Sifright, on 19 February 2013 - 12:04 PM, said:
Well yes... but I was pointing out even the scenario you cherry picked which would be optimal for the machine gun was sub-optimal.... I don't understand how thats a hard point to grasp.
Actually I think you missed my point (and as I post so much, I forgot what mine was ). There was mention of a MG doing few internals per turn... A Gauss has only three. So for such a "big honking gun", it is quite fragile and a Machine Gun can kill one quickly!
Camzron, on 20 February 2013 - 04:12 AM, said:
That said, the BT universe contains far more than mechs, MWO is about mechs, BT is not. It contains infantry, aircraft, vehicles both soft and hard, naval vessels of both aquatic and interplanetary designations.
Flame throwers and machineguns are not for anti mech work, they're for targets that flamers and machineguns are designed for.
Flame throwers and machineguns are not for anti mech work, they're for targets that flamers and machineguns are designed for.
A buff to make MGs damage on par with the other light weapons (Plus the Crit buffs) would make the MG a viable, but still weak weapon. 15-18 points of damage a turn is not a lot to ask for.