Flea Vs Spider
#1
Posted 07 February 2013 - 05:30 PM
Now if we look to the distant future at the flea with its 5 energy hardpoints, i can't wait till it hits the shelves. Unless weapon balance changes, the med laser is still the most effeciant laser and to fit 5 on a little fast flea... I don't need jumpjets if we can go that fast, also very interested in the MASC. If it has ecm masc and 5 laser harpoints i think it will be a powerfull mech.
(on the downside the flea is made from cardbord and popsicle sticks)
#2
Posted 07 February 2013 - 05:31 PM
#3
Posted 07 February 2013 - 05:32 PM
#4
Posted 07 February 2013 - 05:37 PM
incidentally, as 88mph = 141.6kph, maybe that's why they put a speed cap of 140kph in the game. otherwise mechs would be going back in time *ahem*
Edited by p00k, 07 February 2013 - 05:41 PM.
#5
Posted 07 February 2013 - 05:45 PM
I'm looking forward to taking a Flea for a spin. That said, my 5V goes 151.5kph, has 12 JJ's and 2mplas, never overheats, and can fly from rooftop to rooftop. It's pretty fun.
#6
Posted 07 February 2013 - 05:47 PM
Unless they give spiders some more hardpoints, that is.
#7
Posted 07 February 2013 - 05:51 PM
#8
Posted 07 February 2013 - 05:54 PM
Vassago Rain, on 07 February 2013 - 05:47 PM, said:
Unless they give spiders some more hardpoints, that is.
It's not always even just about the hardpoint limitation -- it's about where they are. The 5V's got it the worst, with its 2 weapons sharing the 2 open slots in the center torso. If they put them in the left + right, then there'd be an option for maybe putting in something with more punch.
I love even just one more hardpoint added to the spider series. The K might be ok as is, depending on how MG tweaks work out.
#9
Posted 07 February 2013 - 05:54 PM
Quote
Unless they give spiders some more hardpoints, that is.
The base variant of the Flea has 5 energy hardpoints. Thats more than ANY variant of the Spider. If MASC is implemented the Flea will also be significantly faster.
Quote
The problem with the Spider goes beyond the lack of hardpoints. Its the hardpoint locations as well. The Spider is designed to be a jumpjet harasser. Yet because its energy weapons are torso mounted they can't shoot down when its jumping!!! The Spider not only needs more hardpoints but it needs hardpoints relocated to its arms. And jumpjets need a huge buff because theyre awful right now.
Edited by Khobai, 07 February 2013 - 05:56 PM.
#10
Posted 07 February 2013 - 05:57 PM
Spiders look like 3 story tall child molesters.
Point goes to the Flea.
#11
Posted 07 February 2013 - 06:00 PM
#12
Posted 07 February 2013 - 06:01 PM
Khobai, on 07 February 2013 - 05:54 PM, said:
The base variant of the Flea has 5 energy hardpoints. Thats more than ANY variant of the Spider. If MASC is implemented the Flea will also be significantly faster.
Jumpjets create a 3 Dimensional engagement, lending to unpredictable maneuvering and avoidance. No jumpjets means predictable path, and easier to hit. Also, if 6 Med Lasers on a 35 ton mech (Jenner F) is not viable due to heat, how would 5 on a mech weighing 10 tons less suddenly make the setup worthwhile?
#13
Posted 07 February 2013 - 06:02 PM
DrxAbstract, on 07 February 2013 - 06:01 PM, said:
Jumpjets create a 3 Dimensional engagement, lending to unpredictable maneuvering and avoidance. No jumpjets means predictable path, and easier to hit. Also, if 6 Med Lasers on a 35 ton mech (Jenner F) is not viable due to heat, how would 5 on a mech weighing 10 tons less suddenly make the setup worthwhile?
By taking 5 sllas instead, meds will be too damn hot.
#14
Posted 07 February 2013 - 06:05 PM
#15
Posted 07 February 2013 - 06:06 PM
#16
Posted 07 February 2013 - 06:07 PM
IceCase88, on 07 February 2013 - 06:05 PM, said:
Yeah, the catapult being a pure support mech, it's really hard to make it into an amazing brawler in MWO.
Wait no it's not, I'm sorry, but "role warfare" doesn't really exist in MWO, unless you consider either being fast or tanky burst damage or DPS as "role warfare"
#17
Posted 07 February 2013 - 06:17 PM
QuantumButler, on 07 February 2013 - 06:02 PM, said:
Per shot:
5 Slas = 15dmg, 10 heat, 90m, 2.5t
3 Mlas = 15dmg, 12 heat, 270m, 3t
Continuous Fire:
5 Slas = 5dps, 3.35hps
3 Mlas = 3.75dps, 3hps
Comparatively, you're right in that more energy slots with Slas is better DPS (Not damage per hit), however at the cost of range (susceptible to SRM/SSRMs) and jumpjets, do you still consider it to be superior?
#18
Posted 07 February 2013 - 06:20 PM
DrxAbstract, on 07 February 2013 - 06:17 PM, said:
Per shot:
5 Slas = 15dmg, 10 heat, 90m, 2.5t
3 Mlas = 15dmg, 12 heat, 270m, 3t
Continuous Fire:
5 Slas = 5dps, 3.35hps
3 Mlas = 3.75dps, 3hps
Comparatively, you're right in that more energy slots with Slas is better DPS (Not damage per hit), however at the cost of range (susceptible to SRM/SSRMs) and jumpjets, do you still consider it to be superior?
Oh I never considered the Flea to be superior at all, i'm just saying the crazy person who wants to take 5 meds is insane.
The Flea is going to be even more DOA than the Spider was, but at least we'll be able to put MASC onto real mechs with real guns.
#19
Posted 07 February 2013 - 06:31 PM
General Taskeen, on 07 February 2013 - 06:06 PM, said:
Sure, sometimes. But other times it's more effective to attack an enemy formation from an unexpected direction and get as much attention as possible before getting to safety, so that they're distracted when all your team's bigger mechs come out to fight.
Unfortunately the game gives you 0 points for accomplishing this.
EDIT: This is just like why I sometimes take AMS: often to provide cover for allies, not for myself. I don't get points for this, but it does improve our win probability (back when LRMs were quite popular).
Edited by MacKoga, 07 February 2013 - 06:33 PM.
#20
Posted 07 February 2013 - 06:32 PM
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Except jumpjet trajectories are 100% predictable since you cant change direction in midair. Additionally the moment you land your forward momentum is disrupted by hitting the ground which makes you an easy target until you can accelerate again. Jumpjets make you easier to kill most of the time.
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