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..is a thing, but not really an issue since the 22nd Jan patch.
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Netcode lag has nothing to do with ping.
..to an extent, but if you don't appreciate that since the game began Light v Light battles between Euros was harder due to the longer lag-shooting distances then you're just being deliberately obtuse.
It is demonstrably better now that it was both in CB, and in open (not hard to be better that it was in open).
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Ah, so you either don't play the game or are flat out lying to try to prove your point.
2,788 / 951
Wins / Losses
No I don't play the game.
As to lying, what bit isn't true?
That a streak can be consta-spammed? That it does 5 dmg? That it doesn't rely on aim?
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Dude, I was in CB; streaks have not changed significantly. They do not do "double damage," (25% higher, at best) and are the only things that can reliably hit fast lights.
Yes, they have.
1) The devs stated they fixed a "bug" whereby streaks were only doing half damage. If they are now doing full damage, that's a full 100% damage increase, or in other words "double-damage". Numbers - bah.
2) *I* can reliably hit fast Lights. And I'm far from the best pilot out there. The only problem is, you can't hit them fast enough enough with regular weapons to compete with auto-aim weapons that can fire a constant stream, unless you have an aimbot running, and even then, positioning, recycle time and burn-time will give the streak-user the advantage.
3) As to the manuverability, there is a reason why the best Jenner pilots used the F, and didn't use the D with streaks.
If you moved just right, you could out-turn a streak missile, as it's couldn't do instant 90-degree course corrections.
They didn't fire out of your mechs' armpit as you circled round him, or out of your back if he jumped over you.
Now they can. If that's not a significant change to a homing missile, then there is no such thing in the world.
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You are out of your mind; or lying, again. If nothing else, SRM6s do, well, 3 times the damage. You go try to take out a heavy or assault mech with nothing but streaks. The only reason they are so powerful on Ravens and Commandos is that you can't shoot back.
Note I said "
no amount of regular weapons can begin to compare in a Light battle."
A Light battle is a Light vs another Light.
I'd suggest you make a point of understanding what a person is saying before you tell them they're lying, as it comes across as being really rude.
And if you're taking 6's on a Light, then you're going to die to the first half-awake enemy Light you come across.
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ECM. Lagshield. The streaks are at least 3rd on that list.
You say potato, I say "no, they're not".
ECM gives you nothing of real worth other than the ability to use Streaks (see below).
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Only because the other light will have it!
And if the other Light doesn't have streaks (because they either don't exists or because other weapons are allowed to have a reason to exist) then it doesn't matter if the other Light has it, ECM becomes just another tactical option.
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Right, but the streaks aren't the problem in that equation.
Consider, the underlying factor is the streaks.
If the streaks didn't exist, why take ECM?
* Protection from LRMs?
- Nah, LRMs haven't been a threat to decent scout pilots ever, not counting that one weird 3-day period where artemis missiles went crazy.
* A significant advantage from enemies not being able to pinpoint your damaged areas on the paper doll?
- Not likely, you always go for the legs if you can' and snap-shoot for centre-mass if you only get a brief shot. Seeing a crit side torso won't change that.
* Stealth?
- Woah, that's exactly what ECM
is meant to do - It's meant to allow a scout to actually do some scouting without a massive red triangle above his head, and survive for more than a couple of seconds against the barrage of guass and direct-fire that will inevitably follow.
Those 3x things (one of which is desirable) are the only practical implications of a light mech taking ECM, not counting my point about it being the great Streak-nabler.
All arguments for a Light taking ECM always come around full-circle back to Streak missiles, because none of the other factors are a problem for the light pilot, or provide him with any major advantage vs the other players (in mediums, heavies and assaults).
All of those other factors pale into insignificance against the monster which are Streak missiles.
As I said previously, I've run Lights constantly since June last year, and I can assure you, if it were not for the behaviour of Streaks, I would be running any mech other than the Raven - I am NOT a fan of the horrible little wombly rat-faced thing.
I can happily 1v1 with any non-streak Light in the game, with a Cicada of your choice, or any other Light mech, and the result comes down to pilot skill.
But like any arms-race, as soon as one side has streaks the other side needs it to even hope to compete.
And if on-top of that, one side has this ECM that can stop me using my streaks, then I need it for sure, to counter.
But the first step on that road, the first figure in the equation, was the streak, not the ECM.
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I'm just going to stop there and laugh for the rest of the post.
Feel free mate; I'm not getting paid to try and change your personal opinion here, I'm doing this as a public service.
Edited by BigJim, 12 February 2013 - 02:24 AM.