

Unfortunately, We Need A Kill Cam In This Game :-(
#21
Posted 08 February 2013 - 04:01 PM
*but remembers some ppl touch themselves at those... >.>
#22
Posted 08 February 2013 - 04:06 PM
When they have balanced mechs and guns, fine. Now? Who cares.
#23
Posted 08 February 2013 - 04:10 PM
Still I agree an option to not get that screen at all would be nice. Especially because that screen (or at least the camera circlng the mech corpse) tends to come again if the target you were spectating happens to die.
All in all I am presonally not that interested why in detail I did die. Most of the time I died because I made a mistake/wrong decision. Nothing more I need to know about that really.
#24
Posted 08 February 2013 - 04:39 PM
Teralitha, on 08 February 2013 - 03:50 PM, said:
Agreed, and without being able to determine if the pilot died, then i say leave it. I know i normally get stuck looking at the ground and my poor broken corpse of a mech.
Another good idea that would take more programing, but was also in some other games, like crome hounds and armor core, would be to have your mech replaced by a trooper with a pistol. No damage to mechs, but can kill other pilots wandering the battlefield. Better then the circle your corpse or see who killed you. (although it would be nice to know the name of the guy who killed you, i don't think it shows that yet.)
#26
Posted 08 February 2013 - 05:05 PM
Edited by jakucha, 08 February 2013 - 05:07 PM.
#27
Posted 08 February 2013 - 05:13 PM
Oh, and the 360 degree scouting info, that's me looking out of my 'mech after it's been destroyed. Or something.
Timing out would be detrimental to death analysis. Perhaps it would work to have the camera time out, leaving a black or faction-based background.
#28
Posted 08 February 2013 - 05:14 PM
Hotthedd, on 08 February 2013 - 04:48 PM, said:
they do have survival kits in the cockpits for this reason. Thus my statement of a pistol. They tend to also have short ranged comm units in there also, along with water, food, and maybe a coat if the world would demand it.
#29
Posted 08 February 2013 - 05:15 PM
Nathan Bloodguard, on 08 February 2013 - 05:14 PM, said:
At this point, something like that is even more useless than Machine Guns. If it had an actual purpose, sure, but it's something they'd spend time making for no reason.
#30
Posted 08 February 2013 - 05:22 PM
Captain Midnight, on 08 February 2013 - 01:50 PM, said:
Just looks like yet another reason to SEPARATE THE PREMADES OUT from everyone else to me

Match filter: Ranked/Premade/Tournament Checkbox (and give me the option of avoiding the Night Maps already, PLEASE!!)
#31
Posted 08 February 2013 - 05:23 PM
#32
Posted 08 February 2013 - 05:35 PM
#33
Posted 08 February 2013 - 06:44 PM
Zylo, on 08 February 2013 - 05:35 PM, said:
I would agree. it is the fastest easiest solution that doesnt give away any unknown information.
#34
Posted 08 February 2013 - 07:15 PM
Agreed that there should be an auto-switch unon death, whether it's your own or a mech that you're spectating. Mainly because I don't want to have to click the "next" button.
Edited by The Cheese, 08 February 2013 - 07:17 PM.
#35
Posted 08 February 2013 - 07:35 PM
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