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#21 Mystere

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Posted 11 February 2013 - 03:47 PM

View PostFrDrake, on 11 February 2013 - 02:10 PM, said:

Chimpanzees given a 3L will leave a match with at least one kill.


Ok, set it up and prove it. The Nobel Prize might even be yours. Otherwise ...

#22 zverofaust

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Posted 11 February 2013 - 03:50 PM

View PostOne Medic Army, on 11 February 2013 - 02:48 PM, said:

Well, you ragequit and are only now back, so it may have slipped your notice.
Lagshield was significantly reduced recently, to the point where with my 90ping I can shoot the legs off of light mechs with lasers by aiming at their legs, rather than leading.


Actually I have been more or less constantly trying the game out for a few matches every few weeks and/or major patch. The games I had today gave no overt indication that hit detection has been significantly improved. My very first game I noticed Gauss rifle shots hitting but doing no damage.

#23 Vechs

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Posted 11 February 2013 - 03:51 PM

You would make your point better if you did the same thing with like... Jenner K's.

#24 N0MAD

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Posted 11 February 2013 - 03:54 PM

The 3L is still not fixed, its hitbox is a joke and while netcode is semi fixed its not 100%, so 2 experienced pilots hunting noobs in 3Ls is nothing to brag about and thats what your doing here bragging right? well..Golf Clap, there you go

#25 Grugore

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Posted 11 February 2013 - 04:33 PM

View PostN0MAD, on 11 February 2013 - 03:54 PM, said:

The 3L is still not fixed, its hitbox is a joke and while netcode is semi fixed its not 100%, so 2 experienced pilots hunting noobs in 3Ls is nothing to brag about and thats what your doing here bragging right? well..Golf Clap, there you go

Wasn't bragging. Just pointing out the value of teamwork. A concept a lot of players fail to grasp.

#26 N0MAD

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Posted 11 February 2013 - 04:45 PM

We all know the value of teamwork but thanks for reminding us, however had you guys did that in say stock hunchies or stock anymech instead of a buged Raven with ECM your point would have gone alot further. But yes i think 98% of us agree that teamwork works..

#27 Grugore

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Posted 11 February 2013 - 04:51 PM

View PostN0MAD, on 11 February 2013 - 04:45 PM, said:

We all know the value of teamwork but thanks for reminding us, however had you guys did that in say stock hunchies or stock anymech instead of a buged Raven with ECM your point would have gone alot further. But yes i think 98% of us agree that teamwork works..

Then why don't more people use it? I'm referring to the pug community.

#28 Deamhan

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Posted 11 February 2013 - 04:53 PM

Posted Image

#29 TVMA Doc

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Posted 11 February 2013 - 05:02 PM

View PostBudor, on 11 February 2013 - 03:01 PM, said:

I see some more lone wolfs there like the Flame and the 4SP...


Are you talking about the "affiliation" setting? As in "lone wolf" vs. a house faction? You can set that in your forum settings here. I have an "affiliation" with Kurita, although I've never dropping in a game as anything other than a PUG.

#30 Gaan Cathal

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Posted 11 February 2013 - 05:07 PM

View PostN0MAD, on 11 February 2013 - 03:54 PM, said:

The 3L is still not fixed, its hitbox is a joke and while netcode is semi fixed its not 100%, so 2 experienced pilots hunting noobs in 3Ls is nothing to brag about and thats what your doing here bragging right? well..Golf Clap, there you go


Funny how it didn't have a 'bugged hitbox' before ECM, huh? And all those 'thank god I can hit lights reliably now' threads, those didn't happen just after the netcode patch either hmm? As far as I can tell the speed-based lagshield is fixed, there's a universal lag element, but that affects all mechs not just lights (and isn't magically worse if Raven and/or ECM either).

Ontopic: Well done, you managed to be half a 4-man. With two guys. Plenty of people drop with one or two mates, nothing revolutionary here. Myself and a mate once went 6 kills between us and 8 assists a piece by charging the caldera on Caustic with a pair of Stalkers. It was fun. It was not thread-worthy.

Edited by Gaan Cathal, 11 February 2013 - 05:11 PM.


#31 Deamhan

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Posted 11 February 2013 - 05:35 PM

Couldn't tell if it had a bugged hit box before because it had lag shield. I never had too much of a problem with taking on lights through the lag shield. Partly because I had a 150 ping and partly because I new roughly how far to lead them. Yet despite leading them, despite seeing their body parts flash, and despite spec'ing people as they hit them, the amount of damage being sent out and the amount received didn't match up. People blamed lag shield for this.

Oddly enough, I alpha a semi beat up raven running into the side of a building (so they were not actually moving) and watched as the raven changed direction. I alpha a raven that simply wasn't moving (was turning on the spot) and was less beat up than the one running into the wall and insta killed them by taking out their CT. On the one that was more beat up and running into a wall, I didn't even get a component destruction.

This was shortly after the lag shield fix. So yeah, there is definitely something screwy going on. Some lights seem to take more punishment than mediums.

#32 N0MAD

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Posted 11 February 2013 - 05:43 PM

View PostGaan Cathal, on 11 February 2013 - 05:07 PM, said:


Funny how it didn't have a 'bugged hitbox' before ECM, huh? And all those 'thank god I can hit lights reliably now' threads, those didn't happen just after the netcode patch either hmm? As far as I can tell the speed-based lagshield is fixed, there's a universal lag element, but that affects all mechs not just lights (and isn't magically worse if Raven and/or ECM either).

Indeed Netcode has been somewhat fixed and it is much beter and alot easier to hit lights, the Ravens ridiculous hitbox has however not been fixed i think most would agree with this with the exception of the Raven pilots of course.
Am i wrong has the Ravens hitbox problem been fixed?.

#33 CMDR Sunset Shimmer

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Posted 11 February 2013 - 05:56 PM

View Postzverofaust, on 11 February 2013 - 02:40 PM, said:

Clearly it has nothing to do with
  • ECM being amazing
  • Lagshields making fast lights impossible to hit without lock-on weapons
  • See #1
Bravo.



Implying Lagshield is even a problem these days.

#34 Wolf Clearwater

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Posted 11 February 2013 - 05:59 PM

I am not impressed unless it is without ECM and SSRM combo. Monkeys can get multiple kills with ECM + SSRM. But I agree with the OP that teamwork does make a big difference. A friend and I scored 4 kills between us with two spider 5K's last night. Admittedly two of those were fairly banged up by the end of the match when we caught them. :P

#35 One Medic Army

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Posted 11 February 2013 - 06:02 PM

Try running a pair of centurions together, loaded with SRM6s and MLs.
It's kind of horrifying when done right.

#36 ToxinTractor

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Posted 11 February 2013 - 06:04 PM

Would be cool if it put a marker next to some one that showed if they are in a pre-made and who they are with.

#37 King Arthur IV

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Posted 11 February 2013 - 10:11 PM

nerf it, nerf it all

#38 HurlockHolmes

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Posted 11 February 2013 - 10:17 PM

I know it's not the point of the thread but...

Pretty sure enemy team was bad, ever since they improved the netcode all that practice using srms paid off, and I can now wreck all lights. Pretty sure as people learn that a couple well placed srm6 will cripple a light more than your silly ssrms ever could, the raven population will become nigh extinct, except for the few light pilots who actually know what they are doing.

Edit: Even more so when they add collisions back in...

Edited by HurlockHolmes, 11 February 2013 - 10:19 PM.


#39 Ripnfly

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Posted 11 February 2013 - 10:21 PM

Playing with 1 teamate doubles your winrate if your in very similar mechs.

#40 Ghost_19Hz

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Posted 11 February 2013 - 10:23 PM

"Hey remember when these two guys played MWO together and won a match this one time?", said no one, ever.





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