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How To Nerf The Srm Cat


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#61 Oni Ralas

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Posted 10 February 2013 - 10:13 AM

View PostAstroniomix, on 10 February 2013 - 09:55 AM, said:

So the problem isn't "srm cats" it's "srm cats with backup". (also lolwut too much armor?)


Nope, that isn't what I said - that is what you drew from it based on what I can only assume is an inability to correctly understand context.


Armor: A glass cannon that isn't made of glass isn't exactly working as intended. There is no drawback to the firepower it brings to bear - it carries a potential of 422pts total and manuverability on tap. I'm all fine with high alpha boats - but their survival potential needs to be 1/2 of other configs at best.

#62 Sifright

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Posted 10 February 2013 - 11:34 AM

View PostYokaiko, on 10 February 2013 - 10:09 AM, said:


I out run splatapult regularly, in heavy mechs


Ohhhhh I get it!


You're high on drugs and hallucinating. I understand now.

#63 Sam Slade

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Posted 11 February 2013 - 07:01 AM

View PostRhent, on 10 February 2013 - 04:18 AM, said:


Wrong mech and strategy. CTX-3D, 4 JJ, 2 ERPPC, 2 PPC. Use cover to pop up, fire, and land and wait for heat. You can get 2 good volleys of all 4 PPC's before you need to cool. If your target is over 750M, switch to the ERPPC's exclusively, and you can fire relatively cool at that point. As long as you are willing to move and set up additional sniper locations, you can do damage and not be hit back.


yeah... don't think a poptart CTX-3D is really in the same class as an SRM boat Cat. Look at the distance a cat can cover in the time it takes to jet up, fire and drop. You'll get two shots off and still have to deal with the P.O.I. issue and latency; if you get a headshot you're bs lucky.





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