Jump to content

Ac 20 Buff Discussion


83 replies to this topic

Poll: What buffs does the AC 20 need? (159 member(s) have cast votes)

What buffs does the Ac20 need?

  1. More damage (16 votes [6.81%])

    Percentage of vote: 6.81%

  2. Less Heat (8 votes [3.40%])

    Percentage of vote: 3.40%

  3. More ammo per ton (33 votes [14.04%])

    Percentage of vote: 14.04%

  4. The weapon gets critted less often (60 votes [25.53%])

    Percentage of vote: 25.53%

  5. Knocks the enemy view around more (49 votes [20.85%])

    Percentage of vote: 20.85%

  6. Less reload time (5 votes [2.13%])

    Percentage of vote: 2.13%

  7. ac 20 is ok (64 votes [27.23%])

    Percentage of vote: 27.23%

Vote Guests cannot vote

#1 UraniumOverdose

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 648 posts
  • LocationBurning hot sphere of pure rage.

Posted 11 February 2013 - 07:58 AM

I would like to see peoples opinions on the AC20

Edited by UraniumOverdose, 11 February 2013 - 08:02 AM.


#2 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 11 February 2013 - 08:00 AM

Heat and damage/dps are fine I feel. I would certainly like to see it be 8 rounds per ton instead of 7, that would be perfect. Wouldn't argue with more impact either ;)

#3 UraniumOverdose

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 648 posts
  • LocationBurning hot sphere of pure rage.

Posted 11 February 2013 - 08:02 AM

Bumping this thread, otherone has spelling issues with the title.

#4 UraniumOverdose

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 648 posts
  • LocationBurning hot sphere of pure rage.

Posted 11 February 2013 - 08:11 AM

If you posted in the other duplicate thread, post in this one.

#5 Strig

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 235 posts

Posted 11 February 2013 - 08:11 AM

I dropped a multiple answer. Truth be told, I think the AC20 is fine, but it could definitely stand to have more health (Every mech I run with an AC20 loses it almost as fast as I lose Gauss Rifles). I'd love to see them do some serious cockpit rocking; streaks from commandos/ravens still cause more disruption (visual obstruction from smoke more than rocking, but still far more effective disruption than the "mighty" AC20).

#6 UraniumOverdose

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 648 posts
  • LocationBurning hot sphere of pure rage.

Posted 11 February 2013 - 08:23 AM

Yeah personally I think heat and damage are fine. My Main beef with the ac20 is the fact it gets critted almost right away, and the fact that hitting an enemy is not devastating. I mess up an enemies view far more with an ac2/uac5 barrage or srms than an ac20 to the fast. Although with a small 2 point damage increase, they would further distance themselves from gauss.

Edited by UraniumOverdose, 11 February 2013 - 08:23 AM.


#7 CancR

    Member

  • PipPipPipPipPipPipPip
  • 766 posts

Posted 11 February 2013 - 08:30 AM

The ac 20 does the most damage in the game and doesn't need a buff. What needs to be fixed is weapons that do more damage or are to easy to use then they should be.

#8 UraniumOverdose

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 648 posts
  • LocationBurning hot sphere of pure rage.

Posted 11 February 2013 - 08:33 AM

View PostCancR, on 11 February 2013 - 08:30 AM, said:

The ac 20 does the most damage in the game and doesn't need a buff. What needs to be fixed is weapons that do more damage or are to easy to use then they should be.


What good is all that damage when the weapon health is about as tough as cardboard?

#9 CG Oglethorpe Kerensky

    Member

  • PipPipPipPipPipPip
  • 420 posts

Posted 11 February 2013 - 09:07 AM

So this is what this about...

"My dual AC/20 cat loses its autocannons when i get wrecked and I don't like it. So I am going to make a poll..."

I have a suggestion, put 2 tons of AC ammo in the empty two slots so that those get hit sometimes instead of the AC

Edited by CG Oglethorpe Kerensky, 11 February 2013 - 09:09 AM.


#10 UraniumOverdose

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 648 posts
  • LocationBurning hot sphere of pure rage.

Posted 11 February 2013 - 09:09 AM

Hey look it's a goon. Got anything better to do?

#11 maXe72

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 72 posts
  • LocationEssen, Germany

Posted 11 February 2013 - 11:03 AM

They need to fix the first shot lag !
AC10/AC20 is not useable for me, cause it adds the reload delay to first shot...

The other AC does this as well, but its not that long period of time.
There has to be another way of checking the fire rate on serverside.

#12 UnseenFury

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 961 posts
  • LocationСтрана Мечты (Strana Mechty)

Posted 11 February 2013 - 11:49 AM

Everything is fine except make it shake enemy screen even more and give it ability to knock enemy mechs down.

Depends on the mech fore sure, like 50% chance to knock over lights if you hit them in the leg, 25% chance to knock down medium and 5% to knock down heavy.

No, scratch the percents, just bound it to physics stuff, like mechs mass/speed/line of moving and line of impact.

That would be awesome.

But not smart devs said that bringing collisions back is not priority and will be added back later this year.

Edited by Paran01ac, 11 February 2013 - 11:49 AM.


#13 Angelos Sanguinum

    Member

  • PipPipPipPipPip
  • 190 posts
  • LocationRuss

Posted 11 February 2013 - 02:57 PM

"The weapon gets critted less often" - its not gauss right, so how its supposed to crit with full armor or no armor ?
Now its working normally but in previous patch it was failing after a scratch, which was BS bug.
So, when I mount a Huge cannon with which I can Ram buildings down I want it to work not only to the last shell but to the last structure point.

#14 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 11 February 2013 - 04:31 PM

maybe add 1 shot / ton of ammo and stop making it die as soon as someone touches it - on the other hand, how can we say, that it doesn't have enough ammo, when we complain about losing it so fast? :P

In addition it would be nice to have more effect on smaller mechs, like knockdown or maybe alterate direction. So if i hit a fast mech from the side, it would be pushed sidewards a bit.

#15 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 11 February 2013 - 04:46 PM

I guess my only suggestion is: all other AC do 150 pts of damage per ton of ammo, but AC20 only does 140. I'd like to see a second ton of ammo get 8 rounds if it's the same section of mech as the first. Basically 300 pts / 2 tons.

#16 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 11 February 2013 - 04:52 PM

The damage and heat are perfect. However as others have said, SSRM2 can rock you harder than an AC20. Also, due to it's large size it crits way too easily. For such a large weapon that's made for brawling you would think that it could take a bit more of a beating.

#17 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 11 February 2013 - 04:56 PM

View PostElder Thorn, on 11 February 2013 - 04:31 PM, said:

In addition it would be nice to have more effect on smaller mechs, like knockdown or maybe alterate direction. So if i hit a fast mech from the side, it would be pushed sidewards a bit.


Insta-stripping (or close enough) the armour whatever torso compartment you happen to hit isn't enough for you? AC/20s work just fine against lights, thank you very much.

That said, those AC/20 flanks on Atlai/Atlases/Atlapodes always seem to pop pretty fast (when they have a '20 in them at least) so maybe it could do with a little toughening up somehow, 13-15 HP maybe?

#18 Gigastrike

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 704 posts

Posted 11 February 2013 - 05:00 PM

Well, I guess I'd like to see it not get destroyed instantly, but it's not really a weapon I think of needing buffed.

#19 Skadi

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,268 posts
  • LocationUtgarde Pinnacle

Posted 11 February 2013 - 05:01 PM

It wouldnt be a AC/20 if they added damage... it would be a AC/25 or something stupid like that, which doesnt exsist.

#20 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 11 February 2013 - 05:06 PM

View PostGaan Cathal, on 11 February 2013 - 04:56 PM, said:


Insta-stripping (or close enough) the armour whatever torso compartment you happen to hit isn't enough for you? AC/20s work just fine against lights, thank you very much.

That said, those AC/20 flanks on Atlai/Atlases/Atlapodes always seem to pop pretty fast (when they have a '20 in them at least) so maybe it could do with a little toughening up somehow, 13-15 HP maybe?


oh, i never said it doesn't work. However, i always liked how big canons had some impact on enemys in that other mysterious game with mechs you know. I just think it would be nice if not onle the view is shaken, but also the movement. Maybe not even on small mechs only - and i wasn't talking about lights only in the first place. Even an Atlas that took an AC/20 shell to the side could use some "adjustement" to deal with the force of the impact. Again: i am not saying that this thing is bad in any way except the fact, that it dies to fast.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users