I have had a long day and am only going to reply to three posts, so here it goes.
roflplanes, on 09 February 2013 - 12:23 PM, said:
You misunderstand, I wasn't bashing, just pointing out that what the OP requested wasn't feasible for a Battlemech like it is for a lightly-armored infantryman (with catlike reflexes and Special Forces balancing abilities [Splinter Cell, anyone?]) and that his control scheme still requires the 'Mech to TURN rather than instantly strafing to one side or the other.

EDIT: I just realized that while you didn't understand what I was saying, you did say exactly what I was trying to get across, right here:
Quote
still requires the 'Mech to TURN rather than instantly strafing to one side or the other
I understand it isn't feasible I guess the idea I am trying to get across is very specific. I am trying to get tactical out-maneuvering, aka. strafing, down to one button instead of 3. Much like someone else mentioned MMO's I would be interested in seeing that style implemented. So instead of turning the legs to face a direction and upping the throttle, I would be interested in the D key turning your legs to 90 degrees from the way you are facing and raising the throttle to max, much like I would like W to be max throttle.
I believe someone else mentioned earlier the throttle being at max would severely cripple game play but I would beg to differ. I can feather the key to raise the throttle to max and release to have it snapped back to 0 and based on the way mechs gain speed, you could stabilize your mech's speed easily. At least for me, because I remember the racing games where that is exactly what you did to control your speed.
Alto, on 09 February 2013 - 10:57 AM, said:
Hi Valek,
First, Welcome to MWO. Good post and sensible well thought responses to others points.
I wish I could sit with you for an hour of play and slap you round the back of the head each time you are holding down a key needlessly (zen master style) or at least remind you of the 'x' key when you need it. Failing that I thought id give you some history and maybe even a suggestion or two as to ways to get used to piloting you warmachine. Please forgive me if these are things you have already discussed. They are meant more as words of encouragement, rather than anything else.
In the past ,there would be a single player campaign that would allow you to get used to piloting a mech in a steady learning curve. Obviously you don't have this with MWO and so you're in at the deep end, like any new player. My first suggestion would be to get hold of the free version of Mechwarrior 4 from Mektek, it might help you get a feel for piloting and it allows a 3rd person view to give you a crutch. Although I would suggest Mechwarrior 2 (if you can find it) over mw4 as it handles more like this game.
You see, mw4 was designed to be used with a joystick and many players of this game use the keyboard and mouse over the joystick because of the way the game handles but would probably prefer a joystick to play it (its kinda a fantasy simulator after all). If i remember correctly 'The Garth' actually uses a joystick whilst playing. Maybe trying it with a joystick with a throttle might well help you get more of a feel for it and get you out of fps reactions.
Also in the heat of battle, relax. Aggressive play and twitch reactions, make a good pilot not. But calm, situational awareness and a steady aim do. Concentrate on keeping in mind your direction and facing at all times.
I may just have to grab one of the early games and play them, having background to the online version would probably make the game much easier to understand. Also I have heard that there are people who play with a mouse and throttle, that idea appeals to me greatly, but I cannot afford it, I am looking to build my desktop finally within the next month and have no spare cash at all...even my clunking engine is being set aside.
I feel like a physical throttle would be an invaluable asset to this game and would probably make the game quite a bit easier for me, because I am the type of person who tends to ignore huds, I watch the map, but only when I am trying to get somewhere unfortunately.
I really don't do twitch gameplay ever actually, which is kind of odd because I know people who are both a lot better and a lot worse at many different video games than myself who do get very tense during combat in video games. I take my time and make every shot count, I just get turned around because I won't realize I am slowing grinding against the side of a cliff.
and finally the guy who thinks I play FPS's on a regular basis.
Alois Hammer, on 09 February 2013 - 09:46 AM, said:
There's your whole problem. This isn't an FPS, and once you get used to that and learn to play MWO as MWO rather than as an FPS, you'll be well on your way.
To clarify I rarely play FPS's that is just how I think of the controls because, for the most part many of these controls are heavily modern fps based, with the few difference that I have listed as not being a fan of.
When I play this game, I do not think of it as an FPS, in fact I have been calling mechs, "tanks" for the past week. This is truly because I think of this game as very similar to World of Tanks. This is why I find myself craving the 3rd person view, and holding down the W key. For anyone who doesn't know, WoT is very similar in controls to MW. The things that differ are the fact that the game is mostly played in 3rd person, the throttle is offset from the wasd keys and throttle up is "R" and throttle down is "F", then "W" and "S" act as full throttle in either forward or reverse.
I suppose, and this is very bad to say on this forum, I would like to have MechWarrior mostly redone in the WoT control scheme. That said, it would not work most of the time, but I feel like this would vastly improve the game. Alright, now that I said that flat out. Flame me, I know you want to because I just said blasphemous things!
The main things I would like to see would be 3rd person, if I lose the targeting reticle, that is fine, because fighting in first person is much easier anyway, and I would like simplified controls...including, but not limited to everything I have posted before this, with refinements of course to keep the game "feeling" correct. Also, I think I saw it mentioned somewhere else,
but having zoom mapped to the scroll wheel would be much nicer feeling. *hint, hint*
Keep the comments coming, I do like having a large amount of people to bounce ideas off of! Even if a lot of you guys are against it. I would like to remind some of you though, the past is not always better, and nostalgia doesn't work on people who are new. For that matter, the games I have played for nostalgia recently have sucked so hard....
~Val
Edited by valek879, 09 February 2013 - 05:14 PM.