

A small lore Kerfuffle
#1
Posted 27 May 2012 - 02:35 PM
#2
Posted 27 May 2012 - 02:37 PM
Presumably if we ever see C3 units in-game they would bring a more powerful type of data transmission.
Edited by Redshift2k5, 27 May 2012 - 02:38 PM.
#3
Posted 27 May 2012 - 02:38 PM
#4
Posted 27 May 2012 - 02:42 PM
http://mwomercs.com/...e-warfare-cont/
There is a little bit of re-inventing the wheel going on, where some modules do some of the things that a C3 unit does. Modules are a new addition to the game created for MWO, and yes, they are divergent from the lore. Many Mechwarrior computer games have added new things.
#5
Posted 27 May 2012 - 02:42 PM
#6
Posted 27 May 2012 - 02:56 PM
Edited by Rofleupagus, 27 May 2012 - 02:57 PM.
#7
Posted 27 May 2012 - 02:58 PM
Manthony Higgs, on 27 May 2012 - 02:35 PM, said:
No. C3 affects only targeting. Under double-blind rules, if one member of a force obtains LOS on a enemy, the entire force gains that knowledge.
[edit]
LRM targeting out of LOS with another 'Mech providing targeting data is under the "spotting" rule. Again, separate from C3.
Edited by Thomas Hogarth, 27 May 2012 - 03:01 PM.
#8
Posted 27 May 2012 - 02:59 PM
in MWLL a good team will relay a lot of enemy positions, even when there are no C3 equipped units in the field.
Teamwork!
#9
Posted 27 May 2012 - 03:02 PM
Several good points were brought up here:
- Some features they are Beta testing can be made more- or less-available to common players as they so choose after Launch
- C3 computers do share targeting data, so a Scout with C3 can get a Target Lock on a target, and his Lancemate with a Catapult will suddenly find himself with a nice target-lock on that enemy
- Once a teammate has "line of sight" on the enemy, then the whole team gets positional updates.
- BatleTech Equipment and Modules are separate things, but sometimes they might have overlapping properties
Edited by Prosperity Park, 27 May 2012 - 03:11 PM.
#10
Posted 27 May 2012 - 03:04 PM
Prosperity Park, on 27 May 2012 - 03:02 PM, said:
- Some features they are Beta testing can be made more- or less-available to common players as they so choose after Launch
- C3 computers do share targeting data, so a Scout with C3 can get a Missile Lock on a target, and his lancemate with a Catapult will suddenly find himeself with a nice target-lock on that enemy
- BatleTech equipment and MOdules are seperate things, but sometimes they might have overlapping properties
Do C3s actually share missile locks in some versions of the setting? That's pretty cool, and would certainly be a feature that sets them apart from the enemy position relay we've seen in the breakdown videos.
#11
Posted 27 May 2012 - 03:05 PM
#12
Posted 27 May 2012 - 03:10 PM
Redshift2k5, on 27 May 2012 - 03:04 PM, said:
Do C3s actually share missile locks in some versions of the setting?
Sorry, I should not have said that, that was my mistake. It's been edited in my post.
Getting a "Target Lock" is different from a Missile Lock. Missile-Lock means it'll home yer missiles in, but a Target Lock is merely the red box that glows around them and lets you track them around and read their damage profile n' stuff.
I have no way of knowing what degree of "lockness" you can achieve with the C3 system.
Edited by Prosperity Park, 27 May 2012 - 03:15 PM.
#13
Posted 27 May 2012 - 03:12 PM
#14
Posted 27 May 2012 - 03:14 PM

#15
Posted 27 May 2012 - 03:27 PM
I may well be missing something though.
#16
Posted 27 May 2012 - 03:32 PM
Meaning, in heavy woods from across the map, your light could be three hexes away from him and, with C3, you could fire as if you were also three hexes away, regardless. TAG or TC's and whatnot would allow remote targeting, but you had to use YOUR range to calculate the to-hit roll.
Something like that anyways. Someone that has tabletopped more recently than I will have to chime in on this one.
#17
Posted 27 May 2012 - 03:53 PM
Manthony Higgs, on 27 May 2012 - 02:35 PM, said:
That isn't what C3 does.
I'm not sure how they're going to go about implementing C3, but in the boardgame it gives you the benefit of targeting an enemy as though you were as close as the closest unit in your network.
#18
Posted 27 May 2012 - 04:07 PM
Scouting can work, imho.

#19
Posted 27 May 2012 - 04:14 PM
CaveMan, on 27 May 2012 - 03:53 PM, said:
That isn't what C3 does.
I'm not sure how they're going to go about implementing C3, but in the boardgame it gives you the benefit of targeting an enemy as though you were as close as the closest unit in your network.
So it sounds like the info- and position-sharing that general module functionality seems to imply is not, in fact, replicating the C3's functionality?
Don't see a problem then.
I've only actually played in the setting in computer games, so I'm not offhandedly familiar with the tabletop's fiddly bits. But I think we should remember that MWO is closest to a real-time tank sim, like the prior MechWarrior games, while the original Battletech is a turn-based tactics game. Even if the game has 100% fidelity to the existing fluff text of the lore (which is not always necessary or desirable in an adaptation) its gameplay expression will necessarily be different. Even the gameplay expression of the tabletop has changed over time.
Edited by Squidhead Jax, 27 May 2012 - 04:16 PM.
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