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Crits Through Armor?


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#1 Suko

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Posted 06 February 2013 - 02:14 PM

Last night I was running around in my STK and after a brief scuff with another mech, I noticed the red text across my screen read "CRITICL DAMAGE". I looked at my weapons list....all green. I look at my armor....nothing worse than orange. No internal damage either. I didn't overheat or override my shutdowns. What the....?

Does MWO allow crits through armor, like the tabletop? Or is this just some weird glitch?

#2 Thuzel

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Posted 06 February 2013 - 03:12 PM

View PostShadowVFX, on 06 February 2013 - 02:14 PM, said:

Last night I was running around in my STK and after a brief scuff with another mech, I noticed the red text across my screen read "CRITICL DAMAGE". I looked at my weapons list....all green. I look at my armor....nothing worse than orange. No internal damage either. I didn't overheat or override my shutdowns. What the....?

Does MWO allow crits through armor, like the tabletop? Or is this just some weird glitch?



They turned that on during CB, but I haven't heard about it in months. Not sure if they turned that off or not.

Edited by Thuzel, 06 February 2013 - 03:12 PM.


#3 Team Leader

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Posted 06 February 2013 - 03:14 PM

Probably a glitch, or such an astronomically rare occurrence that it might as well be.

#4 EitherWay

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Posted 06 February 2013 - 03:21 PM

Maybe instead of what color your armor is on the paper doll, it guages on how much armor you have left on a component. so less than 5 or so armor on your rear will introduce "critical damage"

#5 Suko

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Posted 07 February 2013 - 12:14 PM

If a dev is reading this, I'd really like to put the "myth" of crits through armor to rest. Is it in-game or not? If not, how could the scenario I described above happen?

#6 Sir Wulfrick

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Posted 07 February 2013 - 12:18 PM

I vaguely remember this being a glitch from way back in closed beta. Not sure if it was ever fixed, but yes it does happen unfortunately.

#7 Zeus X

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Posted 07 February 2013 - 12:18 PM

I think I was the one who you came into contact with and I saw the same issue.

Your armor was yellow at best, but you went crit on your internals, I have already put in a bug report for it, and it doesn't hurt for you to drop one on PGI too.

#8 akaChrisHimself

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Posted 07 February 2013 - 12:21 PM

Thought pgi mentioned this before somewhere. If you take a massive amount of damage you might die before the damage indicator catches up. You weren't dead in this case so it's probably something different...

#9 Dukarriope

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Posted 07 February 2013 - 12:33 PM

Was your rear armor nearly red? Because I know you get a critical damage warning if your rear armor is more than half gone.

#10 Bilbo

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Posted 07 February 2013 - 12:35 PM

If damage taken, say from an alpha strike, reaches a certain threshold you get a critical damage message. Has nothing to do with internals.

#11 Wolfways

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Posted 07 February 2013 - 01:28 PM

Crits go through armour.
That's why the Atlas will often lose its AC20 from the first hit.

#12 Bilbo

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Posted 07 February 2013 - 01:29 PM

View PostWolfways, on 07 February 2013 - 01:28 PM, said:

Crits go through armour.
That's why the Atlas will often lose its AC20 from the first hit.


I never lose an AC/20 from the first hit unless the first hit also stripped the armor.

#13 Wolfways

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Posted 07 February 2013 - 01:34 PM

Well my wife uses an Atlas and the AC is usually destroyed in the first couple of hits.
And i know i've taken many crits without losing armour on a section.

Edited by Wolfways, 07 February 2013 - 01:34 PM.


#14 Thomas Dziegielewski

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Posted 07 February 2013 - 01:36 PM

"CRITICL DAMAGE" has nothing to do with the critical system. It's just a warning you are about to run out of armor on a component.


EDIT: If it falls below 20% armor on any component, the warning goes off.

#15 Khanahar

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Posted 07 February 2013 - 01:59 PM

View PostThomas Dziegielewski, on 07 February 2013 - 01:36 PM, said:

"CRITICL DAMAGE" has nothing to do with the critical system. It's just a warning you are about to run out of armor on a component.


EDIT: If it falls below 20% armor on any component, the warning goes off.


Quick question:
I get that we are trying to standardize around "component" to mean "body part" now, but was wondering if there was official word on what many of us used to call "components." Are they "items" now?

#16 Thomas Dziegielewski

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Posted 07 February 2013 - 03:30 PM

Yes, by component I mean each body part.


LEFT_ARM
LEFT_LEG
LEFT_TORSO_REAR
RIGHT_ARM
RIGHT_LEG
RIGHT_TORSO_REAR
LEFT_TORSO
RIGHT_TORSO
CENTRE_TORSO_REAR


And then each component contain modules etc. But we won't get into that here :D

#17 Davers

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Posted 07 February 2013 - 04:00 PM

As far as I know there should be no TACs in game (yet). Maybe your paper doll didn't update properly?

As for Atlases losing their big gun early, lots of people target it. Just like the RT on a Hunchback.

#18 Suko

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Posted 07 February 2013 - 04:21 PM

View PostThomas Dziegielewski, on 07 February 2013 - 01:36 PM, said:

"CRITICL DAMAGE" has nothing to do with the critical system. It's just a warning you are about to run out of armor on a component.


EDIT: If it falls below 20% armor on any component, the warning goes off.
Thank you Thomas. I assume my rear armor must have been red in a spot and that is why I had this message. Is it supposed to stay on screen for the rest of the match? I thought it was intended to go away after 5-10 seconds.

#19 Ralgas

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Posted 07 February 2013 - 04:30 PM

May be something to look into, either the armor idicators not displying correctly or crits still going off when the location still has armor. Have seen some anomalies on my muromet since last patch but i'm playing some more before calling bug

#20 Trauglodyte

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Posted 07 February 2013 - 04:32 PM

So, it means that you've got a piece that is about to fall off and not that something went through or that an internal item (non-structure) is about to go splat. Basically, if I understand it right, its a "hide your wound or else" warning?





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