Edited by UraniumOverdose, 11 February 2013 - 08:02 AM.
Ac 20 Buff Discussion
#1
Posted 11 February 2013 - 07:58 AM
#2
Posted 11 February 2013 - 08:00 AM
#3
Posted 11 February 2013 - 08:02 AM
#4
Posted 11 February 2013 - 08:11 AM
#5
Posted 11 February 2013 - 08:11 AM
#6
Posted 11 February 2013 - 08:23 AM
Edited by UraniumOverdose, 11 February 2013 - 08:23 AM.
#7
Posted 11 February 2013 - 08:30 AM
#8
Posted 11 February 2013 - 08:33 AM
CancR, on 11 February 2013 - 08:30 AM, said:
What good is all that damage when the weapon health is about as tough as cardboard?
#9
Posted 11 February 2013 - 09:07 AM
"My dual AC/20 cat loses its autocannons when i get wrecked and I don't like it. So I am going to make a poll..."
I have a suggestion, put 2 tons of AC ammo in the empty two slots so that those get hit sometimes instead of the AC
Edited by CG Oglethorpe Kerensky, 11 February 2013 - 09:09 AM.
#10
Posted 11 February 2013 - 09:09 AM
#11
Posted 11 February 2013 - 11:03 AM
AC10/AC20 is not useable for me, cause it adds the reload delay to first shot...
The other AC does this as well, but its not that long period of time.
There has to be another way of checking the fire rate on serverside.
#12
Posted 11 February 2013 - 11:49 AM
Depends on the mech fore sure, like 50% chance to knock over lights if you hit them in the leg, 25% chance to knock down medium and 5% to knock down heavy.
No, scratch the percents, just bound it to physics stuff, like mechs mass/speed/line of moving and line of impact.
That would be awesome.
But not smart devs said that bringing collisions back is not priority and will be added back later this year.
Edited by Paran01ac, 11 February 2013 - 11:49 AM.
#13
Posted 11 February 2013 - 02:57 PM
Now its working normally but in previous patch it was failing after a scratch, which was BS bug.
So, when I mount a Huge cannon with which I can Ram buildings down I want it to work not only to the last shell but to the last structure point.
#14
Posted 11 February 2013 - 04:31 PM
In addition it would be nice to have more effect on smaller mechs, like knockdown or maybe alterate direction. So if i hit a fast mech from the side, it would be pushed sidewards a bit.
#15
Posted 11 February 2013 - 04:46 PM
#16
Posted 11 February 2013 - 04:52 PM
#17
Posted 11 February 2013 - 04:56 PM
Elder Thorn, on 11 February 2013 - 04:31 PM, said:
Insta-stripping (or close enough) the armour whatever torso compartment you happen to hit isn't enough for you? AC/20s work just fine against lights, thank you very much.
That said, those AC/20 flanks on Atlai/Atlases/Atlapodes always seem to pop pretty fast (when they have a '20 in them at least) so maybe it could do with a little toughening up somehow, 13-15 HP maybe?
#18
Posted 11 February 2013 - 05:00 PM
#19
Posted 11 February 2013 - 05:01 PM
#20
Posted 11 February 2013 - 05:06 PM
Gaan Cathal, on 11 February 2013 - 04:56 PM, said:
Insta-stripping (or close enough) the armour whatever torso compartment you happen to hit isn't enough for you? AC/20s work just fine against lights, thank you very much.
That said, those AC/20 flanks on Atlai/Atlases/Atlapodes always seem to pop pretty fast (when they have a '20 in them at least) so maybe it could do with a little toughening up somehow, 13-15 HP maybe?
oh, i never said it doesn't work. However, i always liked how big canons had some impact on enemys in that other mysterious game with mechs you know. I just think it would be nice if not onle the view is shaken, but also the movement. Maybe not even on small mechs only - and i wasn't talking about lights only in the first place. Even an Atlas that took an AC/20 shell to the side could use some "adjustement" to deal with the force of the impact. Again: i am not saying that this thing is bad in any way except the fact, that it dies to fast.
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