The reason why I've decided to write a guide about it is because I've had a discussion with one of my older MWO friends who is a really casual player but continuously complains about "invisible walls". Since we were 5 people on teamspeak, I was very surprised that none of them, including Founders, Closed Beta Players possessed this kind of knowledge.
Are invisible walls a myth or are they real?
Invisible walls are real, they mostly occur on round objects, complicated structures or objects with alot of "holes in between" you simply can't shoot through them. Here's an example.
However, not all walls you shoot at are invisible walls. Some of them are "hidden walls" due to your graphic settings. In this guide I will mainly talk about a few of your advanced graphic settings.
Environmental Detail Settings
Environmental Detail Settings affect how the terrain is rendered from a distance. Especially "Oddly" Shaped terrain gets left our when you have them on low. Enemy mechs however will still be rendered behind those "covers" hence you can see through the wall. The following 2 pictures demonstrate a Hill on Terra Therma on Low and on High Environmental Detail settings. (might have to open pictures in separate windows and tab between them to see the difference)
Object Detail Settings
Object Detail Settings affect how the static in-game objects are rendered from a distance. Similar to Environmental Settings here's the difference:
Especially in the example you are able to see through all the ship containers, which gives you a huge edge.
Particles Settings
As fancy as they are, they often block one's sight. Here are some of the most annoying things that are affected by Particles:
-Jump Jet Smoke
-LRM Trails
-Destroyed components (having on low will still show your the smoke but not as much)
-Environmental Smoke (Caustic, River City, Terra Therma)
Here's an example:
Shadows Settings
Unless this severely cripples your performance, Shadows should always be set to at least Medium. I've found this feat especially helpful to on Canyon Network in one of the Canyons but it also helps on other maps. With Shadows on, you will be able to see enemies coming around the corner if the lightning is correct.
Min-Maxing the Detail Settings
At this point, it all depends on what kind of player you are. Would you rather sacrifice in-game immersion and for game-performance? It is obvious that on "most maps" there are points where you can simply see where the enemy is, without having to expose yourself and without him seeing you, hence you'll be able to see through walls. For those, who do not care about in-game immersion and prefer to min-max their personal performance during a match, I recommend playing with low Environment and Object Detail settings at any time, because you'd rather see the enemy and shoot at a wall than not seeing him at all and get shot at. With enough games, you'll learn those invisible corners on low settings by heart anyways.
Even though this is not within the scope of this guide; using air-strikes instead of arty-strikes comes in handy at this point. Even though I am admittedly a big fan of Arties (like the majority of players). You can accurately air-strike someone cowering behind a rock, since you can not shoot him through a wall but you know where exactly he is. I've seen top players doing brilliant airstrikes that way. It increases the chance of head-shooting someone and generally the chance of hitting someone with a direct hit (not splash damage hit) by a lot.
Here is an example of a scenario many people should be familiar with on canyon network fighting for Kappa:
Pilot A; seeing someone through a solid rock:
Pilot B; entirely unaware, feeling very safe. Won't even see the red smoke.
Don't forget to Delete your shader Folder after a change (just skip files that you can't delete. This is very important to make ingame graphic switching work, otherwise draw distances won't change if you change the settings. Sometimes restarting the client is also required after a settings change.
Generally, I'd recommend to play on low particle settings at all times because the smoke from destroyed mech components and Jumpjets can be disturbing but the ppc effects are just too sexy to resist
Edited by Eglar, 09 October 2014 - 01:59 PM.