List of Mechs available\What Mech would you want to start in?
#621
Posted 26 March 2012 - 09:00 PM
#622
Posted 26 March 2012 - 09:37 PM
Also merc companies should likewise have a 20/40/60/80 ton mech they have access to.
#623
Posted 26 March 2012 - 10:34 PM
I would want to start in a WLF(-1B), though. Nice little quick thing with solid armour and armament. If I could get into a Clan 'mech off the bat it would be a Fire Moth Prime or D.
I'd want to kind of work my way up to an Orion (IS) (and/or Annihilator!) or Timber Wolf (Clan).
#624
Posted 27 March 2012 - 12:28 AM
#625
Posted 27 March 2012 - 12:57 AM
For starting 'Mechs, I'd focus on 'Mechs that have a balanced mix of weapons so that rookies can get a feel for how the different weapons feel. Average speed and armor for the class are also a plus.
Light:
Thorn (THE-N). 2x Medium Lasers, 1x LRM-5. While the critics may balk at this design, citing the low speed for it's weight and lacking armor protection, I believe the Thorn to be an excellent 20-tonner for rookies. It has enough firepower to keep even some medium 'Mechs on their toes, and enough speed to keep up with basically any medium 'Mech and most higher-tonnage lights. There is the issue of armor, but most rookies will quickly learn that dodging is the best strategy in a light.
Firebee (FRB-2E). 4x SRM-2, 1x Large Laser. While slow by modern standards, the Firebee packs a powerful close range punch backed up by great ranged firepower. Jump jets also help compensate for the low speed, and the SRMs carry plenty of ammunition, something a rookie will no doubt burn through rather quickly. While it excels at urban combat, unlike the UrbanMech it's actually usable in other situations. Imagine that.
Jackrabbit (JKR-8T). 1x AC/2, 1x SRM-2. Now this is an interesting little 'Mech. Autocannons are almost unheard of on lights (UrbanMech fans, you may sit down now), especially during the Star League when basically all light 'Mechs carried were various mixtures of medium and small lasers. Ammunition dependancy is an issue, and it sacrifices armor and speed to have enough weight to mount these weapons. It's also a rare 'Mech, basically only existing with ComStar following the Amaris Coup. Still, a good 'Mech to show that lights are good for things other than scouting.
(Yes, I'll admit I didn't list a lot of popular lights, like the Locust, Wasp, and Wolfhound. I myself am probably biased against them, being a Steiner, but I'm of the opinion that piloting a light 'Mech with limited weapons and high speed actually takes quite a bit more skill than piloting, say, a medium or heavy, hence my choices. And no, the UrbanMech is not a good choice for new pilots.)
Medium:
Vulcan (VL-2T). 1x AC/2, 1x Medium Laser, 1x Machine Gun, 1x Flamer. While it's more of an anti-infantry design, it's got a good mix of ranges and weapons that every MechWarrior should learn how to use effectively. It's weapons are at home in both urban combat as well as out on the field, and at 97.2 kp/h it's quite fast.
Sentinel (STN-3K). 1x AC/5, 1x Small Laser, 1x SRM-2. A nice blend of armor, firepower, and speed. Range brackets are good, and it's a neat little design that's just begging for a makeover. As long as it can do the 'Sentinel thump' to unjam it's SRM-2 ammo.
Centurion (CN9-A). 1x AC/10, 2x Medium Laser, 1x LRM-10. It's like a bigger, slower, heavier Sentinel. While the speed's kind of lousy, the firepower more than compensates. Nice blend of powerful ammunition-dependant weapons, and decent short-mid range backup firepower.
Heavy:
Dragon (DRG-1N). 1x LRM-10, 1x AC/5, 2x Medium Lasers. Truly a jack-of-all-trades, it's got plenty of firepower at any range, and it's ammunition-dependent "big punch" weapons force a rookie to learn how to conserve ammunition. Good speed means it can fufill scouting roles adequately if not spectacularly, and it's got enough armor to keep a rookie alive long enough for him/her to learn.
Thunderbolt (TDR-5S) 1x Large Laser, 1x LRM-15, 3x Medium Lasers, 1x SRM-2, 2x Machine Guns. Man, this 'Mech has a lot of different guns! I'm sure just about any rookie could find a favorite weapon out of the 5 different weapons on display here! 64.8 kp/h is about average for a heavy, and thirteen tons of armor is plenty.
Assault:
Crockett (5003-0 downgrade). 1x AC/10, 2x Large Lasers, 2x SRM-6, 2x Small Lasers. Good blend of different weapons and ranges, plus it also mounts jump jets. Thanks to downgraded single heat sinks due to the Succession Wars, it also forces newbies to learn to manage their heat.
Cyclops (CP-10-Z) 1x AC/20, 1x LRM-10, 2x Medium Lasers, 1x SRM-4. A command 'Mech with greater speed than most Assaults. Mostly focuses on short-range combat, but relies more on speed than armor in those situations.
#626
Posted 27 March 2012 - 01:08 AM
#627
Posted 27 March 2012 - 02:10 AM
Stalker: Always enjoyed this mech, love the idea behind it, and it's just one of those low-down-dirty-brawlers that I have kept in my BTC lance since I was a kid. I have alot of history with this mech and would love to get the opprotunity to play it in a balanced envrioment.
Marauder: I am a big fan of long-range support, and this mech has always delivered on that end of the bargan. I am hoping that the crew for MWO can find some way, be it a re-design or something to get this mech in, because to me it's as iconic as the Timberwolf.
Warhammer: Again, long range support with some close-up options. And also running with the heavy-mech theme I enjoy playing. Maybe it's just my MW2: Merc days creeping in, but energy weapons and 65-75 ton chasis = <3
#628
Posted 27 March 2012 - 08:18 AM
I want to play with BAP and ECM. A lot.
#630
Posted 27 March 2012 - 08:52 PM
Stormwolf, on 27 March 2012 - 10:08 AM, said:
Correct, the Crossbow was extinct until the CRS-9A debuted in 3071.
Out of curiosity, what's your source for this? Reading SARNA it doesn't have any indication of being extinct. It was manufactured from before 2468 to 2490, as well as from 2541 at the earliest to 2550. The CGL master unit list indicates that it's extinct as of the Jihad, which doesn't surprise me at all. I'd expect it to be rare by 3049, but not entirely extinct.
#632
Posted 29 March 2012 - 03:54 AM
#633
Posted 29 March 2012 - 04:05 AM
#634
Posted 29 March 2012 - 10:05 AM
#635
Posted 29 March 2012 - 10:15 AM
#636
Posted 29 March 2012 - 10:16 AM
Mattiator, on 27 March 2012 - 08:52 PM, said:
Out of curiosity, what's your source for this? Reading SARNA it doesn't have any indication of being extinct. It was manufactured from before 2468 to 2490, as well as from 2541 at the earliest to 2550. The CGL master unit list indicates that it's extinct as of the Jihad, which doesn't surprise me at all. I'd expect it to be rare by 3049, but not entirely extinct.
All those Age of War mechs listed in TRO3075 are supposed to extinct in the same way the Woodsman is extinct among the Clans.
They only got revived and upgraded for the Jihad.
#637
Posted 29 March 2012 - 12:22 PM
#638
Posted 30 March 2012 - 11:34 PM
Stormwolf, on 29 March 2012 - 10:16 AM, said:
They only got revived and upgraded for the Jihad.
Fair enough. I'll be in the corner crying.
...
(And scouring SARNA for something similar)
#639
Posted 03 April 2012 - 12:40 PM
#640
Posted 03 April 2012 - 01:34 PM
ECM
Pulse Lasers and one battery of SRMs. Tack on some JJ's, and I'm a happy scout.
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