Ok, so I read up the patch notes, this is what it says:
"- If you press O, you will command your Mech to override the automatic shutdown"
But it doesn't do it, ever. Here's the full patch notes:
- It's also worth reviewing how the override and automatic shutdown system works, including the most recent changes: - At any time you can press P to power your Mech on/off - Each time you press P, there is a 0.75 sec cooldown before any additional presses of P are recognized; this is to help prevent people who constantly spam the P key from continually powering up and down - If you press P while in the process of powering on or off, you will queue up a command to perform the opposite sequence once the current sequence is complete - If your heat level reaches 100%, your Mech will automatically power down; it will automatically power back up again when your heat level drops below 100% - Your Mech can be manually powered up again after an automatic shutdown by pressing P - If you press O, you will command your Mech to override the automatic shutdown - When O is pressed, Betty will alert you that override has been activated, an override warning will flash on your HUD, and it starts a 5 second timer during which, if your heat reaches 100%, the automatic shutdown is ignored. (Note: Even after the 5 seconds have passed, your Mech will not automatically shutdown if you are over 100% heat.) - Each time you press O, you reset the 5 second timer - You can manually power down after overriding the automatic shutdown by pressing P, however you will not automatically power back up when your heat drops below 100% (though you will know this has happened when your screen stops flashing red) - If you remain powered up while over 100% heat, you will take damage to your internal structure
This is very complicated. I've suggested other things be made "more realistic" and I get shouted down with "it's just a game" and "it's not supposed to be realistic"
So, then, why is this override and power shutdown/startup so complicated (ie, realistic?) and with so many rules that no one will be able to remember all of these things in battle?
All other mechwarrior games, you press O, and the shut down stops, no muss, no fuss.
Here's MW 4:
2 patches ago and earlier the shut down system worked flawlessly. 1 patch ago it turned into a buggy awful mess, and now this patch... why has this been made so hard to use?
There's no way I can predict when I will over heat unless I know exactly how much heat I have at any moment in time, and how much heat I will create/dissipate, and it's even worse when in the middle of a brawl.
SOLUTION: Make the P key always power up or down and the U key do the opposite, problem solved with key spamming. Make O always override, no matter what. Remove the "permanent override" status, that thing makes no sense. No need for complicated timing rules or "key queues".
Edited by Megachromulent, 06 February 2013 - 07:48 PM.