

Not Enough Cash?
#1
Posted 09 February 2013 - 04:17 AM
I don't mind the grind, as such, but there is a point where to advance any further I have to pony up the cash, which I don't have, or play a huge amount with time I don't have either.
And yes, I know that's how these games tend to work; if the grind wasn't the grind then no one would pay them money, they wouldn't make any profit and the spiral heads down from there...but surely there is a way to make the grind less grindy without compromising other aspects of the game/business model?
I have issues with GXP too, but that's for another time.
#2
Posted 09 February 2013 - 05:21 AM
If you would like to proceed faster, there are cash-supported avenues of accessing content at an accelerated rate.
#3
Posted 09 February 2013 - 06:29 AM
And whilst I agree that a mech represents a huge investment, I think to get out as much as you can from the game, it needs to be easier to achieve.
I mean, to unlock various pilot trees (3 basic onto 3 elite) that's three mechs. on the grind, just to be able to explore this level of content you have to play literally 30 hours (guesstimate) plus just to earn the cash, never mind the XP on the basic levels. which means you are essentially locked into playing with one chassis of mech for something approaching twice the length of a standard/average single player game, where you could expect vast amounts of content to open out to you.
Aside from anything else, surely a bitter grind would put people off? you have to feel rightly rewarded for your skills, And I don't feel that right now the payout is high enough. You get hardly anything for capping which seems shortsighted for a game that claimed all along it wasn't just about kills, it was about strategy.
Don't misunderstand me, I'm not asking to be swimming in cash riches, just a little more to make things feel more attainable, feel like every time I make a kill, It's actually going to contribute to my funds in some noticeable way...
#4
Posted 09 February 2013 - 07:13 AM
I think its fine. As you play you collect C Bills and after a while youre able to buy all what you like.
#5
Posted 09 February 2013 - 07:20 AM
C-Bills are not the problem in this game.
I got over 2m EXP, so GXP is no problem too.
Just play.
#6
Posted 09 February 2013 - 07:26 AM
Playing MWO matches is not grindy. You're playing the game and honing your skills. Skills which are worth more than Endosteel and XL engines. Give a new player 100million cbills and Master in every mech and he'll still end the match with 10 damage done.
Mechs are a huge investment though. I recommend using one of the fan made Mech Labs that let you build mechs and actually get information on parts before you spend cbills in game.
Edited by Sug, 09 February 2013 - 07:28 AM.
#7
Posted 09 February 2013 - 07:43 AM
I just feel sorry for the peeps with not much time and no money that it's going to take a month to afford another freaking mech.
#8
Posted 09 February 2013 - 07:46 AM
MC is the shortcut designed to solve problems like that. Rough to say but that is the way it is.
#9
Posted 09 February 2013 - 07:47 AM
#10
Posted 09 February 2013 - 07:49 AM
I had a 8 hour marathon last night. Who needs sleep? Anyways sorry to anyone I might have insulted or DC'ed on before he got the kill, I eventually reached a point of: If you **** up my match I'll pay back any dirty way I can.
Anyhow. Along the way I've spent enough CBills on modifying my Ctaphracts to buy a new Atlas. So I'm fine on the income side of things.
And NO, I do not pay on the overpriced premium time.
#11
Posted 09 February 2013 - 07:51 AM
#12
Posted 09 February 2013 - 07:57 AM
Also those saying "play the game" which doesn't help as I don't have a great deal of time. Something I have stated several times in this thread.
As for those telling me that that's what premium is for, you also didn't clearly understand the question nor the context I set it into.
I foolishly expected an actual discussion about the pros and cons of higher money acquisition for the player vs practical business orientated issues Vs player retention.
Like everything else I have apparently said in this thread; wrong again.
#13
Posted 09 February 2013 - 07:57 AM
Maybe we will get a cbill x2 weekend sometime or something like the bonus experience points weekend we had last month.
Here Is to hoping !
#14
Posted 09 February 2013 - 08:02 AM
PoLaR, on 09 February 2013 - 07:57 AM, said:
Maybe we will get a cbill x2 weekend sometime or something like the bonus experience points weekend we had last month.
Here Is to hoping !
Now a double cash weekend has a certain degree of promise....
#15
Posted 09 February 2013 - 08:04 AM
Mchawkeye, on 09 February 2013 - 07:57 AM, said:
Actually i understand perfectly, and seeing as you are playing and making CBills at a rate that have not made you feel abused i'd say the devs have hit a sweet spot. You see the idea is that you should be tempted to buy MC to spend on mechs or Premium, if you got enough CBills from being a non-premium user then the largest part of their income would be cut in to and that would be bad.
So if that was not the part i did not understand i think you need to elaborate on your point and explain what it is i do not understand.
#16
Posted 09 February 2013 - 08:15 AM
#17
Posted 09 February 2013 - 08:22 AM
AlexEss, on 09 February 2013 - 07:46 AM, said:
I understand the concept of premium time. and the need for them to earn money. I have stated as much.
However, I feel there must be a sweet-spot between the two, and I feel that so far they have missed the mark just slightly. Abused is a strong word. I do think that we do not get enough money for kills. If i want to by a a heavy mech it's going to be 59 matches. that's ten hours or so play (as much as you can average such a thing out). That's an awful lot of time to spend to get a new chassis when, largely the only thing you can do in the game is buy mechs and fanny with their loadouts. there are no other maps. Currently no other metagame. Just mechs.
Whilst I admit this comparison is unfair to some degree, but can you imagine what MW 3 or 4 would have been like if it took 10 hours to upgrade?
Not everyone can play without sleep. not everyone can buy premium. these people should be respected too.
People need to feel they are achieving at a rate that keeps them interested. The stick and the carrot and what not. I feel the stick needs recalibrating.
Edited by Mchawkeye, 09 February 2013 - 08:23 AM.
#18
Posted 09 February 2013 - 08:24 AM
So lets say average 75k C-Bills earned per match without premium and an Atlas cost about 10 million C- Bills.
10 Mill/75k = 134 games.
134 games * 10 minutes = 1340 Minutes
1340 minutes / 60 minutes = 22 hours.
If you played 2 hours a day it takes about a week and a half for the biggest battlemech in game.
Cataphract olnly cost 75% of a Atlas so it cost about a week or so.
Edited by RiceyFighter, 09 February 2013 - 08:28 AM.
#19
Posted 09 February 2013 - 08:30 AM
In my founder fatlas, the minimum is usually around 120k, but the maximum is much lower (less firepower on the thing).
#20
Posted 09 February 2013 - 08:31 AM
Mchawkeye, on 09 February 2013 - 07:57 AM, said:
Pros: Everyone gets what they want faster.
Cons: Everyone gets what they want faster. People get sick of the game faster. PGI makes less money. PGI has less incentive to maintain game. PGI adds less content. Game probably fails.
Happy?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users