Don't Reward Players For Using Missiles
#1
Posted 10 February 2013 - 07:42 PM
#2
Posted 10 February 2013 - 07:45 PM
I feel you, though. LRMs dont daunt or worry me in the least, but SRMs could use a polite nerfing. It should happen when damage resistant armor types are introduced.
#3
Posted 10 February 2013 - 07:49 PM
#4
Posted 10 February 2013 - 07:54 PM
#5
Posted 10 February 2013 - 07:58 PM
#6
Posted 10 February 2013 - 08:01 PM
#7
Posted 10 February 2013 - 08:01 PM
SRM on the other hand has problems only due to one mech, the Catapult. Do something about that mech instead, all other mechs using SRM have balanced amount of hardpoints for missiles.
Edited by armyof1, 10 February 2013 - 08:03 PM.
#9
Posted 10 February 2013 - 08:02 PM
Serapth, on 10 February 2013 - 07:58 PM, said:
That's a bit harsh of a statement really, oh I see your fighting fire with fire.
#10
Posted 10 February 2013 - 08:03 PM
Serapth, on 10 February 2013 - 07:58 PM, said:
Anytime you are using your own 2 eyes to line up a shot on a moving target you are using far more skill than waiting for a reticle to turn red and pressing a button.
#11
Posted 10 February 2013 - 08:05 PM
armyof1, on 10 February 2013 - 08:01 PM, said:
SRM on the other hand has problems only due to one mech, the Catapult. Do something about that mech instead, all other mechs using SRM have balanced amount of hardpoints for missiles.
Are we playing different games?
I almost never get hit by LRMs and when I do its either because some dipshit teammate drew a volley down on me, or I screwed up big time. Even then I can normally dodge LRMs by... well, walking backwards.
The Catapult isn't the only boating mech, the Stalker is certainly another problem. Also ECM wasnt brought in to counter LRMs, but SSRMs, which could have been fixed so many other ways.
The Catapult is a problem mech though, the hardpoints are just too good, coupled with an overly powerful turn radius. It aint getting fixed anytime soon though, which is disappointing and lead to one of my first losses of faith for PGI to balance the game. That said, look at all the crappy chassis since, and the brutal job they did balancing ECM and well... yeah, that ship sailed.
#12
Posted 10 February 2013 - 08:06 PM
CHWarpath, on 10 February 2013 - 08:03 PM, said:
Anytime you are using your own 2 eyes to line up a shot on a moving target you are using far more skill than waiting for a reticle to turn red and pressing a button.
What if you don't wait for the reticle to turn red and fire your LRMs indirectly? Skill shot when they hit or no?
#13
Posted 10 February 2013 - 08:06 PM
Kiiyor, on 10 February 2013 - 08:01 PM, said:
That's why I never do it, might try it when those EU servers are up. With a low stable ping sniping would be so much easier.
#14
Posted 10 February 2013 - 08:07 PM
CHWarpath, on 10 February 2013 - 08:03 PM, said:
Anytime you are using your own 2 eyes to line up a shot on a moving target you are using far more skill than waiting for a reticle to turn red and pressing a button.
Sure I suppose... on about the same level that bejewelled requires skill I suppose.
The real skill in this game is tactical. Picking the proper sniping point, or position to effectively use your LRMs. Something both sniping and LRMs require, just in different manners.
#15
Posted 10 February 2013 - 08:10 PM
TheFlyingScotsman, on 10 February 2013 - 07:45 PM, said:
I feel you, though. LRMs dont daunt or worry me in the least, but SRMs could use a polite nerfing. It should happen when damage resistant armor types are introduced.
Yes its a form of sniping but unlike most games, you don't die to one shot. These maps are also quite small and many fights are knife fights in a phone booth not at range. I just find it interesting how such a small player bases wants to repel any kind of competitive players so they can use a style of play that ruins games. I mean why don't they just make aim bot modules for everyone and call it a day?
Serapth, on 10 February 2013 - 07:58 PM, said:
I click spectate in the rare cases I die early, and this community on average can't aim to save their life my dear boy.
#16
Posted 10 February 2013 - 08:11 PM
#17
Posted 10 February 2013 - 08:11 PM
If you can't brawl in a direct fire medium your nothing...
#18
Posted 10 February 2013 - 08:11 PM
The whole "press a button/no skill" argument always creates arguments that devolve into insults. ECM has not received any programming changes (other things have minor buffs against ECM). The Gauss Rifle has received the property of Exploding that has been intended for deployment into the game, and has been public-knowledge for months now, and is perfectly in-line with the BT source rules (and it's ammo still doesn't explode).
Edited by Prosperity Park, 10 February 2013 - 08:13 PM.
#19
Posted 10 February 2013 - 08:12 PM
Kiiyor, on 10 February 2013 - 08:01 PM, said:
I don't snipe, but I find it much more skillful than missiles. Its clear that PGI is anti-sniper, and pro-LRMS.
#20
Posted 10 February 2013 - 08:12 PM
Serapth, on 10 February 2013 - 08:05 PM, said:
Are we playing different games?
I almost never get hit by LRMs and when I do its either because some dipshit teammate drew a volley down on me, or I screwed up big time. Even then I can normally dodge LRMs by... well, walking backwards.
The Catapult isn't the only boating mech, the Stalker is certainly another problem. Also ECM wasnt brought in to counter LRMs, but SSRMs, which could have been fixed so many other ways.
The Catapult is a problem mech though, the hardpoints are just too good, coupled with an overly powerful turn radius. It aint getting fixed anytime soon though, which is disappointing and lead to one of my first losses of faith for PGI to balance the game. That said, look at all the crappy chassis since, and the brutal job they did balancing ECM and well... yeah, that ship sailed.
I guess we are playing different games, walking backwards doesn't help at all. Or you might have been fired upon by guys that can't even keep the target locked until the missiles hit.
I think PGI is too afraid to actually take back things that have showed themselves to ruin the game. Why not just remove SSRMs if they were way too easy to use?
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