First, a bit of background:
The Command Console (also called the Cockpit Command Console, and not to be confused with the Dual Cockpit Combat System or MWO's BattleMap/BattleGrid) is an electronic system described in Tactical Operations (one of the current BattleTech rulebooks) and associated with "command 'Mechs" like the AS7-D-DC Atlas, ON1-V-DC Orion, AWS-9Ma Awesome, and others.
It was lost to the IS around 2850, and recovered around 3030.
The device is generally found on Heavy and Assault 'Mechs (as there are mechanical benefits for doing so in BattleTech, and "to receive this benefit, however, the Command Console unit must be of the heavy or assault weight classes and feature Advanced Fire Control (which is an optional system on non-military units such as IndustrialMechs and Support Vehicles, but is incorporated automatically on all BattleMechs, Combat Vehicles, and Fighters)").
The system itself weighs three (3) tons and consumes one (1) critical space (normally, the one in the head of a 'Mech; "Cockpit Command Consoles must always be placed in the same location as the primary cockpit (usually the head of a ’Mech or the body of a vehicle)").
Due to its nature ("Actually little more than a second cockpit mounted behind the main console, the Cockpit Command Console allows a high-level commander to focus on “real time” strategy in the field, while largely leaving a unit’s operation to its pilot"), their focus on personal achievements and personal glory, and their nototious use of cramped and spartan cockpit setups, the Clans generally do not make use of Command Consoles.
So, what does the Command Console actually do in BattleTech?
-- It adds an initiative modifier for the player (likely having little/no bearing on MWO).
-- In certain situations (e.g. a critical hit against the primary cockpit), it can function as a sort of "extra life" for the 'Mech in question (again, likely having little/no bearing on MWO).
-- It can generate Ghost Targets (that is, sensor ghosts and false radar returns) within a 180 meter radius of the Console.
-- It can locate and establish an uplink with friendly or neutral satellites in orbit around the planet in question (assuming said satellites are above the area inhabited by the Console). There are a number of satellite types available, including:
- Communications: allows for "a comprehensive coordination of overlapping lines of fire"; increases [accuracy at] effective range (by expanding the "long" range bracket) by ~30 meters (1 hex)
- Resource: allows for "long-term ground-penetrating imagery comparisons" of terrain; improves knowledge of terrain features (geysers, sinkholes, hot spots, and so on)
- Navigation: allows for the "ability to find the optimal path through the terrain based on detailed images"; slight speed boost (+1 MP for some units) across certain paths
- Military: allows for the ability to detect minefields, as well as to detonate enemy-controlled, command/remote-detonated minefields
- Scientific: allows for map-wide ECCM (ECM Counter Mode) effects or map-wide Ghost Target generation effects, but not both
- Weather: allows for partial negation of weather effects against the unit's sensors and those of its allies
-- Unless using the SciSat ECCM ability against a single ECM Suite, an ECM suite can cut off a Command Console from satellites, remote sensors, and allied units (in much the same way as ECM would disrupt a C3 network).
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So, the discussion: what are people's opinions as to what the Command Console could/should be able to do in MWO?
Personally, I feel that one thing it can/should do is be the means to expand the functionality of the BattleMap/BattleGrid by allowing one to become the Company Commander (as the eventual 12 'Mechs for 12v12 represents an IS Company), and allow for additional features (like calling in scouting/surveillance UAVs, air strikes, and "off-board" artillery strikes).
I am also of the opinion that the Command Console should have both its Ghost Target generation capability, as well as its Remote Sensor capability (as the PC Gamer article did mention "dropped-off detectors").
However, I think that one of the more interesting issues that the Console could face is how (and if) the satellite link and the various related abilities (especially the ECCM - how powerful it should be and whether or not it should remain map-wide) could/would be implemented.
Your thoughts?