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Elite Skills And The Grind


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#41 Lucky Noob

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Posted 08 February 2013 - 08:49 AM

I try to understand your opinion.

If you feel Playing different Variants of an Chassis is Work for you, i woud say the chassis isnt your style.

You like to unlock the elites and you like to have em now. Isnt the way the target ?
What you aiming for after getting the elite ?
I mean in long term , unlock the Masterskills is the target, there is no need to rush there. there is nothing after it.

You dislike Social structures in Groups.
The NGNG TS Server has an "looking for Group" channel. Jump in and just wait for some People who likes an 4. Man to drop with. Thats okay even for only 1 Game. There is no social Structure, just some stranger who like to drop as 4 man Team.
You will meet many people who are like you and dont like to be bound to an Clan or Unit.

#42 Julian Tifflor

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Posted 08 February 2013 - 09:15 AM

gee why do people only read what they like to read...some assume something i never said...i even said the opposite.

and i play MMOs longer than many...and i played Lineage 2 for over 2y...so i know what grind is and feels like. (12h in one room killing mobs on daily basis)
and i have people i play with...this isnt so much about myself but others...that stay unsocial. i for myself play with friends or others i find in chats/TS/streams or whatever...while my friend f.e. would never socialize himself with anyone but his rl friends.

and for those players this might be a problem none of the social players feel for themself.

i...dont plan to get elite skills anytime soon cause i want to buy a mech from each class first and this will still take time.
and i never felt like spending bucks on a game that is really done and released yet...but thats just a personal opinion.

what i dont get...why you arent able to master just one mech...wh do you have to buy 3? to get more mech bays? nope...you can buy them...skill them and sell them. for the ones to get it fast with MCs? i just cant comprehend the thoughts behind it.

double or triple xp needed if you only have one mech...but make it possible. so i dont need to play variants i dont like...simple as that.

Edited by Julian Tifflor, 08 February 2013 - 09:17 AM.


#43 Sug

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Posted 08 February 2013 - 09:29 AM

View PostJulian Tifflor, on 08 February 2013 - 09:15 AM, said:

what i dont get...why you arent able to master just one mech...wh do you have to buy 3? to get more mech bays? nope...you can buy them...skill them and sell them. for the ones to get it fast with MCs? i just cant comprehend the thoughts behind it.



You're confusing Free to Play with Free. There's a grind for a reason. And a way to make the grind easier for a reason.

Hint: The reason is money.

#44 Julian Tifflor

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Posted 08 February 2013 - 09:40 AM

really? where is the difference if you have to earn triple/quadruple xp on one mech to master it...instead of buying 2 other variants and be able to master it with normal xp rate? the only difference are the CBs...but if you have to earn like x amount of xp you prolly have the CBs by then as to buy 2 more.

i just dont want it to be a must to purchse 2 other variants i may never play...i want an option, nothing that will break the game or make them lose money.

#45 Xizore

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Posted 08 February 2013 - 09:42 AM

@ OP

Big disagree with you there. After grinding the elite skills on 3 dragon chasis (before the hero mechs were released) I can say the exp progression for the unlocks is very fair. Without premium time, I would earn 100-700exp per round, depending on how successful my team was. I have played 95% of my games so far as an individual queuer.

One of the benefits of pushing through the grind was that I earned enough CBills by mastering one chasis to afford the next. It was a very smooth transition.

At the end of the day, the important question is: Is MWO fun or not? If you think that unlocking pilot efficiencies will make you so much better than other pilots, than you have a lot to learn about teamwork in this game. If you aren't enjoying the grind, then you probably won't feel much different once you have become an "elite" pilot for whatever mech you prefer.

Maybe your issue is that you haven't found a mech/playstyle that suits you. I suggest you play with the trail mechs and keep looking for the fun in MWO.

#46 Mister Blastman

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Posted 08 February 2013 - 09:44 AM

OP: You can give yourself a bonus.

Be at the top of the scoreboard! You get far more XP that way. It should take you about 3 - 5 hours of playing to XP up each mech. Yeah, that's a lot of time but on those double XP weekends--even faster.

I'm a founder--that hasn't pressed the premium time button yet. I've been playing the game like everyone else since we went Open Beta. and my free premium ran out in November. I've elited some mechs since then so it can be done and it isn't too hard.

A little less time consuming though could be a plus as a whole.

#47 Crud Bonemail

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Posted 08 February 2013 - 09:47 AM

Have 171 games on my Atlas account. Have $6,894,762 in cash so need about another 2.5 million for next Atlas. Figure thats about another 35-40 games pugging. Doubt I will upgrade the next one I buy and will get back about 3 million or so and have to grind another 6 million then. So all told I figure about 315 games to Elite out Atlas from a trial account. Seems fair to me.

#48 Nathan Foxbane

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Posted 08 February 2013 - 09:54 AM

Interesting opinion there OP. Being a Legendary Founder I actually rarely use my Founder's 'Mechs as I am busy grinding out other 'Mechs to elite or master status. I also have yet to activate premium time or buy a hero 'Mech. I find the grind rather light compared to what it could be. I have played a total of 1058 games as of this writing since Open Beta started and I have managed to master 8 different variants and am working on my 9th, have elited out two others that I will not be mastering and have several that have enough XP on them to get master a second time if I could. Now just using the masters as basis, that works out to 132.25 games per 'Mech to master. In reality it is less since I have 3 'Mechs that only made it to elite status. All elite skills have made a noticeable difference in ability to perform. That said my win loss ratio is around 2.64 so maybe that is why I have managed of finish out those 'Mechs so fast.

#49 KingNobody

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Posted 08 February 2013 - 09:56 AM

You know that grind that you're all trying to get through as fast as possible? That's the GAME. Maybe enjoy playing instead of looking forward to your next mech/engine/upgrade.

#50 DaZur

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Posted 08 February 2013 - 10:21 AM

The answer to why some folks see this a "grinding" and other see it as "playing" is.. wait for it... "work ethic".

Society has molly-coddled some people to a point where they fail to see the value in working for a goal because society tells them we don't need to keep score and you are entitled to anything you want. We've raised a world of uninspired, instant gratification seeking, lazy life sponges who want everything on a silver platter, instantly and with as little effort as necessary. They look down on anyone who works for what they have, cry foul because they have it and demand restitution for the suffrage they have experienced because it was not placed in their lap...

I weep for our future...

On a lighter note, I just mastered 2 of my Phracts and am now working on my Cents. I enjoy the ubiquitous "grind" as it provides an end-goal and satisfaction of accomplishment. -_-

#51 Diablobo

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Posted 08 February 2013 - 11:10 AM

The grind is a fact of life for any F2P game. The premium bonus makes a huge difference, and we only have to spend about $15/month for the premium and a couple mechbays. The devs need that revenue, and you are certainly getting your money's worth for your entertainment dollar. To play as much as we do and not have to pay for it is fine, but it's a win/win to buy the $15 MC pack every month.

#52 Crokus

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Posted 24 February 2013 - 03:44 PM

The grind is one thing that is keeping me from really enjoying the game as well. I don't mind spending a bit of money on the game but for someone who wants to play around with multiple mechs the current exp setup is really no fun. The grind itself is not so much the issue, would be fine if they just increased the exp needed by a lot so premium accounts were still really helpfull in speeding it up and removed the 3 variant requirement. Seriously having to waste your hard and slowly earned c-bills on 3 variations of the same mech is ridiculous, especially when those who have no mc can only have 4 mechs total.

Either up the exp for elite a bunch and get rid of this or allow us to spend the earned exp on trial mechs without purchasing them.

#53 Julian Tifflor

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Posted 24 February 2013 - 05:46 PM

i played 442 matchs so far...and i find myself often at the top of the scoreboard. so yes i enjoy playing my atlas...which has tons of XP but no way to get master until i buy 2 other chassis that i would prolly sell right away again or maybe keep one.

some chassis types are nice to have...like many of the stalkers or now the trebuchets. but some arent for me if i look at the raven.

so why deny me the option and others to master a mech without buying 2 others...play and then sell them? so far no one has given a real reason why this shouldnt be possible!

if i enjoy a mech sure i dont speak of grind...but when you know you wont keep them or those other 2 chassis arent for you its just plain no fun! if you have fun with it...nice for you...but some dont like this mechanic and what do you guys lose if they would make it possible to get elite on one chassis?

why are you so against it...telling people its no use, go elsewhere, play something else, find a mech you like etc?
we all have opinions...and if something is possible without hurting you at all why are you all so stubborn to deny people it telling us its ok as it is? it simply isnt!

and sure they need the money...but i never did...and i never will pay for a game before its done! but thats just me and you are all free to think otherwise.

i would rather pay monthly than getting a f2p game since f2p just means in the end you will spend more tan any game with a p2p mentality. but as we know...nowadays its f2p but p2p+f2p+p2w often....thankfully this isnt p2w.

right now i try to get used to my raven...since i mostly played assault ones and its quite a change...especially if you mech is not done its quite often a fast end. (like the raven 3L with his starting engine...you cant outrun anything^^)

so in the end i find it much better to earn the bucks with my atlas, its faster and easier....equip the raven fully and then start playing it...or i will just often watch a game than playing it myself. i play near always conquest and go cap for my teammates...and thus you dont score big on the scorescreen CB wise.

and i wont buy the other 2 ravens...they either change the system or i wont get it...this is my decision and maybe i am lucky they will change it...or not. i still cant see any reason if they raise the xp needed on a single mech to let it be impossible to reach elite skills.

if anyone still disagrees...fine...but at least tell me...the good reason why it shouldnt be made possible? and not just an opinion how others should feel about it since you dont feel this way.

Edited by Julian Tifflor, 24 February 2013 - 05:51 PM.


#54 rgreat

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Posted 24 February 2013 - 06:05 PM

Sad story Bro.

Anyway: Open up your wallet and stop complaining.

#55 Major Derps

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Posted 24 February 2013 - 08:16 PM

So, basicly you want more, for doing less...yeah, thats not going to happen. I think the current xp system is clever. Instead of just learning 1 particular mech, you are forced to gain experience in others. A smart pilot will relish this, as in the process, they will learn the strengths and weaknesses of other 'mechs, to then exploit them in battle.

Edited by Mokey Mot, 24 February 2013 - 08:17 PM.


#56 Julian Tifflor

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Posted 26 February 2013 - 09:11 AM

now i need the picture with the facepalm...

geee does anyone take their time to read what i wrote properly? its simply pointless posting here with answers that dont even matter or hit the point what i am complaining and suggesting.

so again...make it possible to master a single mech...but double or triple or even quadruple the xp you need if you dont get the other 2 chassis!

so where do i have to work less for it? where is this an easy way?





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