed to beat it. No one used most of the other cool game mechanics that were published in that 2 year period because it was dumb to try.

The result was a less interesting game, with a lot of player fatigue because almost any attempt to try something novel or exciting would fail utterly in the relentless face of that damned Arcbound Ravager and his little Disciple of the Vault buddy. The game designers put a lot of effort into making hundreds of cards, but only a dozen of them got used. It was a poor environment for the players, and it was a waste of effort for the designers. All in all, not a good idea.

So since I _like_ the designers, and I don't want their efforts on the rest of the game going to waste, I'm going to keep b****ing about ECM until they make it so it's not necessary.

#11 Undergoose

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Posted 05 February 2013 - 04:56 PM

Great job on OP's part.

Like any feedback system, you see a lot more posts from people who find things wrong than pat-on-the-back posts.

I, personally, have posted more about the bad stuff than the good for sure.

Quite frankly, though, this is still the best game in my toy box right now.

On a certain tanks game, I've spent over $3500 and have well over 100 tanks all buffed out in over 20,000 battles. They have 30 some maps I think, a robust (albeit quirky) clan war system, and tons of content and features that we're waiting for here in MWO.

MWO has like 4 maps, plenty of show-stopping bugs, limited content and a slower than normal feature output.

Even with what we perceive as shortcomings in MWO, between the two games, I've walked completely away from the tanks game and have instead been pouring my game funds into MWO, I'm having a blast doing it and have NO REGRETS! The devs have to understand that there's nothing better than pulling clients from the STIFF competition.

I'm coming up on 4000 battles in MWO and really have no plans to stop spending money or play anything else for the foreseeable future.

It's easy to become focused on what's wrong with the game and get impatient waiting for it to actually go live, and hopefully the devs are experienced enough to know that when users are active enough to complain about things, they're still playing the game. A lot. ;)

Keep up the good work, PGI! Don't get discouraged and stop listening to the squeaky wheels, unless those wheels aren't pulling their weight by embracing the F2P aspect and still whining. The best way I can help you progress is to keep dumping money at you and griping when I see something wrong. I'm doing my part. :P

When I quit spending money, then you should start feeling discouraged...for now, sally forth and carry on forthwith and post haste and stuff. ;)

Edited by Undergoose, 05 February 2013 - 04:59 PM.


#12 Fire Missionary

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Posted 05 February 2013 - 04:59 PM

I was for this game until today when they attempted to money monger me out of another fing $25 with the **** new camo system costs in order to TRY to replace the camo I HAD yesterday which I had already purchased.

#13 SodaFizz

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Posted 05 February 2013 - 05:05 PM

View PostChou Senwan, on 05 February 2013 - 04:45 PM, said:


Indeed my friend! Yep, I recall all those hours playing previous Mechwarrior titles, and Battletech, and reading novels, where the famous mechwarriors of the day would always remind you, "Bring some TAG along so your LRMs can target the enemy team." And oh, I so fondly remember that famous battle where Kai Allard-Liao had to rock out his 6 PPC Stalker so he could shut down all the ECMs on the enemy team one-by-one, cycling through six targets every five seconds.

My concern is not that ECM is unbeatable. It's just that it skews the metagame drastically, and in a way that isn't in keeping with PGI's general trend of valuing the lore and history of Mechwarrior and Battletech. It'd be like if you could equip Halo shields in Call of Duty. Sure, there might be solutions and ways to mitigate those shields, but the shields would be so powerful compared to other options that everyone would either be using them, or designing ways to counter them.

Like, did you ever play Magic? I love Magic: the Gathering, and I love the team that creates the game. They do a great job most of the time, combining exciting flavor and well-balanced but still varied gameplay. But occasionally they f*** up, and you end up with Mirrodin-Kamigawa Standard, where everyone was either playing Ravager-Affinity, or playing decks specifically designed to beat it. No one used most of the other cool game mechanics that were published in that 2 year period because it was dumb to try.

The result was a less interesting game, with a lot of player fatigue because almost any attempt to try something novel or exciting would fail utterly in the relentless face of that damned Arcbound Ravager and his little Disciple of the Vault buddy. The game designers put a lot of effort into making hundreds of cards, but only a dozen of them got used. It was a poor environment for the players, and it was a waste of effort for the designers. All in all, not a good idea.

So since I _like_ the designers, and I don't want their efforts on the rest of the game going to waste, I'm going to keep b****ing about ECM until they make it so it's not necessary.

A well thought out and intelligent response, You may continue to ***** about ECM, you have my blessing. However I do not share your vantage as I get 2-5 kills a game in my Raven or my 4SP, and most of the tonnage are ECM equipped mechs. (I have SSRM2's on the 4sp and just keep them at 210 meters and lay the hurt down, if they get to close I splat them with large lasers that thankfully with the netcode fix, I can hit reliably and consistently. Did I play magic??? HA HA HA HA HA....Good god No.... That game is the anti-poon

View PostFire Missionary, on 05 February 2013 - 04:59 PM, said:

I was for this game until today when they attempted to money monger me out of another fing $25 with the **** new camo system costs in order to TRY to replace the camo I HAD yesterday which I had already purchased.


Wrong Topic....You want the Cheese and Whine Thread, Let me call you a WAHBULANCE!!!

#14 Daggett

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Posted 05 February 2013 - 05:38 PM

I raise my glass, nice work so far. I really like the new screens.

Now they only need to see the real problems with ECM and start to remove the features that make it totally imbalanced: The integrated team-stealth and the total communications breakdown inside the enemy ECM bubble. Those two features alone are powerful enough to justify a separated system and should not come as a free bonus to an already powerful system.

Beside that, the game goes a kinda good way so far... :P

#15 SodaFizz

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Posted 05 February 2013 - 05:45 PM

View PostNiko Snow, on 05 February 2013 - 05:31 PM, said:

I <3 this thread. Thank you goes right back at you for the boost.

*cues the McLaclan* Also just a note for all... Every time someone sets off the swear filter: Somewhere in the Inner Sphere, a poor defenceless urbanmech explodes due to a massive reactor overload. Please protect this endangered species and refrain from cursing.

Its all you Niko....Take a bow, but watch out Bryan might be lurking behind you, eyeballing that perfectly proportional posterior pervertedly

#16 Dominatrix420

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Posted 05 February 2013 - 06:03 PM

Yes, wonderful patch! The new Camo Spec is great albeit a tad pricey. The new before, end of round and death screens are awesome. Great job fellas! Looking forward to the Trebie and hopefully new map next patch. :P

#17 Denimdemon

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Posted 06 February 2013 - 01:40 AM

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Great Success PGI.
A Job well done

#18 John MatriX82

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Posted 06 February 2013 - 02:34 AM

Good job PGI, nice patch, nice changes, I was skeptical before, relatively optimist after the previous patch and happily optimist after this one :(

#19 Inertiaman

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Posted 06 February 2013 - 02:38 AM

View PostNiko Snow, on 05 February 2013 - 05:31 PM, said:

I <3 this thread. Thank you goes right back at you for the boost.

*cues the McLaclan* Also just a note for all... Every time someone sets off the swear filter: Somewhere in the Inner Sphere, a poor defenceless urbanmech explodes due to a massive reactor overload. Please protect this endangered species and refrain from cursing.


So let's see an official ECM feedback thread whilst we're all feeling generous and loved up. It'll save us having to scroll down an inch or two.

#20 Exinferis

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Posted 06 February 2013 - 02:38 AM

I also realy like the changings. They are all a step in the right direction and I have no doubt about a postive future for the game.
and the screens are so greate.





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