Teralitha, on 06 February 2013 - 07:42 AM, said:
We are talking philosophies here... concepts... way of thinking. Not actual parts of the game.
The funny thing is, those
same developers are the ones people (probably like you) raged at when they nerfed junglers because any overextension at all in high-level games resulted in an instant, inescapable gank. People (probably like you) were screaming that Riot was dumbing down the game: Riot responded that "Only ever last-hit under tower" wasn't the game they were designing, and they were taking steps to mitigate that.
PGI doesn't want a game where PPCs/ERPPCs/LPLs are very niche weapons that often are straight-up worse than other weapons. Were they difficult to use "properly"? Maybe. The thing is that
you aren't the one who gets to define "proper usage". Also, you seem to be forgetting that "Difficult" does
NOT always equal "good game design." In this very post, Morello says that Burning Crusade was the "sweet spot", despite the fact that you would probably see it as dumbing down the original WoW.
And the
really funny thing is, you could have made the
exact same post targeting
whatever changes the devs made. "Nice increase on LPL damage, devs... nice dummy-proofing!" Do you see how this works? It's because when all you do is use a phrase that you think sounds good, like "dummy-proofing," but don't actually offer any arguments at all as to
why the features you're talking about are bad,
it makes your argument meaningless, because there isn't actually any argument: it's just words.