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Don't Reward Players For Using Missiles


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#1 CHWarpath

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Posted 10 February 2013 - 07:42 PM

So as it stands, PGI has decided to nerf the guass rifle and ECM? So my question is, what exactly is wrong with the guass rifle? Its a weapon that uses ammo and you actually have to aim it so why was it nerfed? ECM was nerfed? Why? Because lame player styles using all streaks and LRMS couldn't get reach their 1000+ damage any longer by the click of a mouse button while eating a double whopper in the other hand? Since when did devs reward hovering a mouse over a target and pressing a button after it goes red exactly? Do not discourage skill in a game, Riot Games does not discourage it and look at its player base and revenue. Take a hint PGI.

#2 TheFlyingScotsman

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Posted 10 February 2013 - 07:45 PM

As long as sniper rifles have existed in any multiplayer game ever. lol.

I feel you, though. LRMs dont daunt or worry me in the least, but SRMs could use a polite nerfing. It should happen when damage resistant armor types are introduced.

#3 herosson

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Posted 10 February 2013 - 07:49 PM

Gauss is officially poo (so says I) get yourself some PPC's and wreck face. Been murdering in my 4PPC Stalker all weekend.

#4 Damien Matashy

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Posted 10 February 2013 - 07:54 PM

i was going to post an intelligent answer the op's rant/question, but i felt that it would not be worth the time.

#5 Serapth

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Posted 10 February 2013 - 07:58 PM

I really dont get these skill rants... Does sniping really require any more skill... You sit 900+m away from the fight, zoomed in and click things that move... its about the same amount of skill required as selecting the MWO icon to load the game.

#6 Kiiyor

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Posted 10 February 2013 - 08:01 PM

Get some ping then. Sniping becomes an epic combination of extreme calculus, luck, practice and patience. The vertical position of Venus in the solar equinox also has a mild effect.

#7 armyof1

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Posted 10 February 2013 - 08:01 PM

LRM should most definitely have their tracking ability weakened. The missiles are way too good at turning corners around mountains and buildings. Sometimes it looks like they even go through the top of mountains/buildings. Not to mention when you fire them you can basically stand right in front of a mountain and not worry they'll explode in front of you. If they had done that in the first place, the whole mess with ECM and its' exaggerated usefulness could have been avoided.

SRM on the other hand has problems only due to one mech, the Catapult. Do something about that mech instead, all other mechs using SRM have balanced amount of hardpoints for missiles.

Edited by armyof1, 10 February 2013 - 08:03 PM.


#8 Kaspirikay

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Posted 10 February 2013 - 08:02 PM

View PostKiiyor, on 10 February 2013 - 08:01 PM, said:

Get some ping then. Sniping becomes an epic combination of extreme calculus, luck, practice and patience. The vertical position of Venus in the solar equinox also has a mild effect.


****, this guy speaks the truth.

#9 herosson

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Posted 10 February 2013 - 08:02 PM

View PostSerapth, on 10 February 2013 - 07:58 PM, said:

I really dont get these skill rants... Does sniping really require any more skill... You sit 900+m away from the fight, zoomed in and click things that move... its about the same amount of skill required as selecting the MWO icon to load the game.


That's a bit harsh of a statement really, oh I see your fighting fire with fire. :)

#10 CHWarpath

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Posted 10 February 2013 - 08:03 PM

View PostSerapth, on 10 February 2013 - 07:58 PM, said:

I really dont get these skill rants... Does sniping really require any more skill... You sit 900+m away from the fight, zoomed in and click things that move... its about the same amount of skill required as selecting the MWO icon to load the game.


Anytime you are using your own 2 eyes to line up a shot on a moving target you are using far more skill than waiting for a reticle to turn red and pressing a button.

#11 Serapth

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Posted 10 February 2013 - 08:05 PM

View Postarmyof1, on 10 February 2013 - 08:01 PM, said:

LRM should most definitely have their tracking ability weakened. The missiles are way too good at turning corners around mountains and buildings. Sometimes it looks like they even go through the top of mountains/buildings. Not to mention when you fire them you can basically stand right in front of a mountain and not worry they'll explode in front of you when you fire them. If they had done that in the first place, the whole mess with ECM and its' exaggerated usefulness could have been avoided.

SRM on the other hand has problems only due to one mech, the Catapult. Do something about that mech instead, all other mechs using SRM have balanced amount of hardpoints for missiles.



Are we playing different games?

I almost never get hit by LRMs and when I do its either because some dipshit teammate drew a volley down on me, or I screwed up big time. Even then I can normally dodge LRMs by... well, walking backwards.

The Catapult isn't the only boating mech, the Stalker is certainly another problem. Also ECM wasnt brought in to counter LRMs, but SSRMs, which could have been fixed so many other ways.

The Catapult is a problem mech though, the hardpoints are just too good, coupled with an overly powerful turn radius. It aint getting fixed anytime soon though, which is disappointing and lead to one of my first losses of faith for PGI to balance the game. That said, look at all the crappy chassis since, and the brutal job they did balancing ECM and well... yeah, that ship sailed.

#12 Willie Sauerland

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Posted 10 February 2013 - 08:06 PM

View PostCHWarpath, on 10 February 2013 - 08:03 PM, said:


Anytime you are using your own 2 eyes to line up a shot on a moving target you are using far more skill than waiting for a reticle to turn red and pressing a button.


What if you don't wait for the reticle to turn red and fire your LRMs indirectly? Skill shot when they hit or no?

#13 armyof1

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Posted 10 February 2013 - 08:06 PM

View PostKiiyor, on 10 February 2013 - 08:01 PM, said:

Get some ping then. Sniping becomes an epic combination of extreme calculus, luck, practice and patience. The vertical position of Venus in the solar equinox also has a mild effect.


That's why I never do it, might try it when those EU servers are up. With a low stable ping sniping would be so much easier.

#14 Serapth

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Posted 10 February 2013 - 08:07 PM

View PostCHWarpath, on 10 February 2013 - 08:03 PM, said:


Anytime you are using your own 2 eyes to line up a shot on a moving target you are using far more skill than waiting for a reticle to turn red and pressing a button.



Sure I suppose... on about the same level that bejewelled requires skill I suppose.

The real skill in this game is tactical. Picking the proper sniping point, or position to effectively use your LRMs. Something both sniping and LRMs require, just in different manners.

#15 CHWarpath

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Posted 10 February 2013 - 08:10 PM

View PostTheFlyingScotsman, on 10 February 2013 - 07:45 PM, said:

As long as sniper rifles have existed in any multiplayer game ever. lol.

I feel you, though. LRMs dont daunt or worry me in the least, but SRMs could use a polite nerfing. It should happen when damage resistant armor types are introduced.


Yes its a form of sniping but unlike most games, you don't die to one shot. These maps are also quite small and many fights are knife fights in a phone booth not at range. I just find it interesting how such a small player bases wants to repel any kind of competitive players so they can use a style of play that ruins games. I mean why don't they just make aim bot modules for everyone and call it a day?

View PostSerapth, on 10 February 2013 - 07:58 PM, said:

I really dont get these skill rants... Does sniping really require any more skill... You sit 900+m away from the fight, zoomed in and click things that move... its about the same amount of skill required as selecting the MWO icon to load the game.


I click spectate in the rare cases I die early, and this community on average can't aim to save their life my dear boy.

#16 Mr Mantis

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Posted 10 February 2013 - 08:11 PM

Hey guys it is already hard enough to get my spotting assist :) . There needs to be a noob tube like item in each game, in this game it is LRMs. It makes players feel powerful without having to have a great deal of knowledge of the game and it's intricacies, although unlike the noob tube in most games LRMscan be used with great skill in a balanced build.

#17 Mycrus

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Posted 10 February 2013 - 08:11 PM

Sniping, skill? puhlease... Low ping + cheese = ftw...

If you can't brawl in a direct fire medium your nothing...

#18 Felicitatem Parco

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Posted 10 February 2013 - 08:11 PM

The greatly negative and insulting tone of this thread is cause for Jettison.

The whole "press a button/no skill" argument always creates arguments that devolve into insults. ECM has not received any programming changes (other things have minor buffs against ECM). The Gauss Rifle has received the property of Exploding that has been intended for deployment into the game, and has been public-knowledge for months now, and is perfectly in-line with the BT source rules (and it's ammo still doesn't explode).

Edited by Prosperity Park, 10 February 2013 - 08:13 PM.


#19 CHWarpath

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Posted 10 February 2013 - 08:12 PM

View PostKiiyor, on 10 February 2013 - 08:01 PM, said:

Get some ping then. Sniping becomes an epic combination of extreme calculus, luck, practice and patience. The vertical position of Venus in the solar equinox also has a mild effect.


I don't snipe, but I find it much more skillful than missiles. Its clear that PGI is anti-sniper, and pro-LRMS.

#20 armyof1

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Posted 10 February 2013 - 08:12 PM

View PostSerapth, on 10 February 2013 - 08:05 PM, said:



Are we playing different games?

I almost never get hit by LRMs and when I do its either because some dipshit teammate drew a volley down on me, or I screwed up big time. Even then I can normally dodge LRMs by... well, walking backwards.

The Catapult isn't the only boating mech, the Stalker is certainly another problem. Also ECM wasnt brought in to counter LRMs, but SSRMs, which could have been fixed so many other ways.

The Catapult is a problem mech though, the hardpoints are just too good, coupled with an overly powerful turn radius. It aint getting fixed anytime soon though, which is disappointing and lead to one of my first losses of faith for PGI to balance the game. That said, look at all the crappy chassis since, and the brutal job they did balancing ECM and well... yeah, that ship sailed.


I guess we are playing different games, walking backwards doesn't help at all. Or you might have been fired upon by guys that can't even keep the target locked until the missiles hit.

I think PGI is too afraid to actually take back things that have showed themselves to ruin the game. Why not just remove SSRMs if they were way too easy to use?



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