MuonNeutrino, on 09 February 2013 - 07:58 AM, said:
This doesn't stop boats. It just stops you from firing large numbers of *any* weapons at a time. Sure, it'd also knock out the PPC boats, but that'd be more in the way of collateral damage. The heat system doesn't care where your heat comes from - the 24 points of heat generated when that catapult fires its 6 SRM6s is the exact same as the 24 points of heat generated when a stock HBK-4SP fires its 4 mlas + 2 SRM6s. If you try to penalize the catapult for 'boating' by reducing heat capacity enough that firing that battery of SRMs causes issues, you do the exact same thing to a perfectly normal stock design like the 4SP.
There are two big benefits from boating
1) You take only the best weapon there is, so compared to a "balanced" loadout that also mixes weaker weapons, you get the most performance benefit.
2) ALl weapons fire at the same speed, with the same range - you can always alpha, allowing you to benefit from convergence. Meaning highest precision against your enemy.
Lowering the heat capacity can at least make the 2nd part more difficult, as a high heat weapon setup will bring you over the heat capacity. If you have the dissipation for it, you could still fire their weapons at their full DPS, but you must build ina delay between weapons. Meaning you don't benefit from convergence as much, and spread your damage more.
The only flaw is that not all weapons are so heat-intensive that this will work. A Gauss RIfle or a bunch of SRM6s will never spike as much in heat has a few Large Lasers or PPCs.
But there are other reasons why we could use a better dissipation, as the current system makes energy weapons more expensive than they "should" be, leading to people improving stock mechs by taking out guns and replacing them with heat sinks, leading overall to mechs having less weapons than typical for Battletech. (ANd I a not just talking about the weird weapon potpourri-of-weapon stock mechs here - I am talking about "canon" boats like the HBK 4P or the AWS-8Q).
And the high capacity also unduely benefits low-heat weapons, because you simply don't need to worry about dissipation - you have 40 or 50 heat capacity to use up before you worry about cooling off, likely you can fire 3-5 salvos and kill an enemy before heat ever turns into an issue.