TheFlyingScotsman, on 11 February 2013 - 11:46 PM, said:
It isn't that slower class engines are being overlooked at all. In pugs (less commonly) and organized matches, LRM boats take slower engines, often standard. Many very skilled players use STD lower-than-top speed engines very effectively in phracts and cats, and many centurion pilots use STD engines to "zombie" and keep fighting without arms or side torsos.
A lot of the builds you see in the forums are builds that stand out. Mostly, they are gimmicks like the splat cat or the StreakCat. Hyper-competitive builds like these don't float as well in comp matches because they are limited in many situations and represent an extreme at the cost of survivability, heat dispersion, or range.
The best mech is one that takes survivability, speed and weaponry and balances it all out in a way that you feel comfortable with when you are piloting.
Didn't read/understand the thread.
Komtur, on 11 February 2013 - 11:52 PM, said:
Everyone can configure his Mech like he want.
This is important for me!
Some weeks ago, I configured one Atlas with a very small engine, so he can run only 35 km/h, but he has full armor and some very big weapons. It works fine, but it is important to have some team players for support against fast enemy Mechs.
If we say: every Mech has this engines, this DHS, this .... and this ... we will have only 10 different Mechs and with 2 different configurations. All Mechs have nearly the same speed, the same armor and so on ..... nooooooooooo!
I don't want to have to much limits.
Didn't read/understand the thread.
idle crow, on 12 February 2013 - 12:57 AM, said:
One of the reasons you don't see competitive mechs running less then a 250 is 2.0 engine DHS. Another reason is the base capture mechanic. We don't have team death match. You have to be able to position to stop a cap or counter cap.
PGI also included free crit spacing in bonus engine DHS slots. You basically get to a point your heat cap on a build. Further weapons would do you no good. So you fit in a larger engine for more heat efficiency.
If your brawling speed is required to get in range. If your sniping speed is needed to keep away from the brawlers as long as possible.
If anything the current engine restrictions have slowed down mechs that otherwise go faster.
And all of which go much faster than stock, and much faster than what is considered slow. My question is how can we make slower designs more desirable? It's basically an obligation to put a 325/350 on an Atlas, a 290/295 XL on a Raven, a 250 or 260 on a Centurion or Hunchie. It's still ideal to keep anything at or above 250, and very sub-optimal to go below. Other designs are so much less well optimized they are beneath consideration, and it's a noticeable trend.