

Ams Vs. Srms
#1
Posted 11 February 2013 - 11:37 AM
I'm kinda curious as to how an AMS would affect a Streak or SRM 6 boat. If AMS doesn't work against SRMs, they really should. That little fix would have probably stopped the tsunami of whining about Streakapults/Streakmandos/Streakwhatevers that happened not all that long ago.
Anyone got an answer?
#2
Posted 11 February 2013 - 11:58 AM
At close range it will do very little against an SRM boat. It is most effective in light v light streak battles.
#3
Posted 11 February 2013 - 12:00 PM
#4
Posted 11 February 2013 - 12:02 PM
#5
Posted 11 February 2013 - 12:19 PM
crabcakes66, on 11 February 2013 - 11:58 AM, said:
AMS versus SRM/SSRM only helps if you are running away, as the missiles cannot close the distance between launcher and target as fast, meaning the AMS has more time to shoot down incoming projectiles. Since Lights can easily keep up with other Lights, running away tends to be useless unless there is nearby cover (at which point AMS is useless) or teammates. In this situation, I suppose AMS could shoot down a single missile.
Against a relatively stationary Catapult, however ... I think the result could be two to even three missiles. Merely a fraction of the incoming barrage, of course, but still helpful.
The most effective use of AMS remains against slow LRMs.
#6
Posted 11 February 2013 - 12:21 PM
#7
Posted 11 February 2013 - 12:24 PM
#8
Posted 11 February 2013 - 12:25 PM
Kyone Akashi, on 11 February 2013 - 12:19 PM, said:
The most effective use of AMS remains against slow LRMs.
This is not true in my experience. Stopping even 1 or 2 SSRM out of a salvo of 4 missiles is a significant benefit. It can mean the difference between winning or losing that fight.
And against LRMs you are stating the obvious. Remember the context of the thread.
#9
Posted 11 February 2013 - 12:27 PM
GODzillaGSPB, on 11 February 2013 - 12:21 PM, said:
Yes it does. But it shoots down one if you are super lucky, otherwise it just wastes your AMS ammo.
#10
Posted 11 February 2013 - 12:29 PM
crabcakes66, on 11 February 2013 - 12:25 PM, said:
As per a devpost, AMS shoots down 1 missile about every 0.5 sec.
SRM/SSRM take 0.5 sec to travel 100 meters.
Conclusion: forget about AMS when the launcher is circling you with a distance of ~50-75 meters.
If the enemy is chasing you, the distance may be greater than 100m, but then you are not "fighting" anyways. You will take less damage, but still be worse off than your opponent. Who is still chasing you. Your only chance is to lose him in the terrain, or have your team help you out.
Edited by Kyone Akashi, 11 February 2013 - 12:32 PM.
#11
Posted 11 February 2013 - 12:32 PM
That said, the most you'll ever see shot down out of a volley of SRMs (say you empty a SRMcat 36 missiles in one volley...) by a single AMS is a single missile.
Yep. ONE SRM shot down by a single AMS at maximum range. With launch ranges under 100m it's a waste of ammo.
Just for illustration, it would take an entire battalion's worth of AMS (36 mechs, assuming 1 AMS per mech) to shoot down an entire volley from an SRMcat @ 100m. At max AMS range (180m) the figure drops to simply five lances (20 mechs).
Guess it could be defined as an "Anti-Missile(singular) System."
#12
Posted 11 February 2013 - 12:36 PM

#13
Posted 11 February 2013 - 12:37 PM
If they don't want to nerf ECM, they need to look at buffing AMS to make it do it's job.
#14
Posted 11 February 2013 - 12:39 PM
-srms only have 200 or so meters to travel and thus be destroyed (whereas the ams will start shooting lrm at about 400-500 mts)
-srms are faster than lrms and so less time to shoot them
-srms don't launch 15 in 3 rows of 5 in the shape of an arc, they basically just come out as a single cloud of missiles
so AMS will end up destroying 1, 2 if lucky.
#15
Posted 11 February 2013 - 12:51 PM
The reason it is more effective against LRMs than SRMs is that SRMs have more hps. The quote was an exerpt of a more complete post which shows that SRMs have 2 hps and therefore a single AMS system takes out one missile at 200m. Essentially, you get 1 SRM missile if you are running away from the shooter at 200+m. You can get both SSRM missiles if you are moving away from shooter (essentially making the missiles travel more than 200m).
As pointed out above though... Boating SRMs means a lot less than 1/6 missiles get taken out of a typical incoming volley.
Edit: posted the mea culpa below.
Edited by Rakashan, 11 February 2013 - 01:17 PM.
#16
Posted 11 February 2013 - 12:53 PM
#17
Posted 11 February 2013 - 01:00 PM
Also, found the original thread: http://mwomercs.com/...6-ams-and-ssrm/
posts #5 and #8
Edited by Kyone Akashi, 11 February 2013 - 01:02 PM.
#18
Posted 11 February 2013 - 01:18 PM
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