Astrolux, on 09 February 2013 - 06:29 PM, said:
Calling for a buff because something has a weakness is not the proper way to balance a game. There are tons of people in this thread disagreeing with you but you seem to write off their opinion as quickly as they wrote off yours. But what can you expect from someone who thinks Catapults need a buff.
That cat already has a glaring weakness people just don't take advantage of- those giant satellite dishes for arms where most people keep most/all of their weapons that can be picked off at 1000 meters. (AC20 cats don't obviously.. but then.. they have the same glaring weakness as SRM cats.. extremely limited range.)
(Also, there are plenty of people agreeing with me too, some of them not necessarily from an objective point of view so that doesn't help, but plenty of others agree.) You're not still mad that I told you to p*ss off in TS are you? (Don't answer that- it was rhetorical.)
Craftyman, on 09 February 2013 - 06:38 PM, said:
You're another person that forgets the ears.
And remember kids, forums are for discussion not opinion validation, which is what the OP is really looking for, someone who shares his bias.
And remember kids, reading comprehension is not as prevalent as one might think. (Check the rest of the thread, or end up just like Chav and RG.) This is not a reactionary post.
GODzillaGSPB, on 10 February 2013 - 02:31 AM, said:
The Awesome is an assault mech. Granted, one that is usually meant for bombardment over bigger distances, but still an assault. The Catapult is a support mech. You can use it as a brawler, but if you expect it to rule the battlefield, you get a shot through those big windows, meant to make artillery observations easier.
Support is just a role for a mech, the weight class matters little. Awesomes and catapults are both support chassis.
In fact, one could argue that the Catapult K2 is built with more brawling capability than the awesome. (2 MLs 2 MGs vs 1 SL for fighting inside 90)
Awesomes used to have the jumbo head too; but even though they have assault scale armor and can mount 4 SRM 6s in one chassis, 6-7 MPLS in another, 5 LL's/PPCs in another.. go 80+kph in another (two)... and have all had their torso twist range and speed buffed.. they still retain the smaller then life cockpit hitbox.
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All I really want is for the mechs to have equal size head hitboxes, whether they bring them all to the same size as the cat, or bring the cat in line with the rest.
(And for those of you who have difficulty reading: I do drive two cats among every other chassis in the game, I don't brawl with either of them and I handle them very well, this is objective, not a reaction.)
Edited by Livewyr, 10 February 2013 - 04:49 AM.