Greyfyl, on 07 February 2013 - 11:54 AM, said:
I think this is one thing that those who are saying this is not an issue are overlooking (and no I'm not saying it's an issue yet either - just has potential). What can be overcome by competent 4mans and 8mans is a completely different story in the pug world.
I look at most everything from a player retention stand point. Hardcores and team players have the most incentive to stay. They have friends, teammates; they tend to be better players, having good KDR and W/L ratios. Most of them are also fans of the Mechwarrior IP.
So whether they like or dislike poptarting is not going to matter. They will stay and adjust either by doing it as well or adopting the tactics to beat it.
My problem is as always, with new players and solo players. And this is one of those builds that takes advantage of the things are they are lacking most often.
And these are also the players who have the least incentive to stick around. New players probably aren't brought in by the IP at this point, and solo players...while they enjoy the game, it doesn't offer a lot of solo incentives at this point.
CheebaMech, on 07 February 2013 - 12:09 PM, said:
I think the bad rap "poptarting" has came from the physics of MW4, it was actually easier to aim while in the air with JJs then on the ground. I don't think we have the same aiming ability issue here. Of course I drove the Mkll, didn't everyone?
von Pilsner, on 07 February 2013 - 12:12 PM, said:
No, in MW4 you would use 3pv mode to look over the hill, take (perfect) aim, then jump and fire.
If you did it right they will not have the chance to shoot back.
I am not at all saying this is as easy, or even easy at all. But the guys who did it to me last night cored my Cataphract pretty damn quickly. And had amazing accuracy.