

Ecm Went Boom!
#1
Posted 05 February 2013 - 02:52 PM
#2
Posted 05 February 2013 - 02:53 PM
Jaguar Prime, on 05 February 2013 - 02:52 PM, said:
Yes it can. Today's patch notes say they reduced ECM health from 10 to 3. (Same health as a Gauss Rifle now.)
#3
Posted 05 February 2013 - 02:54 PM
#4
Posted 05 February 2013 - 02:55 PM
- Fixed issue where Beagle Active Probe, ECM, and Command Console were not taking critical hit damage
- Set ECM health to 3
#5
Posted 05 February 2013 - 02:55 PM

#8
Posted 05 February 2013 - 03:00 PM
Kyone Akashi, on 05 February 2013 - 02:55 PM, said:
- Fixed issue where Beagle Active Probe, ECM, and Command Console were not taking critical hit damage
- Set ECM health to 3
DARNIT, I was ninja'ed!!!
Edited by KuruptU4Fun, 05 February 2013 - 03:00 PM.
#9
Posted 05 February 2013 - 03:01 PM
#10
Posted 05 February 2013 - 03:09 PM
KuruptU4Fun, on 05 February 2013 - 03:00 PM, said:

But, I know how you feel. The thread had zero answers the moment I started typing!
Starburster, on 05 February 2013 - 03:01 PM, said:
#13
Posted 07 February 2013 - 04:33 PM
#14
Posted 07 February 2013 - 04:58 PM
#15
Posted 07 February 2013 - 05:02 PM
#16
Posted 07 February 2013 - 09:14 PM
p00k, on 07 February 2013 - 05:02 PM, said:
Oh goodness no, that would be too much of a nerf against ECM. That would be too demanding on those poor ECM pilots, running around passively negating lock-ons. Oh the horror.
#17
Posted 08 February 2013 - 01:15 AM
Starburster, on 05 February 2013 - 03:01 PM, said:
I logged in JUST to like this. This is an AWESOME idea to help reduce the overall impact of ECM
Edited by HC Harlequin, 08 February 2013 - 01:16 AM.
#18
Posted 08 February 2013 - 01:30 AM
#19
Posted 08 February 2013 - 01:56 AM
Praehotec8, on 08 February 2013 - 01:30 AM, said:
Because early cockpits resembled (or at least put people in mind of) the pits used for **** (male chicken) fights.
#20
Posted 08 February 2013 - 02:00 AM
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