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Why The Mg Should Do Damage, Even In Magic Bt Fairy Land


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#441 Joseph Mallan

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Posted 20 February 2013 - 04:35 AM

View PostSifright, on 19 February 2013 - 12:04 PM, said:

Well yes... but I was pointing out even the scenario you cherry picked which would be optimal for the machine gun was sub-optimal.... I don't understand how thats a hard point to grasp.

Actually I think you missed my point (and as I post so much, I forgot what mine was ;) ). There was mention of a MG doing few internals per turn... A Gauss has only three. So for such a "big honking gun", it is quite fragile and a Machine Gun can kill one quickly!

View PostCamzron, on 20 February 2013 - 04:12 AM, said:

That said, the BT universe contains far more than mechs, MWO is about mechs, BT is not. It contains infantry, aircraft, vehicles both soft and hard, naval vessels of both aquatic and interplanetary designations.
Flame throwers and machineguns are not for anti mech work, they're for targets that flamers and machineguns are designed for.
Yes but the argument you are (and I was) making causes a conundrum. 4 ballistic HPs and a 40 ton Mech... What do you want to do with it? More armor? More energy Hard Points? Neither are good "fixes" for obvious reasons.

A buff to make MGs damage on par with the other light weapons (Plus the Crit buffs) would make the MG a viable, but still weak weapon. 15-18 points of damage a turn is not a lot to ask for.

#442 Hou

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Posted 20 February 2013 - 08:35 AM

I really am quite befuddled by the vehemence with which people do not want MG balance to make any sense. MGs never sucked so much as they suck in MWO. The balance makes no sense. Yet people defend it making no sense and demand it stay that way. Either there is a total failure of math going on or some people got not-tenderly touched by a mech sometime in 1990 that dedicated it's entire existence to mounting MGs and they decreed never again! Never again will I be beaten by a gimicky loadout that does one thing well! Then they mount up 6 SRM6s and fail to see the tension in that decision.

#443 Sifright

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Posted 09 April 2013 - 05:45 AM

Another mg thread that needs to be closed and it's post count and link added to the MG discussion balance thread

This is a post to assist the mods in understanding the breadth of the problem I will be copy pasting this into older machine gun threads that did not recieve mod or dev attention so the feed back can be linked from the new thread.

#444 Dakkath

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Posted 09 April 2013 - 06:13 AM

Closing, please see this thread.
http://mwomercs.com/...lance-feedback/





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