Novawrecker, on 07 February 2013 - 11:25 AM, said:
Except that small lasers have both a cooldown and heat generation to balance them out. Your triple-damaged increased MG does not. Scratch your head for a change and realize that triple damage is too much. I am not in disagreement with you that the MG does need a damage increase, but triple is too much and will be abused.
You know how much damage a Small Laser does in 7 seconds?
0 Seconds: Fire for 0.75 seconds: 3 damage.
0.75 Seconds: Cooldown 2.25 seconds:
3 Second: Fire for 0.75 seconds for another 3 damage, total of 6.
3.75: COoldown for 2.25 seconds:
6 seconds: Fire for 0.75 second for another 3 damage, total of 9 damage.
6.75 seconds: Cooldown for 2.25 seconds.
Final Damage after 7 seconds: 9 damage.
A theoretical 1 DPS MG in the same time would deal 0.61 damage.
0 seconds: Deal 0.1 damage, then cooldown for 0.1 seconds: Total Damage 0.1
0.1 seconds: Deal 0.1 damage, then cooldown for 0.1 seconds: TOtal Damage 0.2
0.2 seconds: Deal 0.1 damage, then cooldown for 0.1 seconds: TOtal Damage 0.3
...
6 seconds: Deal 0.1 damage, thne cooldown: Total 6.1 damage.
Despite both weapons having the same DPS, over a short time perod, the small laser still managed to inflict 50 % more damage.
SO you really need to engineer a situation where you fire for something like 15 seconds continously at the same target for the MG to actually deliver the same damage as the small laser.
Every 3 second window in which neither weapons fire, the MG will lose any of its DPS advantage.
You can see the same problem on al arger scale as well. The AC/2 has an impressive DPS of 4. THe Gauss Rifle only has a DPS of 3.75.
But after 5 seconds, who has dealt the most damage? The Gauss RIfle will have fired 2 shots, for a total of 30 damage. The AC/2 in the same time will have fired 11 shots, for a total of 22 damage. Despite the Gauss Rifle actually having the lower DPS, it has dealt more damage than the AC/2 over the same timeframe - its secret advantage being that it deals all its damage up front.
I think sometimes it might be better to use DPS over 10 seconds or something like that as a comparison value for weapons. Because you rarely will be able to fire non-stop for 20 or 30 seconds. 10 seconds is already a good figure, in that time, someone can have already done a torso twist, or moved out of your firing arc.