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Highlander Hgn-733C And The Ac20


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#1 Sevend

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Posted 09 February 2013 - 12:18 PM

So looking at the different Highlander variants, I noticed that the 733C has an AC 20 in its right arm, which means it would have to lose the right Lower arm actuator. Now this wouldnt be a big deal, but what I was wondering was that since the left lower arm actuator is still there, would that not mean the left arm would have a range of motion that would be limited by the right arm?

#2 Redshift2k5

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Posted 09 February 2013 - 12:21 PM

Good question!

does that mech use the crit-splitting function of one o the more advanced build rules, or is it literally missing an actuator only on one arm?

#3 CMDR Sunset Shimmer

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Posted 09 February 2013 - 12:26 PM

Correct.

Atleast if that variant comes into MWO.

A good example of this is the Yen Lo Wang. it has only Vertical movement of it's gun arm, but no horizontal movement, due to the loss of the lower arm actuator.

I would assume that they'd do the same for the Highlander... or just ignore that variant.

#4 Sevend

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Posted 09 February 2013 - 12:29 PM

For it to work in MWO its going to have to missing it, I'm not sure if it actually does in canon...

#5 Star Colonel Mustard Kerensky

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Posted 09 February 2013 - 12:34 PM

View PostSevend, on 09 February 2013 - 12:29 PM, said:

For it to work in MWO its going to have to missing it, I'm not sure if it actually does in canon...

In canon I'm pretty sure it just moves one of the ac/20s crits into the RT.

#6 Strum Wealh

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Posted 09 February 2013 - 12:39 PM

The HGN-733C does indeed remove the Lower Arm Actuator in order to fit the whole of the AC/20 within the Right Arm.
Though, the Left Arm is where the SRM-6 is located, and it has the full set of actuators (Shoulder, Upper Arm, Lower Arm, and Hand).
Posted Image

The question is, how will PGI resolve the issue of having weapons mounted in both arms, where one arm has minimum articulation and the other has the maximum articulation...?

#7 OneEyed Jack

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Posted 09 February 2013 - 12:58 PM

Isn't it obvious? Add a third reticule.
;)

#8 Surtr

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Posted 09 February 2013 - 01:24 PM

View PostOneEyed Jack, on 09 February 2013 - 12:58 PM, said:

Isn't it obvious? Add a third reticule.
;)


my head hurts just thinking about that.

honestly though, arm mounted missile slots are not ideal, so if it was slaved to the torso I wouldn't have a problem personally.

#9 MechWarrior849305

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Posted 09 February 2013 - 01:25 PM

View PostOneEyed Jack, on 09 February 2013 - 12:58 PM, said:

Isn't it obvious? Add a third reticule.
:)


May be quite as fun, as also obvious. I would love to have three reticules going wild everywhere they want ;) The only thing to do is to buy second mouse and grow third arm IRL

Edited by DuoAngel, 09 February 2013 - 01:27 PM.


#10 Trauglodyte

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Posted 09 February 2013 - 02:18 PM

They could just move the SRM to the torso and leave the left arm as a shield arm like the YLW. Or, they could just force you to be really good and know that your arm reticle is left arm only thereby forcing you to adjust your fire groups.

#11 Lord Perversor

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Posted 09 February 2013 - 02:49 PM

Dragons should also not carry the lower right arm actuator and be able to mount an Ac/20 , but due lasers on left arms seems PGI choose to let it out and not complicate the aiming with different arm movement.

#12 Monkey Bone

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Posted 09 February 2013 - 02:49 PM

I guess it acts as a torso-mounted gun (the crosshair instead of the circle), while the left arm uses the circle.

#13 Lefty Lucy

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Posted 09 February 2013 - 02:50 PM

Hopefully they'll give the SRM arm full articulation, and you'll just have to understand that the AC20 shoots closer to the crosshairs than the circle.

#14 LaserAngel

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Posted 09 February 2013 - 02:52 PM

It'll be interesting to see how they resolve this one.

#15 Iwaslost

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Posted 09 February 2013 - 02:58 PM

View PostSevend, on 09 February 2013 - 12:18 PM, said:

So looking at the different Highlander variants, I noticed that the 733C has an AC 20 in its right arm,


-Drool- I want.

#16 AlexEss

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Posted 09 February 2013 - 03:14 PM

well the simplest solution would be to remove the actuator from the other arm too.. Or drop the AC/20 from the version.

Either would work.

#17 Strum Wealh

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Posted 09 February 2013 - 03:14 PM

Also, it should be noted that the Victor is in the same situation - Right ARM with an AC/20 and minimal actuators (Shoulder and Upper Arm only), Left Arm with a full actuator set (Shoulder, Upper Arm, Lower Arm, and Hand) and mounting two Medium Lasers...

#18 Skadi

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Posted 09 February 2013 - 03:16 PM

View PostStrum Wealh, on 09 February 2013 - 12:39 PM, said:

The question is, how will PGI resolve the issue of having weapons mounted in both arms, where one arm has minimum articulation and the other has the maximum articulation...?

By not putting it ingame.

#19 ArmandTulsen

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Posted 09 February 2013 - 03:23 PM

View PostOneEyed Jack, on 09 February 2013 - 12:58 PM, said:

Isn't it obvious? Add a third reticule.
;)


Yes, an x-shaped reticule similar to the torso crosshair (space in the centre, lines not intersecting) should designate the arm with no lower arm actuator. When you move the mouse to the far right you'd still have the circle reticule move to the far right, but it's only the left arm firing in that spot. Simultaneously, the x reticule would also move up or down on its axis as you move the mouse.

So theoretically, you could shoot at three targets at once.

This easy system would help introduce the Victor without any problems, as well.

PGI, please take note.

Edited by ArmandTulsen, 09 February 2013 - 03:31 PM.


#20 Adrienne Vorton

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Posted 09 February 2013 - 03:44 PM

View PostJules Gonzales, on 09 February 2013 - 02:49 PM, said:

I guess it acts as a torso-mounted gun (the crosshair instead of the circle), while the left arm uses the circle.

i guess that´d be the most elegant solution





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