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Why The Mg Should Do Damage, Even In Magic Bt Fairy Land
#321
Posted 07 February 2013 - 09:25 PM
#322
Posted 07 February 2013 - 09:38 PM
One Medic Army, on 06 February 2013 - 07:36 PM, said:
Since MWO has no infantry, MGs should be removed entirely. They're not supposed to work against mechs obviously, and all we get to shoot at are mechs.
There, now the lightest ballistic weapon is 6tons, good luck fitting 4 onto your spider with 4 ballistic hardpoints.
[/sarcarm]
It's not about canon, it's not about realism, it's about PGI making a bunch of mechs with lots of completely useless ballistic hardpoints.
So please stuff any arguments not based on game balance into your lowest available orifice.
This bears repeating as people are again arguing based on realism.
#323
Posted 07 February 2013 - 11:26 PM
Joseph Mallan, on 07 February 2013 - 12:15 PM, said:
Yeah Solaris sucked!
I suspect it may have a refire rate of 3, which means it fires every 10 seconds effectively (3 2.5 turns no shots, then a turn it can fire). But I am not sure. Whoever cooked it up, he didn't understand the mathematical models of the table top. Or he didn't care.
---
I saw someone other mention Depleted Uranium, and I believe Joseph pointed out earlier that the lore never suggests that MGs use it. Maybe they are using Wolfram? I believe the Bundeswehr is using Wolfram instead of Depleted Uranium. It may* not be quite as effective, but it also causes no radiation hazard.
*) Not sure if that's the case. The mass of the Wolfram Atom is lower than that of Uranium, so it probably is.
Edited by MustrumRidcully, 07 February 2013 - 11:29 PM.
#325
Posted 08 February 2013 - 02:46 PM
KuruptU4Fun, on 07 February 2013 - 03:55 PM, said:
Thirdstar, on 07 February 2013 - 08:38 PM, said:
Sorry, this is a game about Giant Stompy Robots. Realism doesn't apply. Flight sims are that way ---------->
Realism isn't entirely part of flight sims either though it's much closer, but since you're going to quote one small portion of my statement. You obviously didn't read this part as it's counter:
It's simply not realistic in MW:O gaming terms.
Edited by KuruptU4Fun, 08 February 2013 - 02:47 PM.
#326
Posted 08 February 2013 - 02:48 PM
So 20mm can peel off ablative, and once it's gone, the insides are rather squishy.
#327
Posted 08 February 2013 - 02:52 PM
Princeps Yarema, on 08 February 2013 - 02:48 PM, said:
So 20mm can peel off ablative, and once it's gone, the insides are rather squishy.
But the argument seems that the bigger reason it needs a buff past the internal damage crits is so that it can blow thru armor too when stacked in large amounts.
#328
Posted 08 February 2013 - 03:54 PM
KuruptU4Fun, on 08 February 2013 - 02:52 PM, said:
But the argument seems that the bigger reason it needs a buff past the internal damage crits is so that it can blow thru armor too when stacked in large amounts.
There's a big difference between doing some damage and "blowing through armor".
Right now the MG may as well do zero damage. MGs get .4 DPS, but that's only if you are on target constantly. Most of the time, the DPS is far lower, closer to .1 And even that is spread out. Small lasers do 1 DPS with no on target requirement, nearly zero heat, and don't require ammo. And even those aren't overpowered (unless you compare them to MGs, anyway).
#329
Posted 08 February 2013 - 07:42 PM
#330
Posted 09 February 2013 - 11:19 AM
KuruptU4Fun, on 08 February 2013 - 07:42 PM, said:
Removing them is a bad idea. There needs to be a small ballistic weapon comparable to a SL or a stack of SRM2 in general usage. Currently there are zero ballistic weapons fitting the small filler weapon category, and ditching the MG ensures this will stay forever. If you're ditching this, then please remove all the mechs that have consistently empty secondary ballistic hardpoints, so about a quarter of the total mechs we currently have available, or completely redo the hardpoint system. Or we could fix the MG instead.
#331
Posted 09 February 2013 - 11:22 AM
Tarman, on 09 February 2013 - 11:19 AM, said:
Removing them is a bad idea. There needs to be a small ballistic weapon comparable to a SL or a stack of SRM2 in general usage. Currently there are zero ballistic weapons fitting the small filler weapon category, and ditching the MG ensures this will stay forever. If you're ditching this, then please remove all the mechs that have consistently empty secondary ballistic hardpoints, so about a quarter of the total mechs we currently have available, or completely redo the hardpoint system. Or we could fix the MG instead.
NO WE CANT HAVE WORKING MGS THAT DO ANYTHING IN MWO BECAUSE OF MY TT HEAD CANNONS!!!
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HEAD CANNONS!!!!!!
Edited by Sifright, 09 February 2013 - 11:22 AM.
#332
Posted 09 February 2013 - 04:46 PM
In Ask the Devs-31, they said if a mech had a sub 100 engine, they would create it, just like with MGs, I mean they really can't remove them (they can do nothing if they wanted to), but they can't remove them, some mechs start with MGs, and that's just how they are.
#333
Posted 18 February 2013 - 07:29 PM
We should def not get rid of MGs, they did 2 DMG in BT for 0 heat. SL did 3 for however many heat (2?). They both had a range of 3 hexes too (90m?) So...let's just fix it. As far as "not being able to do DMG to Mech armor.." How do you know? A Depleted Uranium .50cal MG round could seriusly ruin a T-72 Tank's day...or API rounds could be any light vehicles' nightmare. Hell, my Mk-19 40mm grenade launcher in Iraq had low-velocity grenades that were able to penetrate 5 inches of steel...who woulda ever thought that sh*t??
So wether the Dev's make it a good critical hit weapon or something to aid in peeling back armor...I'm cool..lets do it. It's 3050...who the hell knows what kind of rounds they shoot..plus...its half a TON...an M2 HB .50 cal MG weighs 84lbs....what the hell we getting for half a TON??
I like that one dudes gyroscopic MG suggestion too, thats some p*mp sh*t...
Edited by SICk Nick, 18 February 2013 - 07:47 PM.
#334
Posted 18 February 2013 - 11:53 PM
It makes absolutely no sense to assume that Battletech abstracts the potenital higher rate of fire of weapons away and just ignores that a MG can actually do 8 damage in 10 seconds, not just 2!
Mathematically, the easiest way to handle variable fire rates on a 2.5 second turn would have been to quadruple all armour and damage, and then adjust damage and heat per shot down based on your refire rate.
A PPC would deal 40 damage and 40 heat with a refire rate of 3. (Converts to 10 damage and 10 heat every 10 seconds in TT)
A Medium laser might deal 10 damage and 6 heat with a refire rate of 1. (Converts to 5 damage and 3 heat every 10 seconds in TT)
A MG might deal 2 damage and 0 heat with a refire rate of 0. (Converts to 2 damage and 0 heat every 10 seconds in TT).
What Solaris did makes no sense at all and is greatly inconsistent with the table top.
#335
Posted 19 February 2013 - 03:40 AM
#336
Posted 19 February 2013 - 03:49 AM
Abrahms, on 06 February 2013 - 02:48 AM, said:
LOL. a 30 mm vulcan autocannon is NOT a machine gun and NO a .50 cal can't even scratch tank armor.
#337
Posted 19 February 2013 - 03:53 AM
HC Harlequin, on 19 February 2013 - 03:49 AM, said:
LOL. People are still arguing in circles, bringnig up points and counter-points that have been rehased thousand of times.
My only hope is that this thread is as succesful as Vassago's Repair & Rearm thread.
#338
Posted 19 February 2013 - 03:59 AM
HC Harlequin, on 19 February 2013 - 03:49 AM, said:
Yes it is.
By definition any fully automatic ballistic weapon is a machine gun, thus rotary vulcan cannons a la the Warthog's 30mm the Phalanax's 20mm as well as other heavy automatics fall under that umbrella.
Even when you get into ships main batteries they are still rifles, from the 16" all the way down to the lowly 76mm on frigates.
In fact most of our fleet carry 25mm crew served machine guns for small boat threats.
#339
Posted 19 February 2013 - 04:01 AM
Look at the models of the mech scale machine gun. Machine gun is used as moniker for a weapon that "can lay low entire platoons in just a few passes thanks to their high rate of fire".
Model names like Ares Gattling Gun 20 mm are provided.
So we're definitely talking more on line with the Vulcan than the Browning .50.
Edited by Edustaja, 19 February 2013 - 04:02 AM.
#340
Posted 19 February 2013 - 04:01 AM
MustrumRidcully, on 19 February 2013 - 03:53 AM, said:
My only hope is that this thread is as succesful as Vassago's Repair & Rearm thread.
That pretty much what's been happening for *checks* 17 pages.
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