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Hit Box Localisation

Guide

236 replies to this topic

#21 Coryphee

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Posted 08 February 2013 - 03:44 AM

Thank for this helpfull post !

Can help lot of beginners and veteran too ! :)

#22 FantaZy Angel

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Posted 08 February 2013 - 03:52 AM

That's just awesome mate!
Continue the great job Stratas!

#23 Duncam

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Posted 08 February 2013 - 03:49 PM

Just AMAZING !!! Thanks a lot !!!

#24 Flapdrol

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Posted 08 February 2013 - 04:04 PM

very nice.

#25 Pan Damonium

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Posted 08 February 2013 - 04:11 PM

Thank you for the work you've (& everyone you credit) put into this.

#26 Alaskan Nobody

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Posted 08 February 2013 - 10:21 PM

I shall add what thanks I can to this.
-It is beautiful

#27 HurlockHolmes

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Posted 09 February 2013 - 11:56 PM

Great stuff. And actually, I am surprised at how large the cents head hit box is, not sure how I feel about it.

Edited by HurlockHolmes, 10 February 2013 - 12:01 AM.


#28 Rainbow Unikorn

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Posted 10 February 2013 - 09:54 AM

Just add the shade made by voodu777 !

Awesome work man, most of the cookies are for him !


(yaya, hunchi come in !)

#29 p00k

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Posted 10 February 2013 - 09:57 AM

didn't they change the awesomes side torso hitboxes so that the top of it counts as arm, instead of torso?

#30 MrD

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Posted 10 February 2013 - 10:49 AM

Hunchback done, will be uploaded soon!

#31 FrostCollar

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Posted 10 February 2013 - 12:01 PM

Damn it, that's why it's so hard to headshot 'Practs. I was looking for a post like this, so I'm very grateful that you put this together!

#32 wynce

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Posted 10 February 2013 - 03:55 PM

Great job!

#33 J0anna

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Posted 10 February 2013 - 05:42 PM

Very good info here, thanks for your work. I surprised how large the head is on the Hunchie, I always thought it was tiny and blew the sides off.

#34 Anony Mouse

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Posted 11 February 2013 - 01:17 AM

I have to wonder how accurate the head boxes are. The cataphract example given here shows a tiny hit box, but my cataphracts are get headcapped pretty frequently, can't be that many sharp shooters out there.

#35 Cotterpin

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Posted 11 February 2013 - 03:27 PM

Logged in just to give a much deserved thank you! Great work

#36 trebormills

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Posted 11 February 2013 - 03:28 PM

View Posttrebormills, on 06 February 2013 - 10:55 AM, said:

no need to do a hunchie- no need at all

seems you didnt get my memo!! :P

Great guide and like the updated images

#37 Watchit

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Posted 11 February 2013 - 05:34 PM

Thanks for the thread, this is great :P

#38 Rhakthul

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Posted 11 February 2013 - 07:41 PM

View PostRainbow Unikorn, on 06 February 2013 - 10:01 AM, said:

Posted Image


"Hit here."
Hah!

Awesome work. A lot of those hitboxes look a lot different than I expected - namely the rear hitboxes. Actually, the Hunchback here is a perfect example. The hunch is that exposed in the front and back? Geeze!

It's also very annoying that the Mechlab's highlighting doesn't match with the actual hit detection.


[edit: Just thought of something - do you know how different this is for other variants? For example, the 4SP's mesh is very unique from other Hunchbacks.]

Edited by Rhakthul, 11 February 2013 - 07:45 PM.


#39 STRATAwarrior

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Posted 12 February 2013 - 02:51 AM

Good job guys, thank you! This guide can be use by both noob and veteran pilots.
Thank again!

#40 Boulangerie

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Posted 12 February 2013 - 12:00 PM

Seems like headshotting Stalkers would be extra tough, due to the fact they are probably taller than you, and the "head" is on top as well. Would be neat if their vision was slightly blocked due to that protuberance B)





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