SpiralRazor, on 11 February 2013 - 06:17 PM, said:
it doesnt have the same range at an AC/20 you tard.....geez... Max range on an AC/20 is 810. Youre causing 10 damage all at once out to 540. It would also literally take 30 seconds to make the changes in the XML file.
L2Mech and L2code
Battle Tech machine guns are our light automatic cannon. Mechwarrior the RPG details it pretty clearly.
Wow go to work and come back and its people acting like children throwing insults instead of having a debate or conversation in a civil matter. As far as the range of the AC/20 to the MG look at the title of this thread, you stupid 'tard. I was talking about the concepts people have been throwing out to make a 0.5 ton weapon 'viable' by giving it increases to range or damage, resulting (if you go by the title of this thread) in an MG with the reach of an AC/20. The sad fact is that there has never been a 'light' choice for ballistics. The AC's always stopped at the AC/2 and then theres the MG. The fact that some people are but hurt that they can't go out and put on 4 MG's and just saw their way thru mechs like cheese is just breaking my heart. Even funnier is that the 2 mechs in question who are hurt by the lack of a 'viable' light ballistic choice, the Spider and Cicada variants with 4 ballistic hardpoints, in TT only mounted 2 MG's. So maybe it would be more productive to give them 2 ballistic and 2 energy hardpoints. And how hard is it to circle strafe a slower target and keep ANY weapon on target, most lights don't seem to have a problem with it in the game now. But of course we should give them a better weapon to attack rear armor with continously with no heat issues. I don't care anymore, coming back and seeing people resort to insults and attacks to get their way like 5 year olds has soured me on this thread and I'm done. Hell I hope devs give MG's a damage nerf now just in the chance to see all the crying from the MG fanatics.