

The Controversy
#281
Posted 07 February 2013 - 08:04 AM
#282
Posted 07 February 2013 - 08:07 AM
Goto 3:00 for PURE BALANCE and EAR SHOTS.
#283
Posted 07 February 2013 - 08:07 AM
if we MUST try to limit the cats a light torso twist restriction would be the way to go. I wouldn't complain about displaying a large gun in the torso either, but really neither of these things are important.
#284
Posted 07 February 2013 - 08:07 AM
Old...old....old.
Why would you want to fix something thats not broke?
Its a Catapult, once workhorse of the IS.
Its a legend and will tear you a new one if you dont give it the respect it deserves.
Get pounced by one and I pity you...
#285
Posted 07 February 2013 - 08:10 AM
Flying Blind, on 07 February 2013 - 08:07 AM, said:
if we MUST try to limit the cats a light torso twist restriction would be the way to go. I wouldn't complain about displaying a large gun in the torso either, but really neither of these things are important.
Yeah let's have a 65 ton mech that's stronger than the Cataphract or the freaking Awesome, that's balance right?
Justa Dogtrooper, on 07 February 2013 - 08:07 AM, said:
Old...old....old.
Why would you want to fix something thats not broke?
Its a Catapult, once workhorse of the IS.
Its a legend and will tear you a new one if you dont give it the respect it deserves.
Get pounced by one and I pity you...
>Catapult
>Not Broken
AHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHHAHAHAHAAHAHHAHAHAHAAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAAHHAHAHA
#286
Posted 07 February 2013 - 08:12 AM
#287
Posted 07 February 2013 - 08:12 AM
QuantumButler, on 07 February 2013 - 08:10 AM, said:
#288
Posted 07 February 2013 - 08:15 AM
Tarantoga, on 07 February 2013 - 08:12 AM, said:
When the "one trick" is "being able to effortlessly vaporize most mechs in 2 alpha strikes" without giving up any speed, armor, or maneuverability to do so, then no, the "one trick pony" isn't "just fine".
#289
Posted 07 February 2013 - 08:17 AM

Suddenly, Thunder and Gauss Kats start being much, much more careful...
#291
Posted 07 February 2013 - 08:18 AM
QuantumButler, on 07 February 2013 - 08:15 AM, said:
You are wrong.
#293
Posted 07 February 2013 - 08:28 AM
It's easy to roll a very niche build when all of our engagements are in that specific niche. Short range, small map with good to great cover, and ECM where "Brawling" is the dominate tactical doctrine. Change that by throwing in some larger maps into the rotation and things may change.
After all, who wants to have rounds where their SRMCat spends the whole round getting harassed by fast Dragons or Centurions packing AC/5s or PPCs? Or with a TAG laser all over you?
#294
Posted 07 February 2013 - 08:32 AM
Kommisar, on 07 February 2013 - 08:28 AM, said:
It's easy to roll a very niche build when all of our engagements are in that specific niche. Short range, small map with good to great cover, and ECM where "Brawling" is the dominate tactical doctrine. Change that by throwing in some larger maps into the rotation and things may change.
After all, who wants to have rounds where their SRMCat spends the whole round getting harassed by fast Dragons or Centurions packing AC/5s or PPCs? Or with a TAG laser all over you?
Those same SRMcats are almost as fast as the mythical Fast Dragons and can murder them effortlessly..
Larger maps will not do anything to reduce their potency.
And even then, the gaussapult can go just as fast and has 2 gauss rifles, srmcats can just roll with a gaussapult buddy and effortlessly slaughter everything.
Edited by QuantumButler, 07 February 2013 - 08:33 AM.
#295
Posted 07 February 2013 - 08:32 AM

and the C4 continues to dance under the radar of the nerf QQ
#296
Posted 07 February 2013 - 08:35 AM
Dagger6T6, on 07 February 2013 - 08:32 AM, said:

and the C4 continues to dance under the radar of the nerf QQ
This is also a good point.
If new, super big maps arrive, the C4 may gain popularity, 4 srm6s vaporize things nearly as fast as 6, and they can carry midrange lasers too.
#297
Posted 07 February 2013 - 08:44 AM
#300
Posted 07 February 2013 - 08:50 AM
QuantumButler, on 07 February 2013 - 08:07 AM, said:
Goto 3:00 for PURE BALANCE and EAR SHOTS.
What evidence? The enemy team left you alone most of the time, never once focused down "the BIG threat" and you spent a lot of time running about.
Re-do that video against a "good team", and see how you make out with your 270m range. Even I could kill 3+ enemy mechs in a freaking Stalker, if the other Team simply left me alone as well.
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