The breaking point in comparison is just a hair under 5 mechs.
5 phrankens @ 750 MC = 3750
5 phrankens @ 125 MC (single use) + 3000 MC (one-time global) = 3625.
It's funny the amount of defending. Excellent Smoke and Mirror marketing. The only way the new pricing is more economical, is if previously you went with matching paint schemes across most of your mechs. In that case, it's a huge cost savings. For those who had many different paint schemes on many different mechs and chassis's..it's a HUGE price increase.
They could easily fix this, and should have anticipated the problem in a micro-transaction economy, of cheap 1-time use paint colors. This would solve the unreasonable default pricing of schemes, allwoing for an upgrade to the global 1000 MC paints.
Single Use (500 MC colors) priced at 125 MC
Single Use (1000 MC colors) priced at 250 MC
etc...
This would maintain the threshold at 4 mechs, but allow tons of individual customization.
The goal of a F2P micro-transaction economy is to create small repetitive purchases that can net greater income than the seemingly large one-time purchase. This can be seen easily in MMORPG that also offer full-content subscriptions. It's almost more cost effective in most F2P games to buy the mid-level global unlocks.
*The full-subscription is rarely a good long-term plan, but results in instant access to everything with minimal initial investment.
*Mid-Level 'unlock for life' is the best long term investment, but expensive initial investment.
*Low-Level highly restrictive purchaces are desinged for repetitive spending (the nickel and dime approach). While not long-term player cost effective, they enable quick income from short-term or new players or the best money generation from long-term players.
As MWO is not really condusive to a full subscription service, the only revenue generation possibilities are 'lifetime unlocks' and 'Micro purchaces'. They seem to be only embracing one of the two non-mutually exclusive strategies. I think this is a ginormous mistake, both short term, and more importantly long-term.
Mr 144
Edited by Mr 144, 09 February 2013 - 10:51 PM.