Catapult Cockpits.
#41
Posted 09 February 2013 - 04:59 PM
#42
Posted 09 February 2013 - 05:08 PM
The only real advantage the Cat has (in my opinion) is the K2's high mounted arms.
Since their looking at adding quirks to the different varients I think they should give mech attributes that push them towards their intended roles. Any advantage should balance the drawbacks. The K2 for example, it's meant to be a sniper, it should have improved optics. Bigger cockpit = better veiw.
For the record during closed beta I played a Cat 90% of the time, now I play Stalkers, if I want to snipe I use an Atlas.
Ok, thats my two cents, flame away.
#43
Posted 09 February 2013 - 05:09 PM
RG Notch, on 09 February 2013 - 04:42 PM, said:
Because case you missed the rest of the conversation you decided to blindly chime in on; I don't get headshotted in the cat much- I don't brawl in a cat, and I'm not bad in them.
What I'm referring to is balance, it's the only mech that retains the Gynormo™ cockpit. (Awesomes used to have a big one too, and Cataphracts for about a day, and Atlases back in early testing.
#44
Posted 09 February 2013 - 05:55 PM
#45
Posted 09 February 2013 - 06:29 PM
Livewyr, on 09 February 2013 - 05:09 PM, said:
Because case you missed the rest of the conversation you decided to blindly chime in on; I don't get headshotted in the cat much- I don't brawl in a cat, and I'm not bad in them.
What I'm referring to is balance, it's the only mech that retains the Gynormo™ cockpit. (Awesomes used to have a big one too, and Cataphracts for about a day, and Atlases back in early testing.
To call for any sort of buff for the Catapult is absurd. Cockpit is vulnerable when standing still and not so much while moving. The size of it is not the reason it is getting hit so much but the placement of it. Aim for the pointed tip of the Catapult and you might get a head shot and might not. Stop standing still in your PPC sniper and the enemy will have a hell of a time trying to cockpit you.
Calling for a buff because something has a weakness is not the proper way to balance a game. There are tons of people in this thread disagreeing with you but you seem to write off their opinion as quickly as they wrote off yours. But what can you expect from someone who thinks Catapults need a buff.
#46
Posted 09 February 2013 - 06:38 PM
Quote
And remember kids, forums are for discussion not opinion validation, which is what the OP is really looking for, someone who shares his bias.
#47
Posted 09 February 2013 - 07:44 PM
Chavette, on 09 February 2013 - 05:58 AM, said:
1) You do not need to be the one that gets to close.I am sure the enemy will do this for you.
2) I have had Catapults shot out from under me at very long ranges because of the combination of head hitbox size and it's far frontal location.Keeping distance from incomming fire does not reduce the size of the head target area one bit.It's the same size if it's 10m away or 900m away.
3) If the Catapult is an exclusivly long range support chassis than why was the Awesome given a smaller head hitbox? The Awesome uses the same long range weapons as the Catapults LRMs and PPCs.Arguable that the Awesome is also an exclusivley ranged support mech.
4) Just for the record I would not oppose a reduction of head size to also accompany a reduction in torso twist.
Edited by Lykaon, 09 February 2013 - 07:46 PM.
#48
Posted 09 February 2013 - 08:01 PM
Deamhan, on 09 February 2013 - 05:55 PM, said:
Everyone and their dog driving a sniper mech these days plus much better netcode, of course you'll see more carefully aimed shots.
I just had a match where I one-shotted two cats one after the other from 400m away while they and myself were moving. No hacks required. I always go for headshots against cats because they are so trivially easy to do.
Edited by Snib, 09 February 2013 - 08:03 PM.
#49
Posted 09 February 2013 - 08:01 PM
Livewyr, on 09 February 2013 - 03:37 PM, said:
I would like that too.. if mech sizes were proportional.
Human sizes don't change much.. but somehow the cockpits have extreme differences in size.. (and non of them look all that spacious, except maybe the awesome)
I have to agree, the cockpits don't seem like they follow any sort of scale. But the mechs don't seem to fit in any kind of scale either
#50
Posted 09 February 2013 - 08:53 PM
With my K2, I have about 250,000 exp beyond master skill level. At an average of 500 exp earned per match (no premium time), that equates to roughly 558 matches where I've used my K2. Out of those 558 matches, I recall being headshot about 7 or 8 times.
With the catapult chassis, I've mastered the C1, C4, K2. The total number of times I've been killed by a destroyed cockpit on ALL my catapults is about 12 times. From my experience, I've learned there are generally two situations where my cat is vulnerable.
First of all, keeping my cockpit in a static position, such as in a sniper dual. Second situation, brawling where I kept my nose pointed on target while circling. Its like using a light mech, non-movement or predictable movement will cost you.
Edit: I haven't used the k2 a lot since the recent netcode patch, but still rotate through the c1 and c4
Edited by Fiesta Mike, 09 February 2013 - 09:14 PM.
#51
Posted 09 February 2013 - 09:15 PM
#52
Posted 09 February 2013 - 09:20 PM
#53
Posted 09 February 2013 - 09:27 PM
#55
Posted 10 February 2013 - 12:28 AM
The problem with the cockpit of the catapult is that it's in the center of mass and it's much larger than other mech's. Sometimes you headshot them without even trying for it.
While I'm ok with the feel of the headshot mechanic on the catapult, I think that the comparative size between other cockpits and the catapult is unbalanced.
#56
Posted 10 February 2013 - 01:06 AM
#57
Posted 10 February 2013 - 02:02 AM
#58
Posted 10 February 2013 - 02:08 AM
They might need a *little* looking at
Edited by Taurich, 10 February 2013 - 02:14 AM.
#59
Posted 10 February 2013 - 02:31 AM
Livewyr, on 09 February 2013 - 03:09 PM, said:
The Awesome is an assault mech. Granted, one that is usually meant for bombardment over bigger distances, but still an assault. The Catapult is a support mech. You can use it as a brawler, but if you expect it to rule the battlefield, you get a shot through those big windows, meant to make artillery observations easier.
#60
Posted 10 February 2013 - 03:52 AM
Wolfways, on 09 February 2013 - 09:33 PM, said:
= Contradiction.
Well that didn't quote well.
How is what I said a contradiction???? I use an Atlas for sniping at present because there's no advantage to using a Cat, I'm suggesting that there should be more to distingush different mech designs. If you think there's a contradiction in there somewhere you might want to invest in a dictionary.
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