#1
Posted 07 February 2013 - 11:04 AM
and the PPC build damage goes sharply to zero as you get close...
I am not sure what was the mechanics in BT, but this seems like
an aberration as an energy weapon should be it's most
powerful exiting the barrel, or lens.
Discuss.
#2
Posted 07 February 2013 - 11:10 AM
#3
Posted 07 February 2013 - 11:20 AM
- it is one more property to differentiate weapons.
#4
Posted 07 February 2013 - 11:54 AM
Since the PPC has an EMP-like effect, a limiter engages at ranges below 90m to protect the firer from the side effects of the weapon. From a range of 90 meters to 0 meters, damage will drop off linearly from 10 points of damage to 0.
It's my understanding that the ERPPC removes the limiter in order to get the greater range and therefore removes the minimum range as well.
#5
Posted 07 February 2013 - 12:04 PM
"The Particle Projector Cannon (or PPC) is a unique energy weapon. PPCs fire a concentrated stream of protons or ions at a target, causing damage through both thermal and kinetic energy.[3] As such, despite being an energy weapon, it produces recoil. The lethality of the weapon rivals that of a higher-caliber autocannon; just three shots from a PPC will vaporize two tons of standard military-grade armor.[4] Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors.[5] The ion beam also extends to much farther ranges than autocannon fire, though PPCs generate large amounts of waste heat.
PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems.[6] This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range."
There is no mention of an EMP effect for the ER PPC - hopefully the developers will take advantage of this and limit EMP to the PPC only.
From Sarna again:
"First introduced in 2760 by the Terran Hegemony, the Extended-Range Particle Projector Cannon, or ER PPC for short, has a greatly increased range than that of a standard PPC. Capable of causing extreme damage at long range, it unfortunately generates a tremendous amount of heat, and so can be difficult to use effectively. The ER PPC is also noticable for having no minimal range.
After becoming lostech during the Succession Wars, the ER PPC was first reintroduced to the Inner Sphere in 3037 by the Draconis Combine. By this point the Clans had greatly refined the weapon, with slight reductions in size and weight, but most notably boosting its damage by fifty percent, making it capable of shaving off almost a ton of armor in a single hit. Despite the best efforts of the Great Houses, none have been able to successfully replicate this increase, though their efforts have resulted in the Heavy PPC which matches the damage potential (and heat) of the Clan weapon and has also lead to devices such as the PPC Capacitor that can emulate the increase to a degree."
Edited for formatting clarity
Edited by Jonathan Paine, 07 February 2013 - 12:04 PM.
#6
Posted 07 February 2013 - 01:06 PM
I will stick to LPL
#7
Posted 07 February 2013 - 01:53 PM
#8
Posted 07 February 2013 - 01:56 PM
#9
Posted 07 February 2013 - 01:59 PM
#10
Posted 07 February 2013 - 07:34 PM
#11
Posted 07 February 2013 - 10:52 PM
So really the 90meter minimum range was immensely stupid to implement without the 'EMP' effect.
Edited by Iron Harlequin, 07 February 2013 - 10:52 PM.
#12
Posted 08 February 2013 - 12:05 AM
I'm fairly sure I remember - this is a while back now, though - that the same tech that meant the ERPPC had much greater range also stabilized the beam such that it didn't affect the firing mech. It's entirely possible, because most of the science in this game is made up, that the stabilized beam removes the blowback EMP but doesn't stop a massively powerful blast of charged particles impacting another mech from screwing it's electronics. The original PPC without an inhibitor kinda hit the firing mech with the EMP burst but not the impact/heat damage..?
Why on earth do people take the fictional weapon capabilities so seriously, anyway? Jeez.
#13
Posted 08 February 2013 - 09:06 AM
As for how the weapon works, of course it's fiction, but so was star trek's tractor beam, until they made one!
http://www.foxnews.c...-by-scientists/
We need to get the concepts right first, then figure out how to make them later.
#14
Posted 08 February 2013 - 09:56 AM
MasterGoa, on 07 February 2013 - 01:59 PM, said:
Let me clarify for you...
In TT these weapons had min range penalties
AC/2
AC/5
Gauss Rifle
PPC
Ultra AC/5
In addition these clan weapons have Min ranges too
LB-2X AC
LB-5X AC
Ultra AC/2
All of these had fluff text explaining why they had minimum ranges. But when PGI implemented these weapons the only one to retain the minimum range was the PPC. So the question is why was the PPC singled out here as the only one to get this treatment?
#15
Posted 08 February 2013 - 10:35 AM
I could see ACs having a minimum range, albeit a small one. Or possibly a splashback damage. So if you get right in the face of your opponent and fire, you may take a small percentage of damage from the explosion. But then it would need to also apply to missles and anything that's not a laser. Gauss however, it's not an explosive ballistic, and it has all it's energy directly out of the barrel so I couldn't see a minimum range there.
The LBs though, are more of a blunderbus shotgun and may have splashback if fired point blank but otherwise should be fine. The PPC probably retained it's minimum range to keep it balanced with other long range weapons. It's like a guass with infinite shots, faster projectile, coming EMP effect. It's only downside is heat and minimum range. One of which can be solved with the erppc.
#16
Posted 09 February 2013 - 08:54 AM
range where it cuts off completely...
I used a K2 with two PPC and two ER PPC and the PPC min range
is evident, however, at very close range, the ER PPC would not make
any damage as well...
It would not make the splash animation and the enemy
would damage indicator would not light up, neither would
the enemy turn hot red.
This was on a few enemies I was shooting in the back, immobile
and shooting someone else.
I did have in incident where I legged a 3L from afar but then moved in
and shoot him point blank and it barely scratched him.
So yeah,,,
Edited by MasterGoa, 09 February 2013 - 08:54 AM.
#17
Posted 09 February 2013 - 02:06 PM
I only had to pull the Trigger.
And I did.
The Jenner Pilot sure would have appriciated any kind of minimal range restrictions on those guns.
But I'm happy to report that there is none.
Now about that Raven, that one I believe any day. I've shot at so many of those powered down and one-legged Pidgeons only to miss them even at Point Blank.
Doesn't matter what weapon I use for Pew-Pew too.
I don't know where those chickens hide their hitboxes but it sure ain't anywhere near their visible bodys.
#18
Posted 10 February 2013 - 07:00 AM
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