Ridiculous, on 17 May 2013 - 04:25 AM, said:
PPC boats could not fire every 3 seconds under normal circumstances anyways (yeah, they could twice, then very 6-7 seconds).
It will actually gimp balanced builds with 1-2 PPCs more because they often get in brawling range and could use that DPS.
It is a step in the right direction, however, because it will make multi-ppc platform with cool shots easier to brawl. It was annoying to go toe to toe with a 4 ppc stalker and have it fire 3-4 times because of a 9x9 cool shot and stuff like that.
see i just dont brawl with them, i hit and run attack on them but this only works in lights mediums and fast heavies. If im in something slow i usualy get help if i can or let lights deal with them or someone else who has an advantage over them. I get your frustration though.
Coolshot doesnt bug me, to me consumables add more variety to the game and allow some more strats.
i had thought of the nerf to 2 ppc builds which yea it would hurt them when it wasnt needed, but with the heat cap anyways it wouldnt make a HUGE differnce in fact id bet your long term DPS stays the same its just going to screw your first two shots....
but its kinda expected from PGI, they have to do something to quell the QQ at this point wether or not its justified and this is something that while probably not the right move and i realy dont think it will change much at least they didnt do something insanely extreme to make them useless. Maybe they learned after the LRM situation.
i would honestly rather they make beams viable...
on paper they seem great and balanced but when you add in
damage over duration (which can be useful but its not taken into account in some things)
fact cooldown doesnt start until beam shot ends (so they have a longer than stated cooldown)
limited range vs almost everything else
pair the above with beam duratoin and the slightest twitch can invalidate majority of a shot (which again is both good and bad vs a 100% miss of instant weapons)
but they dont seem to be taken into account with balance.
to me they should slightly lower heat of standard beams and maybe even reduce cooldown to account for beam duration "penalty" as far as cooldown goes.
would make them more useful
Edited by Ph30nix, 17 May 2013 - 04:50 AM.