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An Alternative Acceptable Situation To Base Capping.


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#1 Tice Daurus

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Posted 11 February 2013 - 01:31 PM

Right now for some stupid reason base capping is looked upon as a stigma in the game. People cry, "It's not realistic!" or "It's a lame way to win!" or "People who base cap are cowards!"

It's not. People need to use their imagination. Say that sitting on the base, it sends a signal to the dropship that's supposed to pick you up when you win, that there is a sensor there. And that if an enemy mech is detected there for too long in that area, that it sends a signal to your forces NOT to pick you up because it detected that your forces were overrun because there are enemy mechs there in your dropship zone.

The problem is...the base area...it's not realistic. We all know a dropship zone is about 10 times larger and that base area is too damn small for even a Leopard class dropship to land there. So...what do do to help make it more paletable to accept?

1) While keeping the base area the same size, increase the dropship zone to a larger area that makes it look more acceptable. Increase the base area start off point as at least 5 times larger and more vacant looking. The dropship has to land ya know to pick you back up, right?

2) Here's another complaint. If you are defending, why do you have the SAME looking area? You shouldn't. If you are already on the planet defending it, you shouldn't have the same looking area. Thus...you need base. Now it doesn't have to be on a grand scale...it can be a small base, with a fenced area or small walls with say supply crates and a couple of base houses right to house the mechwarriors stationed there, with say a small supply or repair area to repair mechs. Make it look livable. Defendable.

3) If it's Assault, make it set up to where the sensor beacon is say...Armored. Give it a 500 point rating. That way the enemy mech has to destroy the sensor beacon. Give it enough damage over 500 points, the beacon goes BOOM, and the enemy mechs even if they win, they loose because they can never get back home because their contractor thinks they were destroyed and thus they can't survive on the planet.
Or turn it around...make it an Assault on the base camp. If the your team destroys the enemy, and destroys the base camp with enough damage, they get c-bills like normal, but extra c-bills for damaging enemy supplies, like a Raid.

If the DEV's were to do this, it might make it more paletable for people to accept the ASSAULT matches.

Thoughts?

#2 Mercules

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Posted 11 February 2013 - 01:41 PM

Alternately... we could spend resources on filling out the rest of the game and use that thing all this kiddos lack these days... Imagination.

The, "It's not realistic." is just an excuse. They are perfectly willing to suspend belief for every other part of the silly battle that doesn't make sense, just not that part.

Edited by Mercules, 11 February 2013 - 01:42 PM.


#3 Esplodin

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Posted 11 February 2013 - 01:46 PM

View PostMercules, on 11 February 2013 - 01:41 PM, said:

The, "It's not realistic." is just an excuse. They are perfectly willing to suspend belief for every other part of the silly battle that doesn't make sense, just not that part.


So much this. It's like the machine gun threads. Suspension of disbelief for 100 ton death machines, but not for X.

Edited by Esplodin, 11 February 2013 - 01:48 PM.


#4 BLUPRNT

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Posted 11 February 2013 - 01:50 PM

I like your well constructed input for a better game.
+1 on the idea.
+1 for imagination and making the game enjoyable for yourself.
+1 for helping me find mine.

I don't care either way I win or they do, its a win lose game we play with two ways of doing it.

#5 Tice Daurus

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Posted 12 February 2013 - 08:00 AM

View PostMercules, on 11 February 2013 - 01:41 PM, said:

Alternately... we could spend resources on filling out the rest of the game and use that thing all this kiddos lack these days... Imagination.

The, "It's not realistic." is just an excuse. They are perfectly willing to suspend belief for every other part of the silly battle that doesn't make sense, just not that part.

View PostEsplodin, on 11 February 2013 - 01:46 PM, said:


So much this. It's like the machine gun threads. Suspension of disbelief for 100 ton death machines, but not for X.


Completely agree with both of you. I just thought this might be a better idea to make it more paletable for people to accept ASSAULT matches. But I do agree people can accept giant stompy robots but why they can't imagine different properties for stuff like the bases or machineguns or whatever.

#6 Suros

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Posted 19 February 2013 - 08:31 PM

The only complaint I have with assault mode base capping is the lack of fun to it. Currently the base is either a bait tool or a nearly rewardless way to win. If base capping had a real value to it, I wouldn't feel as though the enemy team just wasted everyone's time. (Their own included.)





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