Having been a mecha fan for many years now, least a decade. I have played many games and seen many a show. But what has really impressed me is the control system for Steel Battalion, if you aren't aware of it check it out here: [http://en.wikipedia....teel_Battalion] sweet right , like a true mech sim set up.
SO dev.s I would hope you can consider creating a console set up of some form, seeing as S.B. work well as a proof of concept but a game like MWO could really make something of that form work as a legit control interface. In addition with modern tech such as OLED screens, touch sensors and the like it could really be superb. I can see the additional display set up used for point targeting, coolant systems control, link to satellite feeds and or other communication and spy tech your lance has deployed, constant left/right/rear camera views. I could go on but I think im making the point clear.
This could work as another source of game income and enhance the experience to that highly subversive level some of us gamers crave for. The intensity of fighting would rises and pilot skill would take another leap forward


The Control Console Concept
Started by Alastair Corsair, May 27 2012 08:22 AM
2 replies to this topic
#1
Posted 27 May 2012 - 08:22 AM
#2
Posted 27 May 2012 - 08:24 AM
Interresting idea Post Launch, even tho I just bought a brand new X52 Pro lolz...
Ohhh btw, your Link is brken
Ohhh btw, your Link is brken

#3
Posted 29 May 2012 - 02:53 AM
If you can solder and dremel than the sky's the limit. 
Buttons and switches
http://www.sparkfun....es/145?page=all
http://www.allelectr...shbutton/1.html
Also POS (point of sale) keybaords are very customizable and you can find em cheap too.
http://compare.ebay....&_lwgsi=y&cbt=y

Buttons and switches
http://www.sparkfun....es/145?page=all
http://www.allelectr...shbutton/1.html
Also POS (point of sale) keybaords are very customizable and you can find em cheap too.
http://compare.ebay....&_lwgsi=y&cbt=y
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