

Taking Longer To Get Mechs Back After Match.
#1
Posted 05 February 2013 - 09:15 PM
Is that how this is working?
#2
Posted 05 February 2013 - 09:26 PM
#3
Posted 05 February 2013 - 09:29 PM
#4
Posted 06 February 2013 - 12:59 AM
Is this not obvious, why wasn't it foreseen, and done properly first time?
#5
Posted 06 February 2013 - 01:02 AM
#6
Posted 06 February 2013 - 02:31 AM
The end screen does have a bit high delay though.
#7
Posted 06 February 2013 - 05:50 AM
#8
Posted 06 February 2013 - 05:52 AM
PEOPLE ARE HOLDING ME HOSTAGE FOR LIKE 15 SECONDS
MY MECH LOOKED ALL RED IN THE MECHLAB
I WAS TRAUMATIZED GREATLY
#9
Posted 06 February 2013 - 05:52 AM
ElliottTarson, on 06 February 2013 - 05:50 AM, said:
You do realize that the session instance timeout has increased since they allow chatting at the end of the game now, right?
That makes the mechs stay in the match longer.
I started a thread about it in the patch feedback yesterday.
http://mwomercs.com/...08#entry1846708
To be clear, I'm not complaining about it either, I'm pointing it out in case it was not something that was meant to happen... you know... a bug?
Edited by SI The Joker, 06 February 2013 - 05:54 AM.
#10
Posted 06 February 2013 - 06:14 AM
#11
Posted 06 February 2013 - 07:10 AM
I suspect it is a move to get people to spend more C-Bills on modules.
#12
Posted 06 February 2013 - 07:40 AM
This delay is especially bothersome when I want to change loadouts after a match. I'd really like to see it gone.
#13
Posted 06 February 2013 - 07:50 AM
#14
Posted 06 February 2013 - 07:58 AM
Kylere, on 06 February 2013 - 07:10 AM, said:
I suspect it is a move to get people to spend more C-Bills on modules.
Probably not that sinister. More likely it is because their code simply locks the mech until the match instance clears. This is to stop people from jumping in game, suiciding, and then jumping into another game with the same mech. The code probably isn't that complex it just locks the mech out till the instance closes instead of checking to see if you are still in instance and the match is "done" but the instance still active.
#15
Posted 06 February 2013 - 08:10 AM
Mercules, on 06 February 2013 - 07:58 AM, said:
yeah, but the suicides just flip mechs. I have one of all the modules, and two mechs I regularly play. I would not mind alternating rather than sitting around waiting, but it would require me to buy extra copies of the insanely overpriced modules.
I was referring to when it is done anyway, I see the end of match screens, I blink my eyes at all the garish little girl colors and exit it. The round was over, the match was scored, my mech should be available.
Now, if they want to give me a logical in game reason, "Jump Ship Recharging" or some such silliness i will take it and deal with it. Right now? It is just poorly coded. I admit to being obsessive compusive but last night I had more than one match that took over 4 minutes to free up my mech.
#16
Posted 06 February 2013 - 08:21 AM
We can waste time coding in the "Is he out of that screen?" check or simply leave it as is, expect adults to not whine over 15-45 seconds lost, and code something else the game really needs.
#17
Posted 06 February 2013 - 08:23 AM
Frostbeast, on 06 February 2013 - 07:50 AM, said:
Mercules, on 06 February 2013 - 08:21 AM, said:
We can waste time coding in the "Is he out of that screen?" check or simply leave it as is, expect adults to not whine over 15-45 seconds lost, and code something else the game really needs.

#18
Posted 06 February 2013 - 08:25 AM
moo
#19
Posted 06 February 2013 - 08:26 AM
Joseph Mallan, on 06 February 2013 - 08:23 AM, said:
Even though I want to agree with this! i get impatient too.

I do too but then I think to myself, "I should have my mech in a couple seconds here... next time though I am making good use of that time to wander into the kitchen and make a Johnny Jump-up. "
#20
Posted 06 February 2013 - 08:26 AM
Mercules, on 06 February 2013 - 08:21 AM, said:
We can waste time coding in the "Is he out of that screen?" check or simply leave it as is, expect adults to not whine over 15-45 seconds lost, and code something else the game really needs.
As an adult I can tell time and I promise you that 4 minutes is NOT 15-45 seconds. Anyone not a child realizes that fact.
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