Replaying Mechassault 2: We Need Tanks
#1
Posted 10 February 2013 - 01:50 PM
#2
Posted 10 February 2013 - 01:53 PM
Mechs only, please.
#3
Posted 10 February 2013 - 01:53 PM
Having not only 'mechs running around, but perhaps allowing players to drive non-'mech vehicles... Such as tanks, and maybe even some light aircraft.
Just a fun thought!
#4
Posted 10 February 2013 - 01:54 PM
Vahnn, on 10 February 2013 - 01:53 PM, said:
Having not only 'mechs running around, but perhaps allowing players to drive non-'mech vehicles... Such as tanks, and maybe even some light aircraft.
Just a fun thought!
No.
It doesn't work in practice.
Living legends tried, and mechs, being what they are, are far inferior to both planes and tanks.
#5
Posted 10 February 2013 - 01:56 PM
#6
Posted 10 February 2013 - 01:57 PM
Although I did just get a rather amusing mental image of a 'pet' system in which you have your own little tanks and helicopters to customise
#7
Posted 10 February 2013 - 01:59 PM
#8
Posted 10 February 2013 - 02:01 PM
#9
Posted 10 February 2013 - 02:03 PM
Tanks not as a "Lets take 2 tanks and 6 mechs in an 8 man" arrangement. Tanks in a map where you must hold an objective for X minutes. In that scenario for example, a downed mech player may (given some other mechanic such as inventory based on score, etc) can take a turret or tank to help defend. Limited range, limited use - but gives a much longer fight and can bring different dynamics to the game.
Giving someone something other than pure spectator mode will be nice down the road when maps are much larger and objectives are more complex. Oh, and mobile repair bases like in MW4 if we really want to have long fights.
#10
Posted 10 February 2013 - 02:13 PM
Vassago Rain, on 10 February 2013 - 01:54 PM, said:
No.
It doesn't work in practice.
Living legends tried, and mechs, being what they are, are far inferior to both planes and tanks.
I think you mean superior (better then) not inferior (worse then).
and i agree, its not needed.
#11
Posted 10 February 2013 - 02:13 PM
Archphor, on 10 February 2013 - 02:13 PM, said:
I think you mean superior (better then) not inferior (worse then).
and i agree, its not needed.
Meh, another dynamic could be fun later on down the road. Turrets, tanks, dropships -- to make this an MMO, it needs more than just pure pvp pew pew.
Edited by Oni Ralas, 10 February 2013 - 02:15 PM.
#12
Posted 10 February 2013 - 02:17 PM
#13
Posted 10 February 2013 - 02:23 PM
Oni Ralas, on 10 February 2013 - 01:50 PM, said:
Bringing up MechAssault 2 was the worst possible way to suggest this. Also, balancing would be a nightmare... Although I do miss playing as a tank with jump jets and trying to DFA mechs (ohhh MechWarrior 2: Mercs mods.... how I miss them).
Edited by Sephlock, 10 February 2013 - 02:24 PM.
#14
Posted 10 February 2013 - 02:26 PM
Sephlock, on 10 February 2013 - 02:23 PM, said:
The game wasn't bad (looks damn good on the 360 after all these years) but the hacking part? Yeah...ick.
Ballancing wouldn't be hard -- not like you can select a tank as your main. It's suplementary - after you get nuked and/or in a very specific trigger. Dual PPC, light armor, plinker.
#15
Posted 10 February 2013 - 02:39 PM
Oni Ralas, on 10 February 2013 - 02:03 PM, said:
Tanks not as a "Lets take 2 tanks and 6 mechs in an 8 man" arrangement. Tanks in a map where you must hold an objective for X minutes. In that scenario for example, a downed mech player may (given some other mechanic such as inventory based on score, etc) can take a turret or tank to help defend. Limited range, limited use - but gives a much longer fight and can bring different dynamics to the game.
Giving someone something other than pure spectator mode will be nice down the road when maps are much larger and objectives are more complex. Oh, and mobile repair bases like in MW4 if we really want to have long fights.
Unless its one of the lighter vehicles in battletech, most tanks are absolutely devastating in combat...
And when it is a lighter one.. OH HELLO 200 KPH hovercraft that's REALLY FING SMALL
Edited by Ashnod, 10 February 2013 - 02:40 PM.
#16
Posted 10 February 2013 - 02:40 PM
Ashnod, on 10 February 2013 - 02:39 PM, said:
Unless its one of the lighter vehicles in battletech, most tanks are absolutely devastating in combat...
People have this weird idea that tanks are second-rate units in the source material.
#17
Posted 10 February 2013 - 02:41 PM
Oni Ralas, on 10 February 2013 - 02:26 PM, said:
The game wasn't bad (looks damn good on the 360 after all these years) but the hacking part? Yeah...ick.
Ballancing wouldn't be hard -- not like you can select a tank as your main. It's suplementary - after you get nuked and/or in a very specific trigger. Dual PPC, light armor, plinker.
Honestly (and this is a tongue-in-cheek suggestion), I would really like to have them as "options" http://gradius.wikia...ki/Option_Types - little AI minions that flit around (and occasionally shoot you in the back, prompting you to yell at them and blame them for your losses). But then I liked playing as the Necromancer in Diablo 2, and tried mightily to like the WItch Doctor in Diablo 3 (did they ever make the minions better for endgame play?)
#19
Posted 10 February 2013 - 02:43 PM
#20
Posted 10 February 2013 - 02:43 PM
Vassago Rain, on 10 February 2013 - 02:40 PM, said:
People have this weird idea that tanks are second-rate units in the source material.
Yep.. News flash all, battletech tanks are devastating nightmares that only want to crush the ever living sht out of your mech.. They live and feed off the tears of fallen battlemechs that they collect after making them into twisted metal hamburger with there treads
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