I'm not exactly great in these discussions, but I have a few ideas.
I did kinda like the suggestion to increase the range outside of the optimal range for pulse lasers. Perhaps making them 2.5x their optimal range would be better (so, LPL's max range is 750m). 3x (300%) infringes on the ballistics. This might make it amenable. Someone would need to do the damage #s where it matches the large laser @ optimal range (if my math is correct, it would be 6.67 damage @ 450m). This would need to coincide with a range buff, @ 350m (875m max) or so (if my math is correct, it would be ~8.1 damage @ 450m). @ 360m (900m max), it would generate 8.3 damage @ 450m. This might be reasonable on all sides.
With ER PPCs/lasers, perhaps they need to add a special damage mechanic. Between 20% to 25% under the optimum range and 20% to 25% above optimum range, there would be a special damage bonus of 20% to 25% (the bonus would be less effective @ optimum range, but it'll slow down the damage loss).
So @ 506m (25% less from optimum range) with the ERL, you would be able to do 11.25 damage (25% damage increase). @ 607m (25% less from optimum range) with the ERPPC, you would be able to do 12.5 damage (25% damage increase). I believe the #s could be reworked of course, but you want to have a damage buff if you are outraging your opponents as these weapons are supposed to be designed for.
Since ER means the optimum range increase is 50%, maybe the adjustment is to expand the lower range of this damage bonus to 33% of the optimal range and give the 25% damage bonus. This might give a legit reason to use these weapons now, despite some people's dismay @ the heat generation. At least at long range, you should have ample cover to cooldown (since you're not usually harassed by flamers).
Edited by Deathlike, 17 February 2013 - 10:56 AM.