#181
Posted 28 October 2013 - 12:08 PM
Look at that freakin' head !
#182
Posted 31 October 2013 - 11:20 AM
#183
Posted 05 November 2013 - 07:44 AM
#184
Posted 16 November 2013 - 10:43 PM
#185
Posted 18 November 2013 - 12:29 PM
#186
Posted 19 November 2013 - 10:54 AM
#187
Posted 19 November 2013 - 12:10 PM
NamesAreStupid, on 19 November 2013 - 10:54 AM, said:
I'm saving the old images to my computer so I can sit down later and compare them.
I (or someone else) could potentially re-upload them to imageshack or some other similar site if they don't keep them.
#188
Posted 28 November 2013 - 07:14 AM
This week, i work on news hitboxes to offer the last update.
But it's very strange, in the mechlab, hitboxes look like pretty exactly to the "oldest versions".
And ingame test give the same shot, at the nearly same place.
So i imagine the update is just for adjust the ingame bugs, like shoot in the back and touch the front. I think this isn't new (good) hitboxes like http://mwomercs.com/...xes-the-return/ .
Of course, if you have any more intel about that, feel free to share !
But seriously, shoot in the head, hitbox is useless !
Shar Wolf, on 19 November 2013 - 12:10 PM, said:
I'm saving the old images to my computer so I can sit down later and compare them.
I (or someone else) could potentially re-upload them to imageshack or some other similar site if they don't keep them.
Thank !
I have a drop folder on my computer, but multicopy is good too !
Edited by Rainbow Unikorn, 28 November 2013 - 07:14 AM.
#189
Posted 28 November 2013 - 07:17 AM
#190
Posted 03 December 2013 - 05:28 AM
Redshift2k5, on 28 November 2013 - 07:17 AM, said:
Actually you can use the mech lab for knowing hitboxes there is a little "trick" you can do (where you click is where you hit), I have myself checked the hitboxes of atlas, spider and the awesome (not the orion) they seem mainly untouched, I have notice small difference like pelvis now partially counting as leg. But it is nowhere near the pelvis=full leg some people wanted (I am not part of these people but that discussion is for another thread).
#191
Posted 10 December 2013 - 04:53 PM
#192
Posted 10 December 2013 - 05:48 PM
#193
Posted 18 December 2013 - 01:42 PM
#194
Posted 22 December 2013 - 01:48 PM
From last patches i doesn't see any change (in mechlab).
But for now, i don't want to rebuy all the mechs and spend time on hitboxes.
But don't be afraid, i'll maj all the thread when UI 2.0 wiil online !
If anyone want to help .
#195
Posted 22 December 2013 - 05:49 PM
#196
Posted 29 December 2013 - 06:11 PM
#197
Posted 15 January 2014 - 09:56 PM
Nice job, all looks accurate to me, I did my own testing when I first started this game not long ago and just watched where the flashing was when I shot someone.
Maybe the people who whinge about hitboxes not working simply didn't know this data. Hope it clears it up some so that there is less crying about it
Leafia Barrett, on 22 December 2013 - 05:49 PM, said:
Ouch! No wonder I don't like being in a spider anymore lol
#198
Posted 15 January 2014 - 10:19 PM
#199
Posted 19 January 2014 - 11:41 PM
Is there one floating around for the Battlemaster?
I just got killed by a headshot from the rear - by a cicada of all things. My BLG has taken quite a beating in many rounds, but this happening at full health is just really suspect. Any thoughts if this is an issue or what? Dont really want to cry foul, but i find it hard to believe a cicada can one shot (alpha?) a Battlemaster in the back, do no damage other than take out the cockpit....
#200
Posted 20 January 2014 - 12:44 AM
White Bear 84, on 19 January 2014 - 11:41 PM, said:
Is there one floating around for the Battlemaster?
I just got killed by a headshot from the rear - by a cicada of all things. My BLG has taken quite a beating in many rounds, but this happening at full health is just really suspect. Any thoughts if this is an issue or what? Dont really want to cry foul, but i find it hard to believe a cicada can one shot (alpha?) a Battlemaster in the back, do no damage other than take out the cockpit....
Ok, thats weird
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