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Ac 20 Buff Discussion


83 replies to this topic

Poll: What buffs does the AC 20 need? (159 member(s) have cast votes)

What buffs does the Ac20 need?

  1. More damage (16 votes [6.81%])

    Percentage of vote: 6.81%

  2. Less Heat (8 votes [3.40%])

    Percentage of vote: 3.40%

  3. More ammo per ton (33 votes [14.04%])

    Percentage of vote: 14.04%

  4. The weapon gets critted less often (60 votes [25.53%])

    Percentage of vote: 25.53%

  5. Knocks the enemy view around more (49 votes [20.85%])

    Percentage of vote: 20.85%

  6. Less reload time (5 votes [2.13%])

    Percentage of vote: 2.13%

  7. ac 20 is ok (64 votes [27.23%])

    Percentage of vote: 27.23%

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#41 DisasterTheory

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Posted 12 February 2013 - 12:18 PM

Needs Knockdown..... nothing else.... just the ability to knock a lite mech on its butt. And with double 20's the mediums and heavies should also get knocked.... only the 80-100 tonners are immune to the knock. Please for the love of god make me feel like im using the MOST powerfull weapon in battletech.

#42 Roaddog

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Posted 12 February 2013 - 03:00 PM

First off, MWO in itself is double armor. That pretty much makes the ac/20 an ac/10, add in FF armor and you get a pretty weak weapon. With a 2 pt damage boost and a revert to closed beta hp, then we could see the ac/20 become the beast it SHOULD be.

#43 roflplanes

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Posted 12 February 2013 - 04:46 PM

Instead of buffing any particular weapon, why not just drop the 'Mech armor values down to where they should be and require a bit of pilot skill...

#44 Codejack

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Posted 12 February 2013 - 06:38 PM

View Postroflplanes, on 12 February 2013 - 04:46 PM, said:

Instead of buffing any particular weapon, why not just drop the 'Mech armor values down to where they should be and require a bit of pilot skill...


Because it affects light mechs more and the devs seem to only want medium, heavy, and assault mechs to be target practice for them.

#45 Narcissistic Martyr

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Posted 12 February 2013 - 06:46 PM

View Postroflplanes, on 12 February 2013 - 04:46 PM, said:

Instead of buffing any particular weapon, why not just drop the 'Mech armor values down to where they should be and require a bit of pilot skill...


Because a game where new players get cored instantly pretty much every match doesn't manage to keep them around for long and weapons do way more damage over time than in TT.

#46 Rocket2Uranus

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Posted 12 February 2013 - 07:05 PM

for a weapon that is supposed to be scary, its really not anymore.
has small range, it gets destroyed EASILY now and it has some slow reload time.
i think its kinda dumb that someone with AC/2 or UAC/5 boating can be scarier than AC/20.

lots of balance issues in this game.

#47 roflplanes

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Posted 12 February 2013 - 07:09 PM

View PostNarcissistic Martyr, on 12 February 2013 - 06:46 PM, said:


Because a game where new players get cored instantly pretty much every match doesn't manage to keep them around for long and weapons do way more damage over time than in TT.


Ok, so why not allow a "hardcore" mode (I know, I know I'm even disappointed in MYSELF for making a CoD suggestion in here....) with standard armor values? Give bonus rewards for players who play hardcore, but still allow new players (or casual players) to keep doing what they're doing now? It's as simple as adding another game mode option. Most of the code for that transition should already be in place.

#48 Roaddog

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Posted 12 February 2013 - 07:16 PM

View Postroflplanes, on 12 February 2013 - 07:09 PM, said:


Ok, so why not allow a "hardcore" mode (I know, I know I'm even disappointed in MYSELF for making a CoD suggestion in here....) with standard armor values? Give bonus rewards for players who play hardcore, but still allow new players (or casual players) to keep doing what they're doing now? It's as simple as adding another game mode option. Most of the code for that transition should already be in place.


+1

#49 sC4r

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Posted 12 February 2013 - 11:09 PM

View Postroflplanes, on 12 February 2013 - 07:09 PM, said:


Ok, so why not allow a "hardcore" mode (I know, I know I'm even disappointed in MYSELF for making a CoD suggestion in here....) with standard armor values? Give bonus rewards for players who play hardcore, but still allow new players (or casual players) to keep doing what they're doing now? It's as simple as adding another game mode option. Most of the code for that transition should already be in place.


simple to do
1.go to mech lab
2.strip half armor of your mech
3.???
4.profit hardcore

#50 blinkin

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Posted 13 February 2013 - 02:14 AM

View PostsC4r, on 12 February 2013 - 11:09 PM, said:


simple to do
1.go to mech lab
2.strip half armor of your mech
3.???
4.profit hardcore

kind of missing some of the desired aspects of hardcore mode. like having weapons that actually hurt enemies.

#51 roflplanes

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Posted 13 February 2013 - 03:50 PM

View Postblinkin, on 13 February 2013 - 02:14 AM, said:

kind of missing some of the desired aspects of hardcore mode. like having weapons that actually hurt enemies.


No, I'm actually OK with that. It was my intended outcome. Weapons don't need a buff, armor needs cut. HOWEVER....

View PostsC4r, on 12 February 2013 - 11:09 PM, said:


simple to do
1.go to mech lab
2.strip half armor of your mech
3.???
4.profit hardcore


Not everyone does this and even a BRAND NEW player could strip a 3L with half-armor... Hence the suggestion to make it a separate game mode for ONLY people playing with half-values. Secret-squirrel style. ;)

#52 FerrolupisXIII

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Posted 13 February 2013 - 05:49 PM

its got plenty of health, it has as much as most other items. which get one shot out also. your precious AC-20 is not a special flower it is a delicate weapon that can be knocked out just as easily as any other if it takes a crit. it happens to be the largest weapon in the game so it gets crit easily. as it should. that "armored box" its in is all the armor i ripped off of the section to get the crit in the first place. if we're going to argue that its big so it should have more HP why doesn't my LRM-20's have more hit points eh?

i do think +1 ammo per ton would be reasonable, i cant stand the things ammo count as is.

with no other knockdowns, giving just this weapon the capability to knockdown would be absurdly OP. i dont need to get hit once and fall over just so you can shoot me AGAIN while im down along with whatever teammates of yours happen to be nearby. no one misses that crap.

more damage is a no, its a bloody AC-20. most damage per round in the game as it is.

reload is fine, already seems like they fire fast as is.

less heat is maybe possible., but only -1. it doesn't need to be cool to fire like the gauss.

considering how much an AC-2 or (or multiple) knock your view around, sure the 20 should send my head reeling. but within reason, no "perma stun" like we used to see a lot more of.

#53 roflplanes

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Posted 13 February 2013 - 06:44 PM

View PostFerrolupisXIII, on 13 February 2013 - 05:49 PM, said:

more damage is a no, its a bloody AC-20. most damage per round in the game as it is.

And a bloody AC/20 should deal twice the damage it currently does...

Or rather, 'Mechs should be able to TAKE half the damage it currently deals.

#54 Solomon Ward

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Posted 14 February 2013 - 03:11 AM

More impact shake is all it needs imho.

And a chance to knockdown lights once collison is back would increase the fun factor exponentially.

#55 Protoculture

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Posted 14 February 2013 - 04:29 AM

You missed an option: MORE RANGE.

LBX-10 has 2x the range but it's ****** ...

#56 MustrumRidcully

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Posted 14 February 2013 - 04:42 AM

It's mostly okay, except it's too fragile. Give it 5 extra hit points or so.

(How about: Item Base Hit Points = 8 + Crit Slots/2?)

#57 CG Oglethorpe Kerensky

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Posted 14 February 2013 - 05:00 AM

View PostMustrumRidcully, on 14 February 2013 - 04:42 AM, said:

It's mostly okay, except it's too fragile. Give it 5 extra hit points or so.

(How about: Item Base Hit Points = 8 + Crit Slots/2?)


Why would it get 'tougher' when it gets bigger and more complicated. A laser burning through the mechanism, melting and fusing metal together is going to ruin it no matter how big it is.

What you are really asking for is something called "Armored Components" which is done to components to make them tougher, it exists in TT and could be implemented.
http://www.sarna.net...ored_Components

#58 Codejack

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Posted 14 February 2013 - 05:09 AM

View PostProtoculture, on 14 February 2013 - 04:29 AM, said:

You missed an option: MORE RANGE.

LBX-10 has 2x the range but it's ****** ...


Optimal range for AC/20 is 270m, but it's max range is 810m; how much range do you need?

#59 Flapdrol

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Posted 14 February 2013 - 05:09 AM

View PostCG Oglethorpe Kerensky, on 14 February 2013 - 05:00 AM, said:

Why would it get 'tougher' when it gets bigger and more complicated. A laser burning through the mechanism, melting and fusing metal together is going to ruin it no matter how big it is.

Because gamebalance might require it. This is a videogame, not a place where stuff makes sense.

#60 CG Oglethorpe Kerensky

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Posted 14 February 2013 - 05:27 AM

View PostFlapdrol, on 14 February 2013 - 05:09 AM, said:

Because gamebalance might require it. This is a videogame, not a place where stuff makes sense.


One of the core ideas of Battletech is when you lose your armor over a section, bad things are about to happen in that location. This isn't a game where you are perfectly healthy and functional until you lose your last hit-point and immediately fall dead.

If you think the AC situation makes it too hard to play, wait until Engine and Leg Actuator crits are added in.





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