Spinning Burr, on 11 February 2013 - 08:56 PM, said:
Cataphracts and Catapults need to move 80+.
I doubt there's many CTFs out there moving 80+. Even with speed tweak that takes a 315 or better. Considerably larger than would fit in any of the decent builds I've ever seen, even with XL. Personally, I experiment a lot and I tried larger engines in my Ilya. I found the loss in firepower made the speed gains pretty irrelevant. The biggest I've ever put in anything I'd call a viable build was a 300. Beyond that the weight per increment becomes too large for my taste.
Adrian Steel, on 11 February 2013 - 10:18 PM, said:
Just to enumerate the extent of what we have here....the following advantages are achieved with a larger engine over a small one:
- Increased Heat efficiency via more heatsinks the higher the engine rating.
This only applies up to a 250, which I'd consider pretty mid-sized. I'd say that heat efficiency, outside of the number of additional heatsinks gained from a 275+ is not relevant to the discussion.
Adrian Steel, on 11 February 2013 - 10:35 PM, said:
All engines up to and including the 245 rating require at least one heatsink installed on the chassis. Why place this limitation on the smaller engines only? The way I see it, it's almost as though it should be placed exclusively on the bigger engines to negate the space saving advantages of ever bigger engines.
Doing this might actually make the heavy class less efficient for its tonnage and give more emphasis to medium mechs.
Asmudius Heng, on 11 February 2013 - 11:02 PM, said:
This is a Tabletop holdover. It is basically saying that the tonnage efficiency you gain from a smaller engine comes at a cost - because tonnage was sen as more important in TT for various reasons.
Actually, in TT the first 10 HS cost no tonnage, only space if they didn't fit int he engine. In MWO they changed it for some reason, reducing the engine weight by the difference in HS (i.e.: a 200 rated engine would weigh 2 tons more but the 2 extra heat sinks required would weigh nothing).
If they required large engine to place the extra HS, it would make many Assaults unplayable, as their crit space is already incredibly limited and they require large engines to make it to the fight before it's over, let alone maneuver once they're there.
One Medic Army, on 11 February 2013 - 11:02 PM, said:
On a closer level, if you plot the weights of engines <250 including mandatory heatsinks it's got a much more gradual progression than the weights of the engines by themselves. It might be to reduce the appeal of down-engining.
I'd say it has more to do with allowing a good variance between slow-ish and fast smaller mechs while keeping every single larger mech from carrying a 400 (in TT which didn't have engine caps, but is where the numbers derive from). Especially when the engines always had to be in multiple of the mech's tonnage.
AndyHill, on 11 February 2013 - 11:40 PM, said:
What really, really bothers me about MWO is that they made the mechs seriously hot, skewing the balance of big guns and heat sinks, while simultaneously allowing extreme pinpoint alphas.
They didn't make the mechs hot so much as allow them to fire faster because a 10 second cycle time on every weapon would be boring. Fire discipline is supposed to be a big part of heat management.
gavilatius, on 11 February 2013 - 11:46 PM, said:
I say get rid of the 10 HS minimum. if they want to **** away with 6 let them, if they can get away with it and win... HUZZAH!
This would only benefit a few light builds that I don't think need the help. Ok, maybe the Spider-5K, but what's it going to use the tonnage on? Mounting a AC a little easier? Do you really think that COM-2D's need a couple extra tons to play with?
Personally, I'd rather see them go the other way and institute the extra heat from engine crits.