Jump to content

:( Goodbye To All The Players


119 replies to this topic

#101 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 11 February 2013 - 01:21 AM

To have a global account, with global servers may cost a sum.
So what do you need... i have payed a hundred bucks of shipment costs to get my hands on the Deimos Miniature...i'm ready to pay another hundred bucks to keep the community whole.
I'm not ready to watch BattleTech - die for another one - like it was when FASA sold it to Wizkids...

#102 Slaytronic

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 475 posts

Posted 11 February 2013 - 01:33 AM

On the basic level it's much like forcing a couple to divorce, when their madly in love.
Don't destroy mech love.

#103 Trulock

    Rookie

  • 6 posts

Posted 11 February 2013 - 01:36 AM

I will stop playing if they do not implement global login -> regional selection.

There is a couple of reasons for this.

1) Already small community will be split. My clan is from all over and I want to drop with anyone of them at any time depending on who is on VOIP

2) Last bit of faith that this game will survive will be out the window. Their inability to handle something as simple as central login with regional sandboxes removes all faith that they will be able to deliver in a reasonable timeframe the other features this game needs to keep me around. I love the combat but I am already becoming jaded to be honest. They need to give me an additional layer soon or my attention will probably get hijacked by other titles.

#104 AndyHill

    Member

  • PipPipPipPipPipPip
  • 396 posts

Posted 11 February 2013 - 01:56 AM

View PostTaizan, on 10 February 2013 - 02:18 PM, said:

This is not like renting a BF2 server from some gamehost. Probably more in the line of an MMO with clustered servers, fail safe database setup, backup connection, security etc.Nevertheless aside from the setup I don't see any reason why the regions need to be separated except for the reason that they will "sell" the rights of Mechwarrior Online to a local gameprovider (Bigpoint, Gamigo etc.) - think Battlestar Galactica, Seafight etc. this is the only way they will host the game, this means also introducing the game provider's own payment system and community site.


It's not like renting a BF2 server, but it's exactly like renting a regular Win/Linux server, which is probably being done on a much larger scale every day. We're not talking about co-operation with game server providers, that's an entirely different thing. The question of renting vs. buying and hosting their own servers is a financial one and I don't see any issues with licensing etc. unless PGI specifically want to subcontract running the EU side business to some other company. Game servers do not require backups or other such failsafes, just redundancy to that a sufficient number is available at any given time even if some fall off the grid. The account servers are an entirely different matter, which is another reason why not having different ones for each region might help save on costs.

Nevertheless and as you also mentioned, wether PGI rent servers from around the world or host their own server farms, there are really no technical reasons for not having one central master account / matchmaker service and thus no real reason to split the community. PGI may of course have some reasons we have overlooked, but I don't have enough imagination to come up with any.

#105 valrond

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 319 posts
  • LocationSpain

Posted 11 February 2013 - 05:01 AM

View PostTrulock, on 11 February 2013 - 01:36 AM, said:

I will stop playing if they do not implement global login -> regional selection.

There is a couple of reasons for this.

1) Already small community will be split. My clan is from all over and I want to drop with anyone of them at any time depending on who is on VOIP

2) Last bit of faith that this game will survive will be out the window. Their inability to handle something as simple as central login with regional sandboxes removes all faith that they will be able to deliver in a reasonable timeframe the other features this game needs to keep me around. I love the combat but I am already becoming jaded to be honest. They need to give me an additional layer soon or my attention will probably get hijacked by other titles.



This. If they're unable to make something that every other decent online game has (except for persistent worlds, like MMOs), then I'm out of here.

I have an account on iRacing.com. Well, iRacing has servers in the USA, Australia and Europe (The Netherlands to be precise). There is ONE account, then you select the server where you want to run. That's it. That is how it should be done. Select the server zone where you want to drop from a list. If they can do it for races that are a lot longer (up to 6 hours), why not for 15 minute matches?

#106 MingTheMerciless

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 200 posts
  • LocationSomewhere between here and Sian

Posted 11 February 2013 - 05:49 AM

View Postvalrond, on 11 February 2013 - 05:01 AM, said:



This. If they're unable to make something that every other decent online game has (except for persistent worlds, like MMOs), then I'm out of here.

I have an account on iRacing.com. Well, iRacing has servers in the USA, Australia and Europe (The Netherlands to be precise). There is ONE account, then you select the server where you want to run. That's it. That is how it should be done. Select the server zone where you want to drop from a list. If they can do it for races that are a lot longer (up to 6 hours), why not for 15 minute matches?


THIS

#107 Monsoon

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,631 posts
  • LocationToronto, On aka Kathil

Posted 11 February 2013 - 06:02 AM

While I'm happy to see a European server to address lag issues, I'm saddened that it'll separate the community and if they do do an Asian server, that would only fragment the community further.

I really do hope they can come up with a better option.

#108 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 16 February 2013 - 03:03 AM

Sorry but I'm unconvinced that splitting the community in anyway is necessary for PGI to make money. The "only" thing that the EU & Asian servers need to do for good pings is to crunch the games themselves, outside of this everything should be handleable by North American servers - it is only the 15 min norespawn matches that need a local server.

While architecture no doubt plays a role, well - imho keeping this community unified and playing together is vital. for both competitive reasons, future proofing & unity.

We don't need duplicate playernames. we do need an ability to play in asia or europe with our friends. This is huge for me, mechwarrior is probably one of the most international titles out there, and a lot of my friends are from europe/russia/asia

forcing us to choose only 1 region to play on is like telling us that in the 21st century age of the internet we are not allowed to have our facebook friends to play games with.

That's just plain bad PR, bad for the game, bad for to competitive scene...

I see 0 value added by a decision to split the community like this.

#109 StandingCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,069 posts
  • LocationUSA

Posted 16 February 2013 - 03:27 AM

Would it be that difficult for PGI to just have our accounts on both servers at once so that we could play on either one?

That way people wouldn't be forced to leave their units and friends... PGI also wouldn't have to run two different community warfare scenarios.

Splitting a playerbase, especially one that isn't all that large is not a wise move...

#110 Bosie

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 261 posts

Posted 16 February 2013 - 04:02 AM

An EU based team is dropping against an US based team to fight over a planet. Who gets to pick the server and have the better pings, and therefore an advantage?

I'm all for a split as this is an FPS and having a ping that bounces from 100-250 whilst playing against folk with pings of 20-50 puts me at a disadvantage. When playing other FPS games I avoid servers that I have a ping of 50 or more to.

#111 StandingCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,069 posts
  • LocationUSA

Posted 16 February 2013 - 04:11 AM

View PostBosie, on 16 February 2013 - 04:02 AM, said:

An EU based team is dropping against an US based team to fight over a planet. Who gets to pick the server and have the better pings, and therefore an advantage?

I'm all for a split as this is an FPS and having a ping that bounces from 100-250 whilst playing against folk with pings of 20-50 puts me at a disadvantage. When playing other FPS games I avoid servers that I have a ping of 50 or more to.


Hmmm... good point. So the community warfare part would have to remain separate. But I still stand by keeping our accounts mirrored on both servers.

#112 Mimic

    Member

  • PipPipPipPipPip
  • Survivor
  • 100 posts

Posted 16 February 2013 - 04:19 AM

View PostBosie, on 16 February 2013 - 04:02 AM, said:

An EU based team is dropping against an US based team to fight over a planet. Who gets to pick the server and have the better pings, and therefore an advantage?

I'm all for a split as this is an FPS and having a ping that bounces from 100-250 whilst playing against folk with pings of 20-50 puts me at a disadvantage. When playing other FPS games I avoid servers that I have a ping of 50 or more to.


Always play on the server of your opponents, because if you lose you can always blame it on bad ping.

#113 employee24601

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 176 posts
  • LocationSydney, Australia

Posted 16 February 2013 - 04:26 AM

Is it just me, or does PGI seem to err on the side of the ridiculous initially, and then pull back into sanity once the community has beat its head against the wall over and over and over?

I fully expect them to announce their intention to force users to permanently choose a region, then retract that decision to allow flexible region selection later on. I mean, just look at camo- blind ******* freddy could have seen that NO ONE was going to enjoy paying to paint their mechs every damn time (phase 1), and that permanent colour unlocks were clearly the only reasonable option (phase 2).

#114 Dragonkindred

    Member

  • PipPipPipPipPip
  • The Raider
  • 160 posts

Posted 16 February 2013 - 04:28 AM

How about we start bombing the suggestion forums with all of our collective ideas until they take notice?

http://mwomercs.com/...g-equalization/

#115 StandingCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,069 posts
  • LocationUSA

Posted 16 February 2013 - 04:28 AM

View Postemployee24601, on 16 February 2013 - 04:26 AM, said:

Is it just me, or does PGI seem to err on the side of the ridiculous initially, and then pull back into sanity once the community has beat its head against the wall over and over and over?

I fully expect them to announce their intention to force users to permanently choose a region, then retract that decision to allow flexible region selection later on. I mean, just look at camo- blind ******* freddy could have seen that NO ONE was going to enjoy paying to paint their mechs every damn time (phase 1), and that permanent colour unlocks were clearly the only reasonable option (phase 2).


I am just glad they listen to the community... yea, it would be nice if it was done "right" the first time.... but, hey, what are you gonna do?

How many mechs did we get with head hitboxes that were too large, where the community told them way before the mech was even released? They finally learned though... I think... :)

#116 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 16 February 2013 - 04:32 AM

Sorry if I have to speak my mind so frankly but splitting the community is a dumb move PGI.

I think the reason is that technically it is easier to replicate the whole system in other data centers than create a 3 tier system with a centralized accounts server and decentralized game servers.

This is the short road to a train wreck. Please take the time and allocate the resources to do this PROPERLY.

#117 StandingCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,069 posts
  • LocationUSA

Posted 16 February 2013 - 04:36 AM

There, I started a thread in the suggestion area. :)

http://mwomercs.com/...us-server-idea/

#118 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 16 February 2013 - 04:37 AM

View PostStandingCow, on 16 February 2013 - 04:11 AM, said:


Hmmm... good point. So the community warfare part would have to remain separate. But I still stand by keeping our accounts mirrored on both servers.


I don't see this as an issue. Why not just let us choose which regions to play on for CW? I for one wouldn't mind dropping on all 3 regions servers, a fast ping is nice, but sometimes having fun is more important, seriously a 250ms ping is nothing compared to mech3 :)

#119 AndyHill

    Member

  • PipPipPipPipPipPip
  • 396 posts

Posted 16 February 2013 - 04:51 AM

View PostBosie, on 16 February 2013 - 04:02 AM, said:

An EU based team is dropping against an US based team to fight over a planet. Who gets to pick the server and have the better pings, and therefore an advantage?



Either host several Community Warfare instances or parts of the map around the world. You can either choose which region you want to fight on or different planets can give home field advantage to different player bases. Host Rasalhague world battles for example in Sweden etc.

#120 Furmansky

    Member

  • PipPipPipPipPipPip
  • 232 posts

Posted 16 February 2013 - 04:56 AM

I don't understand why some people are against Global Account server and multiple game servers? It is a best solution for all of us. It will not split the community but will reduce the load on each server. So we get improved game play, and we still can play with friends on the other side of the ocean. This is best of both worlds solution. I don't know what difficulties are ahead of PGI on this one but, I am sure this is perfectly doable.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users