Jump to content

The Controversy


440 replies to this topic

Poll: catapults should they be nerfed? (641 member(s) have cast votes)

should all cata's be given a nerf for the a1 and k2 power boats syndrome?

  1. Voted yes (91 votes [14.20%] - View)

    Percentage of vote: 14.20%

  2. no (512 votes [79.88%] - View)

    Percentage of vote: 79.88%

  3. other thoughts, state opinion in thread (38 votes [5.93%] - View)

    Percentage of vote: 5.93%

should the a1 be nerfed?

  1. for it's Manoeuvrability (84 votes [13.10%] - View)

    Percentage of vote: 13.10%

  2. Voted for it's missle stacking (102 votes [15.91%] - View)

    Percentage of vote: 15.91%

  3. something else, state opinion in thread (43 votes [6.71%] - View)

    Percentage of vote: 6.71%

  4. HELL NO! (412 votes [64.27%] - View)

    Percentage of vote: 64.27%

should the k2 be nerfed?

  1. for it's Manoeuvrability (24 votes [3.74%] - View)

    Percentage of vote: 3.74%

  2. Voted for it's heavy ballistics in tiny torso anomaly (161 votes [25.12%] - View)

    Percentage of vote: 25.12%

  3. something else, state opinion in thread (39 votes [6.08%] - View)

    Percentage of vote: 6.08%

  4. HELL NO! (417 votes [65.05%] - View)

    Percentage of vote: 65.05%

Vote Guests cannot vote

#181 M0oP0o

    Member

  • PipPipPipPipPipPip
  • 338 posts
  • LocationCalgary, Alberta In a little place called Canada

Posted 07 February 2013 - 12:41 AM

View PostStormwolf, on 07 February 2013 - 12:39 AM, said:

Well, you are always gonna have cheesebuilds as long as you have a mechlab.

Personally I'd like to have a option for a stock mode. All the min maxers can still build and complain about their rides, while others can play a more balanced game that is more in line with the universe it is set in.

It would also give new players with trial mechs a fair shot at making some C-Bills.


Again, the solution:

View PostM0oP0o, on 07 February 2013 - 12:00 AM, said:

We should ban all mechs and just have one called the even.

It would be armed with one small laser, one flamer, one MG, and a single tube with narc. Have 18 armor every where and move 30 kph.

Oh and it should look like this:

Posted Image


#182 Merrik Starchaser

    Member

  • PipPipPipPipPipPip
  • Deadset Legend
  • Deadset Legend
  • 239 posts

Posted 07 February 2013 - 12:43 AM

View PostGalaxyBluestar, on 06 February 2013 - 08:10 PM, said:

scumbag cravens.
streak cat
5lrg laser build
whack pults,
gausspults
splatterpults



Everything except PPC stalkers because they haven't ripped you up...

So basically you hate all builds that kill you, got it. We will all be sure to run worse builds from now on

#183 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 07 February 2013 - 12:44 AM

View PostStormwolf, on 07 February 2013 - 12:39 AM, said:

Well, you are always gonna have cheesebuilds as long as you have a mechlab.

Personally I'd like to have a option for a stock mode. All the min maxers can still build and complain about their rides, while others can play a more balanced game that is more in line with the universe it is set in.

It would also give new players with trial mechs a fair shot at making some C-Bills.


There is a 'stock mode' already, called trial mechs. Have fun.
Like the freeplayers.

#184 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 07 February 2013 - 12:46 AM

The only problem with A1s is that SRMs do too much damage. Give them less damage but a tighter grouping (so they remain viable at 200m+) and call it a day. K2s are fine.

#185 Judgment McGodly

    Member

  • PipPip
  • Knight Errant
  • 26 posts

Posted 07 February 2013 - 12:47 AM

Name-calling and all that aside, here's the big question: (which may have already been brought up)

What other builds can toss 90 damage at someone like it's nothing as the A1 can?

Really, nothing else can.
Stalkers can get close to the damage with 5xSRM6 and med lasers, but they're much slower and can't jump.
Awesomes and Stalkers can boat PPCs, but are still slow, can't jump, and have to deal with massive amounts of heat even with the latest patch.

No other build can pop around a corner (or over cover) and cripple anything lighter than a Heavy in a second and run off before you can turn what's left of your mech around.

View PostM0oP0o, on 07 February 2013 - 12:30 AM, said:


Sorry on salary and on call. Wrong on all the points.

Oh and thanks for calling me a troll and calling my work effort into question (I did just work 8 hours in the field and now have another 8 on call...)

As far as derailing the conversation; How is stating my opinion (that is bared out in the pole by the way) a derailment?

I suppose I should apologize a bit, that was not the proper way for me to point out your personal attacks on Vass.

#186 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 07 February 2013 - 12:48 AM

View PostMerrik Starchaser, on 07 February 2013 - 12:43 AM, said:


Everything except PPC stalkers because they haven't ripped you up...

So basically you hate all builds that kill you, got it. We will all be sure to run worse builds from now on


oh goodie insults based on.... what?

this poll is designed for the community with big fat NO options and i did use one.

i'm not saying pgi has to do anything the poll questions clearly state SHOULD it be done. it's all opinions so the only scumbag i see is someone who makes assumptions based on what is being talked about.

read my original post and you'll see i'm just talking about what seems to be happening in general and i want to hear what everyone else thinks if that upsets you in anyway then stay away from forums.

#187 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 07 February 2013 - 12:50 AM

View PostVassago Rain, on 07 February 2013 - 12:44 AM, said:


There is a 'stock mode' already, called trial mechs. Have fun.
Like the freeplayers.


You never fail to amuse me.

#188 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 07 February 2013 - 12:50 AM

View PostM0oP0o, on 07 February 2013 - 12:41 AM, said:


Again, the solution:

Why is it that there is always someone in these balance discussions that balance requires to have everyone the exact same equipment?

Here, this is balance:

Posted Image
sPosted Image

Balance is not the same as symmetry or identity.

#189 M0oP0o

    Member

  • PipPipPipPipPipPip
  • 338 posts
  • LocationCalgary, Alberta In a little place called Canada

Posted 07 February 2013 - 12:54 AM

View PostMustrumRidcully, on 07 February 2013 - 12:50 AM, said:

Balance is not the same as symmetry or identity.


Sarcasm and parody my friend.


Edit: Other then wanting to pilot that sweet cardboard box around, how could you have thought that was a real suggestion?

Edited by M0oP0o, 07 February 2013 - 12:56 AM.


#190 Elkarlo

    Member

  • PipPipPipPipPipPipPip
  • 911 posts
  • LocationGermany

Posted 07 February 2013 - 01:01 AM

View PostJudgment McGodly, on 07 February 2013 - 12:47 AM, said:

Name-calling and all that aside, here's the big question: (which may have already been brought up)

What other builds can toss 90 damage at someone like it's nothing as the A1 can?

Really, nothing else can.
Stalkers can get close to the damage with 5xSRM6 and med lasers, but they're much slower and can't jump.
Awesomes and Stalkers can boat PPCs, but are still slow, can't jump, and have to deal with massive amounts of heat even with the latest patch.

Wrong Stalker to look at:
STK-3F 65KPH 96 Alpha with M-Pulse supported by 4 SRM6, Maximum Armor, and got enough heatsinks
to go with.
The Burst Damage higher, Sustained Damage higher, a little Slower good fire Arc as well. And he don't even need an XL Engine for that so he can be halfed an function still well. And only 1/3 of his weapons are in
one Arm. So harder to Disarm as well.

Edited by Elkarlo, 07 February 2013 - 01:03 AM.


#191 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 07 February 2013 - 01:02 AM

View PostKobold, on 07 February 2013 - 12:46 AM, said:

The only problem with A1s is that SRMs do too much damage. Give them less damage but a tighter grouping (so they remain viable at 200m+) and call it a day. K2s are fine.


But then all other mechs are suddenly much weaker, and they can't even boat SRMs.

Now all the former A1s drop into their K2s instead, or if lasers are the thing, they go into the C1, with SRMs to bust your internals.

#192 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 07 February 2013 - 01:04 AM

View PostM0oP0o, on 06 February 2013 - 11:50 PM, said:

What controversy?


do you still believe this after 3 more pages of argue?

that's what this thread is about. i know plenty don't like what the cata could do and i know plenty like it. i just wanted some numbers and to see whether or not some of the actions taken {streak sauce for example} is justified as this daper fellow shows...


View PostConnorSinclair, on 06 February 2013 - 03:22 AM, said:


View PostGalaxyBluestar, on 06 February 2013 - 03:03 AM, said:


if proof of op is premades smothering trainees who haven't a clue how to handle different mech killing strats

flawed mission is flawed.

everytime i see this argument i see a vid of an average bloke editing all the time's he ran into half beaten mechs or just idiots.

lrms are op watch my video of missle spam on guys WHO DON"T TAKE COVER AND FLANK ME!

ravens are op i'll prove it as you watch NETCODE NOT REGISTERING HITS

the same for the a1 hater here who's done nothing but spam his a1 in protest over the last fortnight showing how he makes one hit kills on PEOPLE WHO STAND STILL and RUN RIGHT AT HIM WITHOUT KNOWING HE'S GOT SRMS!

good a1 pilots get the surprise but in rumbles everyone rips their "i win" boxes off, {my lrg laser alpha gets rid of them in 2 shots} but most of the time with some competance you can get out of the way of half their missles and rip them up.


Bluestar you're the biggest sh*t poster on the forums.

we took out ARMD and Jade-Wolf with our A1's,

We knock out Sync droppers.


you see there is plenty controversal about this "problem" and this thread has defenately got some of the points out there.

night all and keep a flaming torch lit for me :)

Edited by GalaxyBluestar, 07 February 2013 - 01:09 AM.


#193 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,400 posts

Posted 07 February 2013 - 01:06 AM

Limit the ammo to 4 tons per mech and missile boating is gone!

#194 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 07 February 2013 - 01:11 AM

The Catapult is a FIRE SUPPORT BATTLEMECH... its build as a mobile fire plattform...not for a infight.

That means - targeting and tracking should be optimized for long range. Weapons are not able to do pinpoint dmg, not before 200m.
ballistics on K2 are not able to achieve pinpoint at all...(not necessary for a machine gun)

all missiles are fired in upward angle, means when you want to hit a mech with srm in the chest, you have to aim for its legs

should be enough.

Before you ask, i think every BattleMech should feel in this way.
(Atlas - command Mech
Awesome - long range mech hunter
Dragon - brawler, blokade runner
Hunchback - brawler
Centurion - all rounder
...)

Edited by Karl Streiger, 07 February 2013 - 01:13 AM.


#195 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 07 February 2013 - 01:14 AM

View PostKarl Streiger, on 07 February 2013 - 01:11 AM, said:

The Catapult is a FIRE SUPPORT BATTLEMECH... its build as a mobile fire plattform...not for a infight.


Butterbee.

#196 Tzukasa

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • 118 posts

Posted 07 February 2013 - 01:17 AM

They arn't OP by any means. They both have Serious downside like the ac20 k2 is Extreamly light on armor and Very slow plus requires ammo to not run out. The a1 also requires ammo and if it runs out you're fubared. Plus Aim For the Freekin Boxes lmao. Once it loses a single box its crap on dps. Seriously ppl need to learn to play. I have a k2 and I DON'T use the ac20 build cause I don't want to sacrifice all that armor and speed. I also have an a1 but perfer to use the c1 or c4 cause if they lose a box they arn't nearly as worthless. I mean come on quit your crying and Learn To Play and Use Their Disadvantages To Your Advantage.

#197 Norris J Packard

    Member

  • PipPipPipPipPipPipPipPip
  • 1,972 posts

Posted 07 February 2013 - 01:17 AM

View PostKobold, on 07 February 2013 - 01:14 AM, said:


Butterbee.


Probably won't be in the game.

#198 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 07 February 2013 - 01:19 AM

View PostKobold, on 07 February 2013 - 01:14 AM, said:

Butterbee.

Riposte:
is a HeroMech - with heavy modifications

#199 Elkarlo

    Member

  • PipPipPipPipPipPipPip
  • 911 posts
  • LocationGermany

Posted 07 February 2013 - 01:21 AM

When ELO comes the Splattapult will be putt into it's place. Against experienced players it is nearly useless.
As most knew how to fight it. Against inexperienced Players it is a weapon of Doom ruining whole matched by taking out 3-4 Players which don't know how to defend against them.

Thats the whole Problem Splattapults and Dual AC/20 Cats cause.

They start the tipping of a battle in both ways. I have seen often enough running two Closecombat Cats in Frozen through the Caves attacking my Team... and beeind vaporized in 30 Seconds, and then we turned around and steamrollered the Enemy team which now had a disadvantage of 2 missing Heavy Mechs.
And we had taken only on one Heavy 30% damage.

On the otherhand, a Splattapult sneak attack _can_ take out half the Team before it can build up a defence...

We will get 12v12 in about 5-6 weeks, we will get a larger Map in 2 Weeks the next Big map in 6 Weeks.
We will get ELO in 2 Weeks. We got an improvement on large Energy Weapons... the whole Discussion is simply 7 Weeks to early. Then it will show that the Splattepult and DualACPults are only good in closecombat situations against inexperienced Players.

In TT in playing, i had only very limited success with my Hunchback. Because everybody knows how bad a Hunchback can be if it gets in 6 Hex distance. I had only Success when playing Doubleblind, or the Opponent didn't expect that i would take the risk going into a Building and fire out of it.. next time he stayed more away from this. You can draw a parralell to MW:O Extreme Alpha close range Brawling Builds, will be focused and watched by experienced Players. When the Teams are larger having two Cats going into your team killing 4 Mechs and then you kill them won't be such severe as know as it garants the victory when you have 2 combat worthy and 2 damaged Mechs left and the enemy got 6 untouched.
It is a different to having 6 combat worthy and 2 damaged Mechs left and the Enemy 10 untounched. So the Odds are better, and a larger Team can defend better against Brawlers.

Edited by Elkarlo, 07 February 2013 - 01:34 AM.


#200 OpCentar

    Member

  • PipPipPipPipPipPipPip
  • 547 posts

Posted 07 February 2013 - 01:22 AM

Didn't have the willpower to read all trough another nerf the Catapult thread.

Voted nay on all counts, mostly because I'm bored of the whining and having a bad day @work.


If you want to nerf something - nerf weapon stacking! just because the A1 has 6 missile hardpoints doesn't mean some mech X with more tonnage and a similar amount of hardpoints won't be an even bigger problem in the future!

There are lots of ways to nerf boating - introduce exponential heat increase on firing stacked weapon systems etc etc



Oh and give us a damn 75t heavy already PGI! the main reason why the Catapult is the best heavy isn't because it's good - it's because the Dragon and the Cataphract are worse! once we get a 75 tonner then the 10 more tons will make even the splat 'Cat A1 build unattractive.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users