Ac 20 Buff Discussion
#41
Posted 12 February 2013 - 12:18 PM
#42
Posted 12 February 2013 - 03:00 PM
#43
Posted 12 February 2013 - 04:46 PM
#44
Posted 12 February 2013 - 06:38 PM
roflplanes, on 12 February 2013 - 04:46 PM, said:
Because it affects light mechs more and the devs seem to only want medium, heavy, and assault mechs to be target practice for them.
#45
Posted 12 February 2013 - 06:46 PM
roflplanes, on 12 February 2013 - 04:46 PM, said:
Because a game where new players get cored instantly pretty much every match doesn't manage to keep them around for long and weapons do way more damage over time than in TT.
#46
Posted 12 February 2013 - 07:05 PM
has small range, it gets destroyed EASILY now and it has some slow reload time.
i think its kinda dumb that someone with AC/2 or UAC/5 boating can be scarier than AC/20.
lots of balance issues in this game.
#47
Posted 12 February 2013 - 07:09 PM
Narcissistic Martyr, on 12 February 2013 - 06:46 PM, said:
Because a game where new players get cored instantly pretty much every match doesn't manage to keep them around for long and weapons do way more damage over time than in TT.
Ok, so why not allow a "hardcore" mode (I know, I know I'm even disappointed in MYSELF for making a CoD suggestion in here....) with standard armor values? Give bonus rewards for players who play hardcore, but still allow new players (or casual players) to keep doing what they're doing now? It's as simple as adding another game mode option. Most of the code for that transition should already be in place.
#48
Posted 12 February 2013 - 07:16 PM
roflplanes, on 12 February 2013 - 07:09 PM, said:
Ok, so why not allow a "hardcore" mode (I know, I know I'm even disappointed in MYSELF for making a CoD suggestion in here....) with standard armor values? Give bonus rewards for players who play hardcore, but still allow new players (or casual players) to keep doing what they're doing now? It's as simple as adding another game mode option. Most of the code for that transition should already be in place.
+1
#49
Posted 12 February 2013 - 11:09 PM
roflplanes, on 12 February 2013 - 07:09 PM, said:
Ok, so why not allow a "hardcore" mode (I know, I know I'm even disappointed in MYSELF for making a CoD suggestion in here....) with standard armor values? Give bonus rewards for players who play hardcore, but still allow new players (or casual players) to keep doing what they're doing now? It's as simple as adding another game mode option. Most of the code for that transition should already be in place.
simple to do
1.go to mech lab
2.strip half armor of your mech
3.???
4.
#51
Posted 13 February 2013 - 03:50 PM
blinkin, on 13 February 2013 - 02:14 AM, said:
No, I'm actually OK with that. It was my intended outcome. Weapons don't need a buff, armor needs cut. HOWEVER....
sC4r, on 12 February 2013 - 11:09 PM, said:
simple to do
1.go to mech lab
2.strip half armor of your mech
3.???
4.
Not everyone does this and even a BRAND NEW player could strip a 3L with half-armor... Hence the suggestion to make it a separate game mode for ONLY people playing with half-values. Secret-squirrel style.
#52
Posted 13 February 2013 - 05:49 PM
i do think +1 ammo per ton would be reasonable, i cant stand the things ammo count as is.
with no other knockdowns, giving just this weapon the capability to knockdown would be absurdly OP. i dont need to get hit once and fall over just so you can shoot me AGAIN while im down along with whatever teammates of yours happen to be nearby. no one misses that crap.
more damage is a no, its a bloody AC-20. most damage per round in the game as it is.
reload is fine, already seems like they fire fast as is.
less heat is maybe possible., but only -1. it doesn't need to be cool to fire like the gauss.
considering how much an AC-2 or (or multiple) knock your view around, sure the 20 should send my head reeling. but within reason, no "perma stun" like we used to see a lot more of.
#53
Posted 13 February 2013 - 06:44 PM
FerrolupisXIII, on 13 February 2013 - 05:49 PM, said:
And a bloody AC/20 should deal twice the damage it currently does...
Or rather, 'Mechs should be able to TAKE half the damage it currently deals.
#54
Posted 14 February 2013 - 03:11 AM
And a chance to knockdown lights once collison is back would increase the fun factor exponentially.
#55
Posted 14 February 2013 - 04:29 AM
LBX-10 has 2x the range but it's ****** ...
#56
Posted 14 February 2013 - 04:42 AM
(How about: Item Base Hit Points = 8 + Crit Slots/2?)
#57
Posted 14 February 2013 - 05:00 AM
MustrumRidcully, on 14 February 2013 - 04:42 AM, said:
(How about: Item Base Hit Points = 8 + Crit Slots/2?)
Why would it get 'tougher' when it gets bigger and more complicated. A laser burning through the mechanism, melting and fusing metal together is going to ruin it no matter how big it is.
What you are really asking for is something called "Armored Components" which is done to components to make them tougher, it exists in TT and could be implemented.
http://www.sarna.net...ored_Components
#59
Posted 14 February 2013 - 05:09 AM
CG Oglethorpe Kerensky, on 14 February 2013 - 05:00 AM, said:
Because gamebalance might require it. This is a videogame, not a place where stuff makes sense.
#60
Posted 14 February 2013 - 05:27 AM
Flapdrol, on 14 February 2013 - 05:09 AM, said:
One of the core ideas of Battletech is when you lose your armor over a section, bad things are about to happen in that location. This isn't a game where you are perfectly healthy and functional until you lose your last hit-point and immediately fall dead.
If you think the AC situation makes it too hard to play, wait until Engine and Leg Actuator crits are added in.
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