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How To Nerf The Srm Cat


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#41 QuantumButler

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Posted 10 February 2013 - 08:13 AM

View PostCroft, on 10 February 2013 - 08:01 AM, said:

Aim for the ears. usually SRM cats have to run around with their barn door open, that means their arms/ears take extra damage. 1 or 2 volleys are enough to neuter it(even if you only take one arm off, it would dramatically reduce his effectiveness).

The other way is to stay out of its' range, I don't mean the whole 270M, you just need to stay out of it's effective range of <100, 180 if they have artemis IV. anything outside of the effective range means the damage will be spread all over the mech rather than just in 1 or 2 locations.

Of course there is always the old, i don't have out run the troll, I just have to out run you tactics. Have a sponge... er teammate between you and the SRM cat almost gurantee that he will shoot at your teammate instead of you.


Bzzt, wrong.

The doors give you a BONUS 10% damage reduction when closed, when open, they take the same damage as regular components with no doors do.

View Postzraven7, on 10 February 2013 - 07:41 AM, said:

To nerf the SRM Cat:

1) get behind it.

2)shoot it's ears off.

Done!


>Get behind a mech that can instantly turn it's torso almost all the way behind so it can shoot you with 90 damage missiles.

Great plan. .

Edited by QuantumButler, 10 February 2013 - 08:12 AM.


#42 Anyone00

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Posted 10 February 2013 - 08:23 AM

As noted before the SRM cat usefulness is fairly situational; but most of the maps favors that situation (close in brawling).

If it has to be nerfed, my suggestiion: increase the spread (particularly initial spread) of SRMs when coming out points with more than six launch tubes: more tubes, more spread.
Increase the number of launch tubes per arm on the A1 from 15 to 30. The A1's SRM capabilities are nerfed and its LRM capabilities are buffed.

#43 Major Dick

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Posted 10 February 2013 - 08:34 AM

Stop whining about the 6X SRM6 cat. It is a very situational mech. If you are on Caldera just lol at the poor sap as he can't get close enough to do **** and will overheat fast. Yeah he'll light you *** up if you stand toe to toe with him as he should, because anything more than 150 yrds out will be untouchable.

#44 Sheraf

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Posted 10 February 2013 - 08:41 AM

The SRM catapult don't need a nerf in my opinion. What needs to improve is our roles in the match. Scout should do their spotting job and report back to the team, or else we will just wander into the other team and all hell break lose :)

Edited by Sheraf, 10 February 2013 - 08:41 AM.


#45 zraven7

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Posted 10 February 2013 - 09:08 AM

View PostQuantumButler, on 10 February 2013 - 08:13 AM, said:


>Get behind a mech that can instantly turn it's torso almost all the way behind so it can shoot you with 90 damage missiles.

Great plan. .


Funny, works for me all the time, and I make a hobby of taking the ears off of Cats.

#46 Targetloc

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Posted 10 February 2013 - 09:09 AM

The fix is simple. Increase the damage spread of SRM at close range. Normalize it so it's similar between point blank and 270 meters.

That's what the original weapon was balanced for, even before PGI for some reason decided to bump up the missile damage.

The DPS/ton on SRMs is completely broken (it's an LBX15 for 3 tons) when all the damage goes to a single location.

#47 Star Colonel Mustard Kerensky

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Posted 10 February 2013 - 09:14 AM

View PostSifright, on 10 February 2013 - 05:26 AM, said:


Don't mind me im just driving srmcats murdering faces.



AMS doesn't shoot normal SRMS at any range.(in mwo)

False. AMS will shoot SRMS, however they travel too fast for it to shoot any of them down before they hit their target. (try shooting past a target with AMS next time, you'll see it kick in after they get behind him)

#48 KovarD

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Posted 10 February 2013 - 09:27 AM

View PostTruesight, on 10 February 2013 - 03:11 AM, said:

Just stay with the guys, i try to stay away from them at least 270 m. And of course focus fire helps a lot.

View PostMoonsavage, on 10 February 2013 - 03:42 AM, said:

If you stay out in the open the SRM variants are useless - Leg or Ear Cats.

View PostJudgeDeathCZ, on 10 February 2013 - 03:45 AM, said:

stay away from range

View PostPanthead, on 10 February 2013 - 07:19 AM, said:

Just stay out of range


Posted Image

#49 Star Colonel Mustard Kerensky

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Posted 10 February 2013 - 09:34 AM

View PostKovarD, on 10 February 2013 - 09:27 AM, said:


Posted Image

You don't have to outrun him, only keep away long enough to take off an ear. Or his head if you have steady aim.

#50 Sifright

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Posted 10 February 2013 - 09:35 AM

View PostAstroniomix, on 10 February 2013 - 09:34 AM, said:

You don't have to outrun him, only keep away long enough to take off an ear. Or his head if you have steady aim.


you are worthy a lol.

You aren't worthy of listening any further though.. :) SO many BADS.

#51 KovarD

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Posted 10 February 2013 - 09:38 AM

View PostAstroniomix, on 10 February 2013 - 09:34 AM, said:

You don't have to outrun him, only keep away long enough to take off an ear. Or his head if you have steady aim.


Oh... Do you think the Splatcat pillots will stay on open places without cover waiting to you took his ears off?

#52 Star Colonel Mustard Kerensky

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Posted 10 February 2013 - 09:50 AM

View PostKovarD, on 10 February 2013 - 09:38 AM, said:


Oh... Do you think the Splatcat pillots will stay on open places without cover waiting to you took his ears off?

Force him into the open. Catapults don't have a monopoly on positioning. (note that this does sometimes require a half decent scout so if you don't have one you're hosed)

#53 Oni Ralas

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Posted 10 February 2013 - 09:51 AM

What, you mean *you* guys can't devote yourself to de-earing catapults at >300m while totally ignoring the 7 other mechs on the field? It's not like they're moving or shooting... just sit still and take your time lining up the shots to the ear. What's the worst that could happen?

>=)

#54 CDLord HHGD

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Posted 10 February 2013 - 09:53 AM

LOL, thought this was another QQ thread about them being OP. Sneaky title there.... Though I don't own one and generally hate the cheese build of it, I just aim for the ears/cockpit. Problem solved.

I do call these things as primary targets. Kill 'em fast. Kill 'em first. Move on.

Edited by cdlord, 10 February 2013 - 09:54 AM.


#55 Oni Ralas

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Posted 10 February 2013 - 09:54 AM

View PostAstroniomix, on 10 February 2013 - 09:50 AM, said:

Force him into the open. Catapults don't have a monopoly on positioning. (note that this does sometimes require a half decent scout so if you don't have one you're hosed)


True, they don't have a monopoly. They do however have decent speed, too much armor and usually a host of friends. It's not that easy. If they fell appart in 2-3 shots, then sure -- flushing would be viable. But they don't. A scout anoying them isn't the answer, and right now, the SRMcat isn't the only firepower on the field in most cases. It's a mash up of problems, but the cat is definetly adding to it.

#56 Star Colonel Mustard Kerensky

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Posted 10 February 2013 - 09:54 AM

View PostOni Ralas, on 10 February 2013 - 09:51 AM, said:

What, you mean *you* guys can't devote yourself to de-earing catapults at >300m while totally ignoring the 7 other mechs on the field? It's not like they're moving or shooting... just sit still and take your time lining up the shots to the ear. What's the worst that could happen?

>=)
If you have to stop moving to aim then you need to practice more.

#57 Oni Ralas

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Posted 10 February 2013 - 09:55 AM

View PostAstroniomix, on 10 February 2013 - 09:54 AM, said:

If you have to stop moving to aim then you need to practice more.


I don't think you quite got the post...

#58 Star Colonel Mustard Kerensky

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Posted 10 February 2013 - 09:55 AM

View PostOni Ralas, on 10 February 2013 - 09:54 AM, said:


too much armor and usually a host of friends.

So the problem isn't "srm cats" it's "srm cats with backup". (also lolwut too much armor?)

#59 KovarD

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Posted 10 February 2013 - 10:06 AM

View PostAstroniomix, on 10 February 2013 - 09:50 AM, said:

Force him into the open. Catapults don't have a monopoly on positioning. (note that this does sometimes require a half decent scout so if you don't have one you're hosed)

LoL. Scouts are not a problem for Splatcat. Almost 360º of torso twist, fast as a scout, great armor, nice fire spread, an 90 Alpha strike that ruin a scout's day.

#60 Yokaiko

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Posted 10 February 2013 - 10:09 AM

View PostKovarD, on 10 February 2013 - 09:27 AM, said:


Posted Image


I out run splatapult regularly, in heavy mechs





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