The override system makes a lot of sense, but I think it doesn't feel the same as many of the MW titles (like MW2, MW3, or MW4). It's simply different.
The system as currently constructed is simple:
100% or more heat = immediate shutdown
Override must be applied to avoid immediate shutdown @ 100% heat
80% is where the "Heat Level Critical" is when you get a audiovisual cue
Overriding shutdown has a audiovisual cue.
So, if you are know you are going to overheat and potentially hit 100% heat, just override and the fire. It's not that complicated. Anyone using a lot of energy weapons (and missiles will realize this).
What a lot of people are used to is that they are reach or are already past 100% and wanting to override the shutdown... hoping that their cooling system would save them.
In some ways, the way it is implemented, they are kinda doing you a favor... favoring avoiding damage by internal explosion destruction... despite potentially be an easy target in combat (although, I've seen targets avoid me while shutdown, since IFF is not visible unless you have BAP). Very likely, the heat scale in this game would very likely make you take some internal damage if it was implemented the way most are used to. I think MW2 is closest to this effect (but you don't take damage outside your ammo explosion and/or potentially die outright via the engine, with random/luck involved).
Anyways, when you override the auto-shutdown, manually shutting down is the same as normal. You won't wake up until you manually power up.
I think you're still able to power up after a forced shutdown (I don't wait for the auto-power up), so you can still do that...
Anyways... if you know you will overheat, just override and fire. This is a simple non-issue.
Edited by Deathlike, 07 February 2013 - 02:40 PM.